e1m1_l.wad

e1m1_l.wad

e1m1_l.wad is a PWAD featuring 1 map (E1M1)

Filenames
e1m1_l.wad, E1M1-A-L.ZIP, e1m1-l.wad, E1M1-L.WAD, e1m1-l.zip, hunte1m1.wad, HUNTE1M1.ZIP, new_wads.zip
Size
166.90 KB
MD5
92e8c4f982f17ad078437856e6c70361
SHA-1
4b64718c942710e6218fa810d0eb34e2d882c590
SHA-256
e91938d9a76e37fe89aa021cc8a051ebc748464abc1ba374451a5afc6b06e7fa
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E1M1

Read Me

                  Introducing:

                     HUNT 1

A DOOM PWAD created specifically for DeathMatch play!
-----------------------------------------------------

OK, here it is!  Finally, a level modified specifically
for DeathMatch DOOM games.  I got tired of DeathMatch
games being more of a continual "arms race" instead of
a matching of wits and skill.  This level (and others in
the HUNT series) is designed to make DeathMatch more even
and enjoyable.  Here are some of the features:

- NO big weapons, power-ups, medkits, stimpacks, armour,
  or ammo,

- The ONE weapon to be used for ALL players is selected
  at the beginning of the game,

- NO acid pools and only a few barrels (no suicides here
  boys - you fight to the death!),

- It takes two players in cooperation to exit the level,

- Loads up as Episode 1, Level 1 so it's easy to load,

- Great terrain with no "gauntlets"!


   Yes, that's right, there are no "big" objects in this
map, only "furniture" and the one percent health and
armour bonuses.  Also, there are no other weapons in
this map so don't bother racing for that place where you
always went to grab the plasma riffle - it's gone.  This
removal of powerful objects keeps it fair for everyone.
You've got to use your wits and skill (not objects) to
stay alive to frag your buddies!

   A great feature of this map is that it lets YOU
choose what weapon will be used in the game!  It was
rather easy to do.  I'm sure you've noticed that at
different skill levels you see different objects (usually
more or less monsters).  I used this feature of DOOM to
cause the different difficulty (skill) levels to show
a different weapon!  These "tagged" weapons are right in
front of each regeneration spot so as soon as you
regenerate, just moving forward will give you the
weapon.  So just remember when you're setting up your
DeathMatch game to choose the right skill level for
the weapon you all want.  Here's how it goes:

       SKILL LEVEL     WEAPON AVAILABLE
       -----------     ----------------
          1 & 2          Chaingun
            3            Shotgun
          4 & 5          Pistol

Of course with any of the decent DOOM editors out you
can go in and change this selection of weapons to those
of your own choosing!

   All savvy DeathMatchers know that the smart thing to
do once you're way down on health is to go find a quite
acid pool and die as a coward.  Not anymore!  All acid
pools have been nuetralized (with TUMS!) so no more easy
way out while you deny someone a frag.  Also, the barrels
have been kept to a minimum so you can't use them to
commit suicide either.  I left a few in because barrels
CAN be a strategic way to frag - if used properly.

   Many DeathMatchers have commented that they use certain
rules to decide when someone can exit the level (like you
must have 10 or more frags).  I took this a bit farther by
making it necessary for two players to cooperate in order
to exit the level.  I thought this might just help assure
that there has been at least some concensus as to when to
quit the level.
   For this map, one player must press the button on the
third column (which lowers the crate near the usual one-
player starting point) while a second player jumps on the
transporter to exit the level.

   This map loads as Episode 1, Level 1 even though you
will immediately recognize it as being based on the map
from Episode 2, Level 2 (Containment).  I did this so
the map will be easier to load.  I also plan to modify
or create more DeathMatch levels that can be loaded as
other, higher levels (i.e. Episode 1, Level 2).  But don't
worry, this map will only work with the registered version
because it uses bitmaps and other resources that are only
found in the WAD file of the registered version.  Attempting
to load this map into the shareware version will cause an
error that will terminate DOOM.

   As noted above, this map is based on Episode 2, Level 2
(Containment).  In our DeathMatch games this was always
one of our favorites!  The crates create lots of nooks and
cranies for hiding and ambushing.  I blocked off access
to the lower 2/3's of the map so that you would be sure
to find people with ease <evil grin>.  I also turned a few
windows into doorways so that there are more routes to take
to get to the two sides of the map (no gauntlets).  I had
fun making this map and I hope you have fun playing it!

   One final note: I would load this map with the
-NOMONSTERS switch since with the weapons available and
the small amount of health around, the monsters may beat
you up quite a bit until you can kill them all.  Just a
suggestion, your mileage may vary.

   Look for other maps in the HUNT series to continue to
add to your DeathMatch gaming!  If you have comments about
this map, please send them to me at:

[email protected]

ENJOY! :-)
                  Introducing:

                     HUNT 1

A DOOM PWAD created specifically for DeathMatch play!
-----------------------------------------------------

OK, here it is!  Finally, a level modified specifically
for DeathMatch DOOM games.  I got tired of DeathMatch
games being more of a continual "arms race" instead of
a matching of wits and skill.  This level (and others in
the HUNT series) is designed to make DeathMatch more even
and enjoyable.  Here are some of the features:

- NO big weapons, power-ups, medkits, stimpacks, armour,
  or ammo,

- The ONE weapon to be used for ALL players is selected
  at the beginning of the game,

- NO acid pools and only a few barrels (no suicides here
  boys - you fight to the death!),

- It takes two players in cooperation to exit the level,

- Loads up as Episode 1, Level 1 so it's easy to load,

- Great terrain with no "gauntlets"!


   Yes, that's right, there are no "big" objects in this
map, only "furniture" and the one percent health and
armour bonuses.  Also, there are no other weapons in
this map so don't bother racing for that place where you
always went to grab the plasma riffle - it's gone.  This
removal of powerful objects keeps it fair for everyone.
You've got to use your wits and skill (not objects) to
stay alive to frag your buddies!

   A great feature of this map is that it lets YOU
choose what weapon will be used in the game!  It was
rather easy to do.  I'm sure you've noticed that at
different skill levels you see different objects (usually
more or less monsters).  I used this feature of DOOM to
cause the different difficulty (skill) levels to show
a different weapon!  These "tagged" weapons are right in
front of each regeneration spot so as soon as you
regenerate, just moving forward will give you the
weapon.  So just remember when you're setting up your
DeathMatch game to choose the right skill level for
the weapon you all want.  Here's how it goes:

       SKILL LEVEL     WEAPON AVAILABLE
       -----------     ----------------
          1 & 2          Chaingun
            3            Shotgun
          4 & 5          Pistol

Of course with any of the decent DOOM editors out you
can go in and change this selection of weapons to those
of your own choosing!

   All savvy DeathMatchers know that the smart thing to
do once you're way down on health is to go find a quite
acid pool and die as a coward.  Not anymore!  All acid
pools have been nuetralized (with TUMS!) so no more easy
way out while you deny someone a frag.  Also, the barrels
have been kept to a minimum so you can't use them to
commit suicide either.  I left a few in because barrels
CAN be a strategic way to frag - if used properly.

   Many DeathMatchers have commented that they use certain
rules to decide when someone can exit the level (like you
must have 10 or more frags).  I took this a bit farther by
making it necessary for two players to cooperate in order
to exit the level.  I thought this might just help assure
that there has been at least some concensus as to when to
quit the level.
   For this map, one player must press the button on the
third column (which lowers the crate near the usual one-
player starting point) while a second player jumps on the
transporter to exit the level.

   This map loads as Episode 1, Level 1 even though you
will immediately recognize it as being based on the map
from Episode 2, Level 2 (Containment).  I did this so
the map will be easier to load.  I also plan to modify
or create more DeathMatch levels that can be loaded as
other, higher levels (i.e. Episode 1, Level 2).  But don't
worry, this map will only work with the registered version
because it uses bitmaps and other resources that are only
found in the WAD file of the registered version.  Attempting
to load this map into the shareware version will cause an
error that will terminate DOOM.

   As noted above, this map is based on Episode 2, Level 2
(Containment).  In our DeathMatch games this was always
one of our favorites!  The crates create lots of nooks and
cranies for hiding and ambushing.  I blocked off access
to the lower 2/3's of the map so that you would be sure
to find people with ease <evil grin>.  I also turned a few
windows into doorways so that there are more routes to take
to get to the two sides of the map (no gauntlets).  I had
fun making this map and I hope you have fun playing it!

   One final note: I would load this map with the
-NOMONSTERS switch since with the weapons available and
the small amount of health around, the monsters may beat
you up quite a bit until you can kill them all.  Just a
suggestion, your mileage may vary.

   Look for other maps in the HUNT series to continue to
add to your DeathMatch gaming!  If you have comments about
this map, please send them to me at:

[email protected]

ENJOY! :-)

Maps

E1M1

E1M1

Deathmatch Spawns
7
Co-op Spawns
4