Gore Galore (for DOOM 2)
This level is designed especially for DeathMatch 2.0, but it is also an excellent single-player experience (although it will take a DOOM guru to beat it on U...
Filenames
goreg3.wad, GOREG3.WAD, goreg3.zip
Size
80.00 KB
MD5
98b1173fba0884e04a9566a4c5525d10
SHA-1
355e1f9089bd277b877f85816041cf2e6c3ebfe5
SHA-256
32642447f085b4f26aded5eb7308a52f337280855a07389e908442c954a54c02
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01
Download
Read Me
============================================================================== Title : Gore Galore (for DOOM 2) Filename(s) : GOREG3.WAD Release Date : 12/18/94 Author : Ian Springer Email Address : [email protected] Misc. Author Info : computer science major and Net-DOOM addict at Rutgers U.; this is my first WAD so bug reports, criticisms, & suggestions for improvement would be greatly appreciated; plz send me feedback via email; this is the third (and hopefully final) release of the level; I believe that I have eliminated all of the bugs that existed in the previous releases (correct me if I'm wrong :); I have also added a few small things to spice up the level and improved textures in several rooms; I would suggest deleting GOREG.WAD and GOREG2.WAD since you will have no further use for these buggy versions of the level. I have not included my Music/SFX WAD which was included with the first two releases of Gore Galore (GOREGSND.WAD). If you don't have this great sound WAD, I have uploaded it to all the DOOM FTP sites separately as SUPERSFX.ZIP. (look in NEWSTUFF2 or sounds) Description : This level is designed especially for DeathMatch 2.0, but it is also an excellent single-player experience (although it will take a DOOM guru to beat it on Ultra-Violence). At first, the level will seem rather large for a DM level, but I can assure you that once all the players become familiar with the map's layout, this level provides the ultimate DeathMatch environment. There are many intricacies present which are not essential for a simple rowdy DM game, but they will truly enhance the game for those who take the time to figure them out. Have fun! Additional Credits to : # all the studs at iD for DOOM, DOOM 2, and IDBSP # Brendon Wyber and Raphael Quinet (Authors of DEU) # the dudes from UN who hacked DEU to make DEU2 # Jeff Rabenhorst (Author of EdMap) # Ben Colten, Anthony Gaeta, Matt Gamble, Kyle Sung, and Rich William (for playtesting & finding all the nasty bugs :) Thanx for the help guys! Much appreciated. ============================================================================== * Play Information * Game Type (Doom / Doom2): Doom 2 Episode and Level # : Level 01 Single Player : Yes Cooperative 2-4 Player : Yes, for all you pathetic pussies out there Deathmatch 2-4 Player : ABSOLUTELY! (best w/ -altdeath & -nomonsters) Difficulty Settings : Yes New Sounds : No (must get GOREGSND.WAD or SUPERSFX.WAD) New Graphics : No New Music : No (must get GOREGSND.WAD or SUPERSFX.WAD) Demos Replaced : Nope * Construction * Base : New level from scratch Editor(s) used : Deu2 and EdMap 1.23 Build time : 40-50 hours Known Bugs : None! (I just hope I'm right this time...) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as they let me know via email and give me the due credit. You may distribute this WAD in any electronic format (FTP, UseNET, BBS, Disk, CD, etc.) as long as you include this text file, with no modifications. * Where to get this WAD * (like you need to know..) FTP sites: --------- ftp.cdrom.com:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) ftp.orst.edu:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) Newsgroups: ---------- alt.binaries.doom
============================================================================== Title : Gore Galore (for DOOM 2) Filename(s) : GOREG3.WAD Release Date : 12/18/94 Author : Ian Springer Email Address : [email protected] Misc. Author Info : computer science major and Net-DOOM addict at Rutgers U.; this is my first WAD so bug reports, criticisms, & suggestions for improvement would be greatly appreciated; plz send me feedback via email; this is the third (and hopefully final) release of the level; I believe that I have eliminated all of the bugs that existed in the previous releases (correct me if I'm wrong :); I have also added a few small things to spice up the level and improved textures in several rooms; I would suggest deleting GOREG.WAD and GOREG2.WAD since you will have no further use for these buggy versions of the level. I have not included my Music/SFX WAD which was included with the first two releases of Gore Galore (GOREGSND.WAD). If you don't have this great sound WAD, I have uploaded it to all the DOOM FTP sites separately as SUPERSFX.ZIP. (look in NEWSTUFF2 or sounds) Description : This level is designed especially for DeathMatch 2.0, but it is also an excellent single-player experience (although it will take a DOOM guru to beat it on Ultra-Violence). At first, the level will seem rather large for a DM level, but I can assure you that once all the players become familiar with the map's layout, this level provides the ultimate DeathMatch environment. There are many intricacies present which are not essential for a simple rowdy DM game, but they will truly enhance the game for those who take the time to figure them out. Have fun! Additional Credits to : # all the studs at iD for DOOM, DOOM 2, and IDBSP # Brendon Wyber and Raphael Quinet (Authors of DEU) # the dudes from UN who hacked DEU to make DEU2 # Jeff Rabenhorst (Author of EdMap) # Ben Colten, Anthony Gaeta, Matt Gamble, Kyle Sung, and Rich William (for playtesting & finding all the nasty bugs :) Thanx for the help guys! Much appreciated. ============================================================================== * Play Information * Game Type (Doom / Doom2): Doom 2 Episode and Level # : Level 01 Single Player : Yes Cooperative 2-4 Player : Yes, for all you pathetic pussies out there Deathmatch 2-4 Player : ABSOLUTELY! (best w/ -altdeath & -nomonsters) Difficulty Settings : Yes New Sounds : No (must get GOREGSND.WAD or SUPERSFX.WAD) New Graphics : No New Music : No (must get GOREGSND.WAD or SUPERSFX.WAD) Demos Replaced : Nope * Construction * Base : New level from scratch Editor(s) used : Deu2 and EdMap 1.23 Build time : 40-50 hours Known Bugs : None! (I just hope I'm right this time...) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, as long as they let me know via email and give me the due credit. You may distribute this WAD in any electronic format (FTP, UseNET, BBS, Disk, CD, etc.) as long as you include this text file, with no modifications. * Where to get this WAD * (like you need to know..) FTP sites: --------- ftp.cdrom.com:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) ftp.orst.edu:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) Newsgroups: ---------- alt.binaries.doom