Resurrection of Doom II - Preview
Two-level preview of my upcoming 32-level project. Made for ZDOOM 1.16. Just a few minor graphic changes for this preview, plenty more graphics will be added...
Filenames
resprev.wad
Size
415.04 KB
MD5
f3f438206d96973846d44726a8480a4a
SHA-1
4f6b66133e9db2811b8458e2bd36127bf04c1927
SHA-256
8d89f1154a4a073e721942f0c21803002011ea7cda41e317308b03b775c476bd
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
38
Maps
MAP01, MAP02
Download
Read Me
jan/99 ============================================================================== Title : Resurrection of Doom II - Preview Author : Stian Skjondal / GiBReeL E-mail Address : [email protected] Other Files by Author : one man army (oman.zip) Misc Author Info : I'm looking for a team to join as a level- designer... Description : Two-level preview of my upcoming 32-level project. Made for ZDOOM 1.16. Just a few minor graphic changes for this preview, plenty more graphics will be added for the final release. Will also be optimized for full ZDOOM support. (jumping is not allowed though...) The shitty thing about this is that I've used the shareware version of DeeP, and therefore couldn't make a level containing over 800 linedefs. that's why I'll make the whole 32 levels (using 800 LD's in every level) instead of making huge, single levels. And I'm doing this on my own, so if I'm gonna finish this, it's best to make the levels tight and good... If somebody could make me a STBAR that would be nice too Instructions : Just load the file into your favourite DOOM port (usually -file descent.wad at command prompt) ============================================================================== * Play Information * Maps # : MAP01: Descent MAP02: Cloning Factory Single Player : yes Cooperative 2-4 Player : no Deathmatch 2-4 Player : yes Difficulty Settings : yes New Sounds : not in preview New Graphics : a few textures, more in final Demos Replaced : none * Construction * Base : from scratch Build Time : a couple of days Editor(s) used : Deep and Wintex Known Bugs : I don't know if this will work with every source port, but worked fine under ZDOOM 1.16. Keeps putting out those segment violations in PrjDoom though. * Copyright / Permissions * Authors may not use this level as a base to build additional levels as long as credit is given to me, and my Email address is included for comments and/or suggestion purposes. (confused now?) =============================================================================== * Where to get this WAD * ftp://cdrom.com