Hellspawn sprites demonstration
Filenames
hspawn.wad
Size
8.66 MB
MD5
342d8c7248cb6723de7a2c85fe621c56
SHA-1
261bc7d5ed91dea80d5753a370d6bc12a4498b35
SHA-256
604392a4c3d6856bfc39ab39480cf8b6fc705c0640787a4cc90bad8067097b33
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
1541
Maps
MAP01
Read Me
=========================================================================== Advanced engine needed : ZDoom Primary purpose : Single Player =========================================================================== Title : Hellspawn sprites demonstration Filename : HSPAWN.WAD Release date : 30/08/03 Author : Mouse Email Address : [email protected] Description : A demonstration of my various Hellspawn sprites. See below for descriptions. Additional Credits to : Mike Blakely for playtesting and gameplay enhancements. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Yes, KEYCONF Other files required : None * Play Information * Game : DOOM2 Map # : Map01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A couple weeks Editor(s) used : Zeth, XWE, WinTex Known Bugs : Hopefully None May Not Run With... : Vanilla Doom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors =========================================================================== Hellspawn manual: Corpse Worm Grotesque creatures that feed off of dead flesh. If they feel their meal is threatened, they can regurgitate and spit fleshy chunks. Fallen A six winged flying beast equiped with a rocket launcher strapped to it's back. A Fallen will circle it's prey like a buzzard, making strafing runs against it. Hammer Hound It's thick arms filled with fat to absorb the concussion from it's dual shock hammers. It's quake will shatter your bones, so stand clear of it's range. Head Hunter Easily identified by it's strangely formed head, the Head Hunter has only one purpose: Search and Destroy. It's plasma guided proton shot is capable of tracking it's designated target. Panzer Demon An odd physiology, the Panzer Demon's single toweering eye watches ever vigilant. Fires a volley of three energy shots. Scorpion Minion Smaller then it's Arachnotron counter part, the Scorpion Minion mounts a light machinegun on it's tail structure. Shadow Psycho Belonging to the Caco family, the SP fires a semi-homing volley of telekinetic pulses. Upon death, it's telekinetic power is released uncontrollably, damaging everything in it's immediate vincinity. Telsa Imp It's fireball proving too slow to be tactically effective, these Imps have been implanted with a light railgun. Bone Demon A more evolved version of the Demon, these hulking beasts have massive bone structures resembling shield on it's forearm. Due to their highly dense bone structure, these "shields" are capable of deflecting any attack making it invulnerable while raised. Monster - X The four nodes jutting from it's body are capable of producing immense electrical fields. When directed, these nodes can create and fire a ball lightning like shot. Hell's Battery The heavy support among Demons. The HB's arsenal puts even the Cyberdemon's rocket launcher to shame. Also endowed with immense demonic powers, the HB has many surpises in store for any unlucky oppenent. Fishy Originally fish, they have mutated from UACs toxic sludge dumping. Spinal Demon Lying dormant in the sub-surface of Hell, it awoke during Baphomet's final death throes. Rising to take control of the forces of Hell, it awaited its chance to again invade Earth. In preparation, the Spinal Demon sired new hell spawn to supplement Baphomet's defeated forces. Demon Blade Carved from Baphomet's bone, the Demon Blade is a hand to hand weapon. 9mm Vulcan Slightly faster and more powerful then the Chaingun. Napalm Launcher Useful against small groups, or large enemies at close/medium range. BFG-Zero In it's intial stage, the BFG-Zero is nothing more then a glorified Plasma Rifle. But when upgraded to include it's plasma guidance suite, the BFG shot is capable of homing multiple targets without line of site. While not as powerful as the BFG 9000, the BFG-Zero requires less ammo per shot, and has a much faster recycle rate. Portable Medical Kit Like the Medical Kit, it restores 25% health up to a max of 100%. The PMK can be picked up and used at a later time however. Blood Sphere Inceases your Health by 25%, can exceed 100%. Demon Armor While your armor remains over 100%, the demon armor can slowly heal you up to 100% health. Rabidifier When the Rabidifier hits an enemy, it will transform them into an undead rabbit. UAC Marine Berserker Beacon When granted access, hitting the "Call Marine Berserker" key will drop a teleport homing beacon. You then have 5 seconds to clear the area before the Berserker transports in. Before each deployment, the Berserker is injected with numerous performance enahancing drugs. Each use degrades the Berserker's cellular stability, and increases the chance of the Berserker going rogue. When a Berserkers stability reaches 0%, it is removed from duty and disposed of. There are also two additional keys in the controls menu that affect performance. One will cycle the amount of rain generated, the other will toggle the extra hud on/off.