Nightomb (2x2 series)

Nightomb (2x2 series)

One level for any limit removing port.

Filenames
nightomb.wad
Size
1.55 MB
MD5
2b0102b527281fd9271c1e58a8928f62
SHA-1
3a879f2581ede3b0b1b1a73228f70be284477eb1
SHA-256
159814be39f6ceca885920a50fbb97138f372e60b646b2395cf656d39570b753
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
42
Maps
MAP01

Read Me

===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Nightomb (2x2 series)
Filename                : nightomb.wad
Release date            : January 1, 2009
Author                  : Alexander "Eternal" S. (aka Deadall)
Email Address           : [email protected]
Other Files By Author   : Generator of Evil, Eden, Napalm,
                          Remain 1, EPIC, NORDHELL,
                          Belial's Bad Brain, Remain 3
                          XXXI CyberSky, 32 Inch Nails,
                          Gravity, Eternal Revelation

Misc. Author Info       : Russia, Moscow.

Description             : One level for any limit removing port.

                          The idea for this PWAD came from iddqd.ru.
                          The main concept is: you should create a level
                          using only two IWAD textures and two IWAD flats.
                          Thanks Shadowman for inspiration.

                          PrBoom-Plus 2.5.0.1+ or (G)Zdoom are recommended.

                          WARNING #1: You should not use glboom at all and 
                          glboom-plus before 2.5.0.1 with this PWAD
                          to avoid HOMs.

                          WARNING #2: You should disable
                          "Try to emulate intercepts overflow" setting in
                          PrBoom-Plus (overrun_intercept_emulate 0 in cfg),
                          because there is a place where this overflow
                          will happen permanently with all the ensuing
                          consequences (semi-noclip)

                          MIDI: Equinox.
                          Sounds: Power Slave, Half-Life, Doom3.

                          Dehacked patch, in-wad demos and PWAD composing: 
                          Andrey "entryway" Budko.

Additional Credits to   : id Software,

                          The authors of DoomBuilder, DeePsea,
                          DeuTex and WhackEd2.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Starts included but not tested
Deathmatch 2-4 Player   : Designed for but not tested
Other game styles       :
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : One week
Editor(s) used          : DoomBuilder 1.68, DeePsea
Known Bugs              : none
May Not Run With        : jDoom 1.8.6 (intercepts overflow)
Tested With             : glboom-plus 2.5.0.1.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
9

Graphics