RV-007 Map Sector Experiments

RV-007 Map Sector Experiments

my_map_laggo_or_nooh.wad This is my first map, but as an experiment rather than a demo. Nevermind the matter of gameplay for it has none (it sucks). Therefor...

Filenames
mmlgono.wad
Size
34.33 MB
MD5
1a0d9f152109b0bb2f623d3109142226
SHA-1
3f587e8e739ac49fe95b9614bf0c5313cdf0a674
SHA-256
520e75a8f5fe90f0c6064e84f331936c2a4d991a10aa3c641256f9276df0b946
WAD Type
PWAD
IWAD
Unknown
Engines
ZDoom
Lumps
812
Maps
MAP00, MAP01, MAP02, MAP03, MAP04

Read Me

===========================================================================
Archive Maintainer      : Just maintain this file and that's it.
Update to               : v00
Advanced engine needed  : ZDoom 2.7.0+
Primary purpose         : Single+Coop play
===========================================================================
Title                   : RV-007 Map Sector Experiments
Filename                : mmlgono.zip
Release date            : n/a
Author                  : RV-007
Email Address           : [redacted]
Other Files By Author   : [redacted]
Misc. Author Info       : I am, a modder, lol.
			  More importantly, I need a way to allow modders
			  and doomers to open more of that NSFW (doesn't
			  have to be adult rating) expression freely
			  without fear of repercussions.
			  I am using this communication medium for my own
			  doom mods, and so far, so good!
			  Here at forkheads.net, there is a section for
			  spam, open flaming, and NSFW discussions; there
			  are still some rules, hopefully in reasonable
			  enough restrictions.
			  Other than that, I hope that other modders will
			  find that place suitable to their projects than
			  the main doom boards.
			  So many potential projects get left out of the
			  board, getting stuck in some bad social network
			  interface or regressing backwards to email.
			  That's why I decided to publicate forkheads
			  starting with this readme text file.

Description             : my_map_laggo_or_nooh.wad
			  This is my first map, but as an experiment rather
			  than a demo.
			  Nevermind the matter of gameplay for it has none
			  (it sucks).
			  Therefore, I could care less about votes or
			  reviews of the file itself.
			  Rather, I care more about feedback in mapping,
			  scripting, and other editing methods related to
			  the ZDoom sourceport.
			  I can't do other ports, I'm settled, sorry about
			  that.

Additional Credits to   : n/a
===========================================================================
* What is included *

New levels              : 5
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : Lag cutting mapping methods.
			  Clusters/slideshows at beginning, between maps,
			  and multiple slideshows during a map possible.
			  Not that my findings are considered
			  revolutionary, but to my knowledge, it hasn't
			  been done before.
Other files required    : doom2.wad


* Play Information *

Game                    : Doom2
Map #                   : MAP00 to MAP04
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : n/a
Editor(s) used          : n/a
Known Bugs              : Texture offset misalignment, lack of memory in
			  computer Strife conversation, conflict of texture
			  offset between shared line between normal/source
			  sector and 3D midtex line (supposed to be a guard
			  rail for a stairways within a 3D floor source or
			  control sector).
			  Door sectors with a certain open/close function
			  design will not allow decals on its lines.
			  Excessive 3D floor source/control sectors will
			  not allow decals.
May Not Run With...     : Other source ports with no ZDoom name.
Tested With             : ZDoom 2.7.0+


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: (RV-007 - Topics: zdoom mod)
	   http://www.forkheads.net/search.php?keywords=%5BZDoom_Mod%2F&terms=all&author=RV-007&sc=1&sf=titleonly&sk=t&sd=d&sr=topics&st=0&ch=1000&t=0&submit=Search
	   (./? [Forum Guest Main Menu])
	   http://forkheads.net/viewforum.php?f=64
	   (Forkheads Forum Main Menu)
	   http://forkheads.net/index.php
FTP sites: n/a

Maps

Introduction_Cluster_Text_Room

Introduction_Cluster_Text_Room (MAP00)

Deathmatch Spawns
0
Co-op Spawns
1
My Map Laggo or Nooh

My Map Laggo or Nooh (MAP01)

Deathmatch Spawns
0
Co-op Spawns
2
Stranded

Stranded (MAP02)

Deathmatch Spawns
0
Co-op Spawns
2
RV-007_WAD_Advertisement_Room

RV-007_WAD_Advertisement_Room (MAP03)

Deathmatch Spawns
0
Co-op Spawns
1
Introduction_Room

Introduction_Room (MAP04)

Deathmatch Spawns
0
Co-op Spawns
1