j_room_0.wad
This is a large dark room with many weird structures, a raiseable ledge surrounding the room, and an outside part. This was originally created using DEU and ...
Filenames
j_room_0.wad
Size
89.35 KB
MD5
6ed3256561e4f9c8da216dfbef7adcca
SHA-1
47546b035c69b1d46244fb11e13818f78be64bcb
SHA-256
c12a49c27e142b4dc2339eddb66d8694685f15963b466dcd2d7fc5c99499c020
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
23
Maps
MAP01, MAP02
Read Me
J_ROOM_0.WAD - 2 new room-style levels for DOOM II DeathMatch
by Jordan Russell
This is a "pre-release" of a 6 level set I'm working on. I still haven't
finished aligning textures and fixing other minor bugs in levels 1 and 2 yet.
One of the changes you'll probably notice first is the sky. When you load
DOOM II with this WAD, the sky is changed to the sky used in DOOM I episode
1. I just can't stand playing with that depressing dark sky in DOOM II :)
= Level 1 =
Description: This is a large dark room with many weird structures, a
raiseable ledge surrounding the room, and an outside part.
This was originally created using DEU and was made for
DOOM I, but I converted it to DOOM II format and included
it in this pack.
Level replaced: MAP01.
Meant for: 4 player DeathMatch.
Monsters: Only there if you enable monsters and set skill to 4 or 5.
Time spent: 70+ hours.
= Level 2 =
Description: This is similar to level 1 but smaller and brighter. You can
easily get 15 frags or more in a few minutes with this one.
Level replaced: MAP02
Meant for: 3 or 4 player DeathMatch.
Monsters: Only there if you enable monsters and set skill to 4 or 5.
Time spent: 20+ hours.
= How to contact me =
Chrysalis: Jordan Russell
DWANGO (Dallas): jordanr
Internet: [email protected]
America Online: JordanR7


