Quake III CTF

Quake III CTF

Inside you will find 6 of the most famous Quake 3 CTF maps, converted to DOOM !! map01- Future Crossings by Scancode map02- Infinity by cityy map03- Ironwork...

Filenames
q3ctfb1.wad
Size
11.63 MB
MD5
d5a076b975dff9730669cac8668ece49
SHA-1
37e2ea8dc0d1baf44f8e14a24e4dc789321acd10
SHA-256
810c0d42aa5b2e538c881f54682bec7ae82c0d7c7bf55e86a50c2e3f0866a21c
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
331
Maps
MAP06, MAP03, MAP05, MAP01, MAP04, MAP02

Read Me

===========================================================================
Primary purpose         : Capture the Flag
===========================================================================
Title                   : Quake III CTF
Filename                : q3ctf.wad
Release date            : 11/11/16
Author                  : Rude
Email Address           : [email protected]

Description             : Inside you will find 6 of the most famous Quake 3
                          CTF maps, converted to DOOM !! 
                          
                          map01- Future Crossings by Scancode
                          map02- Infinity by cityy
                          map03- Ironworks by Method
                          map04- Stonekeep by SyncErr0r
                          map05- Pillbox by SyncErr0r
                          map06- Japanese Castles by g1zm0
                          
                          Finished using slade, doombuilder 2 , and
                          GTKradiant. Dimensions are transcribed exactly.
                          Of course there is SOME minor modding. Mostly
                          varying floor HEIGHTS to fit the doom
                          experience. Infinity is an example with no height
                          modification. The biggest mod is probably cutting
                          out the second lower route of Pillbox.  I am
                          working on an alternate version that has it though
                          (its totally jacked)
                          
                          mapping in GTKradiant is absolutely fucked. Huge
                          shout out to those dedicated to mapping 
                          for the idtech 3 engine. The guys that made these
                          maps are heroes of the craft!
                          
                          Fun fact: cityy and g1zm0's maps were bought by iD.
                          
                          
                          This wad is dedicated to all the people that know
                          the difference between an FPS and an AFPS. 

Additional Credits to   : Evolution, Ralphis, X-Ray, JumPo, UberGewei for feedback and
                          tips
===========================================================================
* What is included *

New levels              : 6
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map06
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Build Time              : 200 hours
Editor(s) used          : Doombuilder 2, GTKradiant, slade 3
May Not Run With        : should work on all !
Tested With             : odamex,zdaemon, zan


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

No image available

Japanese Castles by g1zm0 (MAP06)

Deathmatch Spawns
0
Co-op Spawns
2
No image available

Ironworks by Method (MAP03)

Deathmatch Spawns
0
Co-op Spawns
1
No image available

Pillbox by SyncError (MAP05)

Deathmatch Spawns
0
Co-op Spawns
1
No image available

Future Crossings by Scancode (MAP01)

Deathmatch Spawns
0
Co-op Spawns
7
No image available

Stonekeep by SyncError (MAP04)

Deathmatch Spawns
0
Co-op Spawns
13
No image available

Infinity by cityy (MAP02)

Deathmatch Spawns
0
Co-op Spawns
1