neodoom.wad

neodoom.wad is a PWAD featuring 32 maps, playable on BOOM

Names
neodoom.wad
Filenames
neodoom.wad
Size
63.35 MB
MD5
444519da6ee0a21959add7c1dce9ff5e
SHA-1
67559591c3f93971a4faab11d9476c014fb31233
WAD Type
PWAD
IWAD
UNKNOWN
Engine
BOOM
Lumps
5520
Maps
32
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

   *   N  E  O  D  O  O  M    *

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

   BASIC INFORMATION

TitleNeoDoom (Gold Version)
FilenameNeoDoom.pk3 that includes: NeoDoom_Data.wad and NeoDoom_Lumps.wad
GameDoom 2
Source PortDoomsday Engine - Version v1.8.6
Doom Legacy - version 1.42
ZDoom - version 2.3.1
GZDoom - version 1.3.14 r631
AuthorDaniel
Misc. Author Info       Author of New World 1 and 2, 128skins,
99weap.wad/Weaps.wad and Arsenal.wad
Version dateDecember 9,2009 (3 years after the original release)


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

   DESCRIPTION

This is a 32 map wad with various changes in the looking of the Doom 2. Most of
the graphics were changed, as well as the weapons and some enemies. It has new enemies
and weapons for ZDoom, increasing the gameplay. It also brings some new enemies for
Doomsday Engine. It doesn't use Legacy features, so it's only Legacy compatible.
The present revision was made to adapt NeoDoom to the most used source ports up
to date: GZDoom, Skulltag and the latest ZDoom. Note that the compatibility for Doom
Legacy and Doomsday Engine was also maintained. The update consists in the addition of
GLDEFS lump for GZDoom, map reviews for the new crouching hability and use of more
modern commands for DECORATE. The unique major change in gameplay is the diminished
health of the Vixen and MegaVixen and power-up's additive time.
To help with future updates, NeoDoom now comes in PK3 format, with separated
was for the game data and the essential ZDoom lumps. Now, future updates that alter
only DECORATE or GLDEFS won't require wad merging or downloading of the entire file.

IMPORTANT: This wad has adult only content. You must be older than 18 years to play
this wad.

   The History

After the Earth invasion a couple of years ago, you still work as a soldier.
Suddenly, you received a message about an small invasion occurred on some Earth
industries. You, as an experienced marine, were called to finish this invasion. But
you realize that this small invasion isn't that small...

   Making-off

After three years working on this mod, it finally got finished, but it looks
much more different than its initial version. The ZDoom addons were made on the last
year, with a lot of new weapons. Only a few were kept on the original project, and
the other weapons were releases as a weapon mod called "Arsenal".
In these three years, a lot of people joined the project, but in the end no
one did a considerable quantity of work. However, the people that helped in this
project certainly is remembered on the Credits section of this file.
This mod tries to bring some levels with new atmospheres for the Doom engine.
Only a few textures come from the original Doom 2, and the textures are divided into
sets, very organizated for the mapper. Industries, forests, castles, cities, ancient
temples, beaches and some hellish-imaginated places are some of the places you will
face.
The gameplay was revised a lot of times, with various tests. The new monsters
are hard to fight against, but they appear occasionally. Watch out for the difficulty:
if you start playing thinking it's already hard, start it in another skill level.
The difficulty increases as long as you pass each level, and the latest levels are
insanely hard.
The soundtrack were made during my graduation. Since I'm a musician, I hope
this would be the best point of this wad. The first levels have Techno-like musics,
the cities have hard rock tracks and the latest levels have atmospheric musics that
reflects the tension made by the hellish style of the maps. There are also musics
designed especially for a level, such as MAP 32. I'm really looking forward to work
as a soundtrack composer.
Finishing, I make Doom mods for about ten years. This mod brings everything
I learned during my life, and I did the best I could. I hope to be remembered someday
as a person that contributed for making the great game Doom, showing that this game
has infinitely possibilites to bring us new worlds to exploit with our imagination.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

   CREDITS

Thanks to the creators of Doom, this amazing game. Doom isn't only a first-person
shooting game, it is ART! Thanks to Lucinho, my beta-tester for Doom Legacy. Thanks also
to Logan MTM, administrator from BRDOOM.COM and the most important brazilian doomer.

Thanks to the people that joined the project even shortly. They are: DittoHead,
Scientist (author of the cool ZDoom INTERPIC screen) , Herr_Virus, ChaosCentral, Skunk,
SwiftFox (he did 17 maps for NeoDoom, but he dissappeared and didn't send these maps)

A lot of thanks for the people of the Doom Communities that kept helping me with
technical problems, shared their resources and gave suggestions to improve this mod.
Thanks in special for the people from the ZDoom Forums.

Thanks to:

Graf ZahlGrubberWild Weasel
HobbsTiger1JiveTormentor667
EnjayXaserMarty Kirra
Cory WittleErianceDarren "Doom Dude" Finch
The Ultimate DoomerHurdlerTy Halderman
BlazeeerBerneyBoyChris 'Plutonic' Blundell
Russell PearsonCory WhittleLizardCommando

Also thanks to these people for their tests and opinions:

ChronoteethWild WeaselDeathz0r
NmnEnjayPure Hellspawn
BasheLordKCutmanmike
BetaSwordMarty Razor KirraTormentor667
TomD666Logan MTMBetanol
DU0Bob LarkinPyro
DooMAGEMauricio RocksLilith MTM
doomhunter_175AlanLord

Special thanks to the authors of the following wads/games. They brought me a lot
of inspiration great gameplay experiences. They are:

DOOM SERIES (Includes Doom 3)The Darkening 2Gothic Doom
Eternal DoomAlien VendettaMemento Mori Series
RequiemEgyptian Doom 2Deus Ex Machina
Castle NevermoreNarcosis.wadAnubis.Wad
Immoral Conductbf-cdoom.wad
UNREAL SERIESQUAKE SERIESBLOOD
SHADOW WARRIORDUKE NUKEM 3DREDNECK RAMPAGE
RISE OF THE TRIADHERETIC SERIESSTRIFE
HEXEN SERIES

Randy (ZDoom developer)SkyJake (Doomsday Engine developer)
Doom Legacy TeamGreg Lewis (DeHackEd)
Csabo (XWE)Oliver Montanuy (WinTex)
Jeff Rabenhorst (EdMap)CodeImp (Doom Builder)
Willinston Colsulting (WadAuthor)Skulltag Team

And a very special thanks to the people from http://www.brdoom.com, for their
support and the "BrDOOM Encounters" through the years, specially to Logan MTM, founder
of BrDOOM Community.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 


   GAMEPLAY INFORMATION


Game: Doom 2
Advanced Engine: Doom Legacy (v1.42), Doomsday (v1.8.6), ZDoom 2.3.1, GZDOOM 1.3.14,
  Skulltag 0.98a - ZDoom recommended, Doom Legacy compatible only
  (no new features)
Single Player: Yes
Cooperative 2-8 Player: Yes
Deathmatch 2-8 Player: Yes
New Sounds: Yes
New Graphics: Yes
New Music: Yes

(*) IMPORTANT NOTE: NeoDoom is compatible with ZDoom 2.0 96x. It was originally designed
for it, but the new DECORATE standards made me convert the compatibility looking for the
future ZDoom versions. If you want to use GZDoom 1.0.08, you must edit NeoDoom.Wad, look
for the "DECORATE" entry, rename it to ZDOOM (for example), and rename the entry DECGZDM
to DECORATE. GZDoom isn't recommended because this port is always being updated, so some
changes on the engine may cause undesired effects during the game. ZDoom 2.0 96x (latest
version, from August 8, 2005) is the recommended choice.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 


   BUILD INFORMATION

Building time: 3 years
Release Date: May 01, 2006
Editors used: RESOURCESWinTex, XWE, NWT, Notepad, Wordpad
  MAPSEdMap, WadAuthor, Doom Builder
  IMAGESWinTex, Paintbrush, Corel Draw
  SOUNDSWave Studio
  MUSICImpulse Tracker, Wave Studio, CDEx
Known Bugs: The message "thing type unknown" appears on Doom Legacy, but it
  does not affect the game. It is due to the ZDoom extra features.
Where to get this file: http://www.brdoom.com/daniel
  ftp://archives.3dgamers.com/pub and mirrors

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 


   COPYRIGHT / PERMISSIONS

Authors may use this level as a base to build additional levels unless you ask me. Feel
free to use the textures in this wad as long as you credit all the folks up above and
myself.

The musics from this wad were made only for this wad. You can't extract and distribute it
separately without the consense of the author.

You MAY distribute this WAD, provided you include this file, with no modifications. You may
distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you
include this file intact.

I hope you like NeoDoom. This is my biggest contribution for the Doom game.
DOOM IS STILL ALIVE!
MAP01

MAP01

DM Spawns
8
Co-op Spawns
8
MAP02

MAP02

DM Spawns
8
Co-op Spawns
8
MAP03

MAP03

DM Spawns
8
Co-op Spawns
8
MAP04

MAP04

DM Spawns
8
Co-op Spawns
8
MAP05

MAP05

DM Spawns
8
Co-op Spawns
8
MAP06

MAP06

DM Spawns
8
Co-op Spawns
8
MAP07

MAP07

DM Spawns
8
Co-op Spawns
4
MAP08

MAP08

DM Spawns
8
Co-op Spawns
8
MAP09

MAP09

DM Spawns
8
Co-op Spawns
8
MAP10

MAP10

DM Spawns
8
Co-op Spawns
8
MAP11

MAP11

DM Spawns
8
Co-op Spawns
8
MAP12

MAP12

DM Spawns
8
Co-op Spawns
8
MAP13

MAP13

DM Spawns
9
Co-op Spawns
8
MAP14

MAP14

DM Spawns
8
Co-op Spawns
8
MAP15

MAP15

DM Spawns
8
Co-op Spawns
8
MAP16

MAP16

DM Spawns
8
Co-op Spawns
8
MAP17

MAP17

DM Spawns
8
Co-op Spawns
8
MAP18

MAP18

DM Spawns
8
Co-op Spawns
8
MAP19

MAP19

DM Spawns
8
Co-op Spawns
8
MAP20

MAP20

DM Spawns
8
Co-op Spawns
8
MAP21

MAP21

DM Spawns
8
Co-op Spawns
8
MAP22

MAP22

DM Spawns
8
Co-op Spawns
8
MAP23

MAP23

DM Spawns
8
Co-op Spawns
8
MAP24

MAP24

DM Spawns
8
Co-op Spawns
8
MAP25

MAP25

DM Spawns
8
Co-op Spawns
8
MAP26

MAP26

DM Spawns
8
Co-op Spawns
8
MAP27

MAP27

DM Spawns
8
Co-op Spawns
8
MAP28

MAP28

DM Spawns
8
Co-op Spawns
8
MAP29

MAP29

DM Spawns
0
Co-op Spawns
8
MAP30

MAP30

DM Spawns
0
Co-op Spawns
7
MAP31

MAP31

DM Spawns
8
Co-op Spawns
8
MAP32

MAP32

DM Spawns
0
Co-op Spawns
8
Help improve the database by uploading an image
Creative Commons License