skepland.wad

skepland.wad

An attempt to create difficult, non-linear maps in the plutonia visual style, without going the slaughterfest route.

Filenames
skepland.wad
Size
4.19 MB
MD5
97b9081badea2fcf38f7e18216ddce59
SHA-1
3ca7474d653beb2338a9533e3c02f4536c555552
SHA-256
2bffaa87b6fc269a888425f8626a98b7e3c1ccf3d4d424eaec8ada872ece144a
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
44
Maps
MAP01, MAP02, MAP03

Read Me

===========================================================================
Advanced engine needed  : Any Limit-Removing
Primary purpose         : Single Player Only
===========================================================================
Filename                : skepland.zip
Release date            : 09/17/2011
Author                  : Monakhov Vladimir
Email Address           : [email protected]
Other Files By Author   : asgarden.wad
Misc. Author Info       : I'm 24-years old russian doomer, blah-blah-blah..

Description             : An attempt to create difficult, non-linear maps in
                          the plutonia visual style, without going the 
                          slaughterfest route.

Additional Credits to   : Hitherto, Derrida, [WH]-Wilou84 & Heretic (for playtesting),
                          Archi (for technical support),
                          James "Jimmy" Paddock (for music tracks provided).
===========================================================================
* What is included *

New levels              : 3
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : Yes
Demo                    : No


* Play Information *

Game                    : Final Doom (plutonia.wad)
Map #                   : MAP01 - MAP03
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : UV & HMP


* Construction *

Base                    : New from scratch
Build Time              : around 6 weeks
Editor(s) used          : Doom Builder II
Known Bugs              : None
May Not Run With        : Vanilla Doom
Tested With             : PrBoom-Plus
===========================================================================
* Additional Information *

It's not recommended to play these maps FDA-style on Ultra-Violence. 
Otherwise, expect a lot of dying due to a tight ammo & health balance. 
Use HMP for FDA instead; it will provide a far more comfortable experience,
while still being fairly hard.

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of anymodified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
2
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1

Graphics