bloodsea.wad

bloodsea.wad

bloodsea.wad (Doom II) is a PWAD featuring 1 map (MAP07)

Filenames
bloodsea.wad, BLOODSEA.WAD
Size
252.87 KB
MD5
18eb4ffb3094ddb690e62211dc6169a1
SHA-1
51a02e02ed92ee22ae8aff0dfeee5b41e55d23a4
SHA-256
1b1acb09f4319db32903dc502d84fc034d21611e375771f4aaac66fafabea39a
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP07

Read Me

			
			  " B L O O D S E A   K E E P "                    

===============================================================================
File                    :"bloodsea.wad"  
Author                  : Sverre Andre Kvernmo (aka "Cranium")
Setting                 : Ok, here's the plot: Kick Butt!
			Gripping, isn't it? In case you are a little more 
			into story-lines you can keep reading.
			This and the other of my wads were to be released
			inside a 32-level "episode" on the internet. But 
			having id release them is about 666 times cooler. 
			The plot in the intended episode was as follows:
			You once were the biggest and baddest Cyber-demon to
			rule hell and you spear-headed the council that 
			governed the underworld; "the Cabal". Betrayed by the
			other members you find yourself not only dismantled, 
			but also a victim of the utmost demonic humiliation:
			You've been morphed into a human! Of course you're
			out for revenge and have to kick the other members of 
			the Cabal's butts one by one.
			
			"Bloodsea Keep" is the home of your past advisor; 
			Veavitdpoh (Very Evil Arch-Vile In The Deepest Parts 
			Of Hell). Veavitdpoh is an old-school demon that 
			believes in the rip-out-heart-routine and so shuns 
			all use of technology and mechanical weaponry. His 
			cult following has grown the last century but still 
			amounts to little. Unless you face them alone of 
			course...
			After being dumped into the endless "Sea of Blood" 
			following your humiliating transformation into a 
			human you swim for an eternity before you finally 
			bump your head against the pier of the keep. 
			Digging your feet into the mud of human remains your 
			hand brushes by an old blood-soaked shotgun, the 
			previous owner's severed hand still attached to it. 
			All who enter "Bloodsea Keep" with such items fall
			victim to your former advisor's favourite past-time:
			Torture. Any "heretics" still alive inside the keep  
			should be homicidal maniacs at best.
			"That's OK" you think, "maybe they brought some more 
			ammo for the shotgun", before cocking the rusty 
			pump-action, causing an eyeball to fly out of the 
			cartridge...

Credits                 : The whole of id Software for DOOM & DOOM II.
			Andrew (& Mark) Cornes, Gregory "Acoma" Hyne, 
			Peter "Pete" Ripley, David "Macca" Mccandless, 
			Bj›rnar Johansen, Baard Zachariassen and 
			Stian Danielsen for playtesting, viewpoints, 
			help, enthusiasm and for being mad bastards. 
			Oh, and Erling Paulsen for managing to convince me
			that there was such a thing as a full fledged 
			Doom-editor, back in early 94. Os!
			A brand new BFG goes out to Geoff Allan (DOOMed), 
			Raphael Quinet (DEU), Olivier Montanuy (DeuTex) and 
			Colin Reed (BSP) plus whoever put together idBSP. 
			Shawn Green for including me in the project.
			Last but never least to all other WAD-designers who 
			have lost themselves in the worlds of tag numbers, 
			upper textures and vertexes as badly as me, 
			particularily the other designers that worked on this 
			add-on. Looking forwards to play your wads dudes!
Deathmatch 
bad-arse credits:        Macca, Hunter, Woah, Loki and Pete. You can walk over
			my melted bodies anytime. Don't hang around that 
			corner for too long though. I'll silently BFG your 
			butt!

==============================================================================

* Play Information *

# of Levels             : One, but three other wads in this pack was created 
			by me also. They are: 
			Black Tower                     (blacktwr.wad)
			Mephisto's Maosoleum            (mephisto.wad)
			The Express Elevator To Hell    (teeth.wad)
Level Replaced          : Map 07


* Construction *

Base                    : An obsessive personality, lotsa caffeine and lotsa 
			nicotine. :Q A twisted mind doesn't hurt either.
			An additional credit should go out to those wad-
			designers that have inspired me greatly through their 
			work. I don't know all their names, but the names of
			their WADs should suffice. Hail the hall of fame:
			"Nukemine" (old I know, but the supreme numero uno 
			at it's hayday)
			"Castle of the Renegades". Best castle-type wad I've 
			seen.
			"Eternity"
			"Dante's Gate"
			The secret level in the AlienDoom episode was groovy 
			as well, and "Cleimos" had some nice touches.
Build Time              : Don't ask, really! First baby steps at "wadding" 
			taken in the summer of 94. Almost dropped out of 
			university for this bloody obsession. One reason for 
			surviving was that I handed in a wad of my campus as 
			one of my projects. <G>
			I would guess that I on average spend about 130 hours 
			on each wad. And it's not because I work slow :)
Editor(s) used          : DoomED 4, DEU2, BSP1.1, DeepBSP and idBSP.
Bugs                    : No way. Shawn has plucked them all out and forced 
			me to eat them. I hate you if you find some! ;)

			Hope you enjoy the wad.

	   * All comments & questions will be highly appreciated *
	     
Sverre Kvernmo
(it's a norwegian name OK? I'm from Norway smart arse)
[email protected]

==============================================================================

Maps

MAP07

MAP07

Deathmatch Spawns
7
Co-op Spawns
4