bart.wad
Filenames
bart.wad, BART.WAD, bart.zip, bartwad.zip
Size
51.64 KB
MD5
d1fb353bfdf75024c3a580f18c89f05e
SHA-1
2fd53fe0b3eddf3b6bbf710cb8a4eb4528bc878f
SHA-256
b7fceddf99b23bb59efc1bb430cd8442d85977e926ce039b49c300ba46dd8592
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E1M1
Download
Read Me
Bart's Excelent Deathmatch Patch Wad By Bart Mcendree 3/16/94 [email protected] This DOOM patch wad makes 4 changes to E1M1 designed to enhance multi-player DEATHMATCH games: 1) adds chainsaw upstairs. 2) adds plasma gun to second room. 3) allows you to walk between windows from room 1 to missle patio. 4) extends secret shotgun room and connects it to the chaingun room. Run this PWAD by typing "DOOM -file bart.wad". This PWAD was created using NEWDEU 4.3 and by manually hex-editing the BLOCKMAP resource (not easy). It was tested using the registered 1.1 version of DOOM. The addition of the plasma gun makes this PWAD unusable with the shareware versions of DOOM. The secret walls may be hard to find. Use the automap to find the walls I knocked out. They will appear to be normal but you will be able to walk thur, fire thru, and hide within them. The first one is between the two windows in the first room. The second one is between the secret shotgun room and the chaingun room. The shotgun room was extended southward to make a hallway. Since no line vertexes were changed, updating the NODES structure was not necessary. The only hard part was modifying the BLOCKMAP resource for proper collision detection. This modification is not currently being performed correctly by NEWDUE 4.3. I had to do it manually by using a hex editor on bart.wad. The DOOM specs were very helpful in directing me to the right BLOCKMAP definition. I was able to easily tell blocks 238 & 239 to point to the same lines defined in block 272.
Bart's Excelent Deathmatch Patch Wad By Bart Mcendree 3/16/94 [email protected] This DOOM patch wad makes 4 changes to E1M1 designed to enhance multi-player DEATHMATCH games: 1) adds chainsaw upstairs. 2) adds plasma gun to second room. 3) allows you to walk between windows from room 1 to missle patio. 4) extends secret shotgun room and connects it to the chaingun room. Run this PWAD by typing "DOOM -file bart.wad". This PWAD was created using NEWDEU 4.3 and by manually hex-editing the BLOCKMAP resource (not easy). It was tested using the registered 1.1 version of DOOM. The addition of the plasma gun makes this PWAD unusable with the shareware versions of DOOM. The secret walls may be hard to find. Use the automap to find the walls I knocked out. They will appear to be normal but you will be able to walk thur, fire thru, and hide within them. The first one is between the two windows in the first room. The second one is between the secret shotgun room and the chaingun room. The shotgun room was extended southward to make a hallway. Since no line vertexes were changed, updating the NODES structure was not necessary. The only hard part was modifying the BLOCKMAP resource for proper collision detection. This modification is not currently being performed correctly by NEWDUE 4.3. I had to do it manually by using a hex editor on bart.wad. The DOOM specs were very helpful in directing me to the right BLOCKMAP definition. I was able to easily tell blocks 238 & 239 to point to the same lines defined in block 272.