Enhanced Weapons Patch
An addon for Don Tello's Enhanced Weapons Patch (dtcog40.zip) to enable the patch to be used with Doom v1.9 and Ultimate Doom v1.9
Filenames
enhdoom1.wad
Size
119.52 KB
MD5
826f7d99b3c5128188f357be92da892a
SHA-1
3c6568a6648570e37e45f2e9fe19a0a51f8aa544
SHA-256
a9d58f3bc8a6521c9470a8fbef78350de59eb0e448822dfdfe6316bb9b7fc4cd
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
17
Download
Read Me
=======================================================================
Title : Enhanced Weapons Patch
(Doom / Ultimate Doom Version)
Filename : ENHDOOM1.WAD
Author : Sparky of KISS Software
Email Address : [email protected]
Misc. Author Info : Electronics Engineer with a
passion for Doom.
Description : An addon for Don Tello's Enhanced Weapons
Patch (dtcog40.zip) to enable the patch to
be used with Doom v1.9 and Ultimate Doom v1.9
You WILL require Don's original Doom II
version to get the graphics, sounds and
DeHackEd patch. DTCOG40.ZIP is available at:
ftp://ftp.cdrom.com/pub/idgames/combos/dtcog40.zip
You will also need a Source Port which can
import DeHackEd patches and wads containing
sprite data - such as ZDoom, MBF, SMMU, Boom,
PRboom, etc. ZDoom is highly recommended
because you also get to play with the Super
Shotgun from Doom II.
See Don's text file for a more complete
description of the changes this patch makes
to Doom's game play; but very briefly the
patch includes the following:
* all weapons replaced or modified
(even includes Doom II's Super Shotgun
when played with ZDoom).
* shootable hanging bodies (not all of them
in the Doom I version though)
* semi-permanent blood
* the imp throws balls of fire
* many item and weapon sprites replaced
* many sounds replaced (weapons, doors,
lifts, etc.) or remapped
* a new status bar
* new cross-hairs for use with Doom Legacy
Playing the original Doom or Ultimate Doom
levels with ZDoom, MBF, SMMU, PRboom, Boom:
-deh enhanced -file enhanced enhdoom1
Tested okay with:
Doom v1.9
Ultimate Doom v1.9
ZDoom v1.21
MBF v2.03
SMMU v3.10
PRboom v2.02
Boom v2.02
Will not work with:
Legacy v1.28 (DOS or Win32 versions) due to
a bug where sprite frames for the one
animation can't be in separate wad files.
Additional Credits to : Don Tello ([email protected]) - author of the
Doom II version of The Enhanced Weapons Patch
=======================================================================
* Play Information *
Game : DOOM I and Ultimate Doom
Engine : Any Source Port which can import DeHacked
patches and wads containing sprite data
Episode and Level # : All - this is predominantly a weapons patch
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : not applicable
New Sounds : Yes
New Graphics : Yes
New Music : No
Demos Replaced : None
* Construction *
Base : doom2.wad and dtcog40.zip
Editor(s) used : WinTex, NWT and Paint Shop Pro
Known Bugs : The CyberDemon shoots missiles from
around his knees.
* Copyright / Permissions *
ENHDOOM1.WAD contains sprite data which is copyright id Software
so you can't stick it on a CD and sell it for profit.
See dtcog40.txt (supplied with dtcog40.zip) for Don's restrictions
regarding The Enhanced Weapons Patch.
* Where to get this WAD *
ftp://ftp.cdrom.com/pub/idgames/combos/enhdoom1.zip
