Doom II: Purgatory
A new Doom II level set designed to be played without jumping (as that would break most of the puzzles.) Made with Single Player in mind; there are still 4 p...
Filenames
purgatory.wad
Size
73.91 MB
MD5
42b329193019c23073941cf7fea04244
SHA-1
0c711a83c6034173030a27447453e635ded1f3ae
SHA-256
16bf2cd92d3191a34603b235c86f54c94931f23e13f12e9f284a96881115eca0
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
3626
Maps
MAP01, MAP02, MAP09, MAP03, MAP05, MAP04, MAP06, MAP07, MAP08
Download
Maps
Security Checkpoint (MAP01)
Deathmatch Spawns
6
Co-op Spawns
4
Par Time
65
Hazardous Waste Facility (MAP03)
Deathmatch Spawns
8
Co-op Spawns
4
Par Time
255
Bridge of the Damned (MAP07)
Deathmatch Spawns
4
Co-op Spawns
4
Par Time
205
Endoom

DOOM II: HELL ON EARTH by id Software. ──────────────────────────────────────────────────────────────── DOOM II WAS CREATED BY id SOFTWARE: PROGRAMMING: John Carmack, John Romero, Dave Taylor ART: Adrian Carmack, Kevin Cloud LEVEL DESIGN: Sandy Petersen, John Romero, SOFTWARE SUPPORT: Shawn Green, American Mcgee BIZ: Jay Wilbur American Mcgee MUSIC/SFX: Robert Prince SPECIAL THANKS: Gregor Punchatz DOOM II: PURGATORY a custom DOOM II campaign. ________________________________________________________________ LEVEL DESIGN: Corey H. ADDITIONAL PROGRAMMING: Erik D. ADDITIONAL MUSIC/FX: Anthony A. Sabine H. Corey H. Corey H. UNASSOCIATED CREDITS: Boris Vallejo (Art), Aubrey Hodges (Music, FX) (See purgatory.txt) _ ________________________________ ____________________ Thanks for playing! | | COMPILE DATE: | ~`In Loving Memory Of`~ | Scripting: Version: 1.21a | | 09/12/2014 _ ________________________________| Caitlin. T | Map Nodes: | | 09/12/2014