Struggle (Version beta 5)

Struggle (Version beta 5)

Struggle is a single-player mod for Doom 2 with limit removing compatibility. It features new weapons and monsters replacement with DeHacked patch. Some of o...

Filenames
strg_beta5.wad
Size
45.44 MB
MD5
81ae47e0738693777bd80516104c236a
SHA-1
5854c3bea3158dddea7a58c2e66c5ad3e2e4c0bb
SHA-256
350082298bbf7dd9f3d3f4ad42e1d4034588dd3b018776689ec2afc62cdf560b
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
1859
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP31, MAP32

Read Me

===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Struggle (Version beta 5)
Filename                : strg_beta5
Release date            :  March 19. 2018
Author                  : antares031
Email Address           : [email protected]
Other Files By Author   : Antaresia, Ludicrium, and more levels for
                          various community projects, such as THT:Threnody,
						  DMP2016, DMP2017, and Nova 3

Description             : Struggle is a single-player mod for Doom 2 with
                          limit removing compatibility. It features new
                          weapons and monsters replacement with DeHacked
                          patch. Some of original monsters are also slightly
                          changed, so it's recommended to check out the info
                          below before you play this one. Thanks, and have
                          fun. :)
                          P.S.: This wad uses heavily modified DeHacked 
                          patch. So it is recommended not to use other 
                          custom gameplay patches.
                          P.S.2: Par time is based on UV-MAX, not UV-Speed


Additional Credits to   : Textures: Alien Vendetta, Plutonia, Textures.com
                          (a.k.a. CGTextures), + Mechadon for source files of the
                          skybox of the last episode.
                          Sound Effects: Cry of Fear, Heretic, Hexen, Doom 3
                          RoE, NavyFIELD// Sprites: Heretic, Hexen, Kingdom
                          of the Wind// Music: Fortress 2, Fortress 2 Blue,
                          Digimon Online, Dragon Force: The Day 3,
                          Psychedelic Eyeball
===========================================================================
* What is included *

New levels              : 27
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP25
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Basically, the idea was come from 2006
Editor(s) used          : Doom Builder 2, XWE, WhackEd4, SLADE3, Photoshop
                          CS3, Goldwave
Known Bugs              : Possible slime trails and all-ghost effect in classic ports
May Not Run With        : Vanilla Doom source ports
Tested With             : GZDoom g3.2.5, PrBoom+ 2.5.1.5 w/ complevel 2


=== Special Thanks ===

* FDA or livestream feedback
Deadwing, scifista42, gaspe, Dragonfly, x38_ViTa_38, loveless

* Suggestions, bug report providers
Memfis, Doomkid, SuperCupcakeTactics, EffinghamHuffnagel, Dragonfly, Fonze, 
rhinoduck


=== Info ===

= Story =
You wake up in the morning and watch the news.
The newsflash reports that the demonic invasion is suddenly begun.
Millions of people were killed within less than an hour, and it's getting worse.
You pick up your pistol & hammer, and see what's actually going on out there.
You better struggle yourself to live than just stay at home during the invasion... I guess?

= Weapon replacement =
0. Ammo capacity
- 9mm bullet: 180 (360)
- Shells: 36 (72)
- Grenade: 15 (30)
- .223 cal.: 160 (320)

1a. Hammer (replacing fist)
- Damage is increased by twice
- Slightly faster firing speed

1b. Drill machine (replacing chainsaw)
- Faster firing speed (8 -> 4)

2. Pistol
- Now shoots in burst mode (2 shoots)
- Always accurate to aiming point

3a. Shotgun
- Faster firing speed (34 -> 25)

3b. Super Shotgun
(no changes)

4. Dual-Wielding Pistols (replacing chaingun)
- Faster firing speed (8 -> 5)

5. Grenade Launcher (replacing RL)
- Deadlier projectile (Damage: 20 -> 50, Speed: 20 -> 35)
- Slower firing speed (20 -> 40)

6. Assault rifle (replacing plasma rifle)
- Deadlier projectile (Damage: 5 -> 7, Speed: 20 -> 35)

7. Leichenfaust 2000 (replacing BFG9000)
- Like BFG9000, but with better reaction time and less projectile damage
- Each tracer deals additional explosive damage
- Damage: 90, Speed 25


= New Monsters =

1. Chaingun Elite (replacing Wolfenstein SS)
"Possesed by Afriest, this elite soldiers now have more health and agility,
 shooting four super-fast energy bolts."

2A. Antaresia (replacing Baron of Hell, original sprite: Ophidian from Heretic)
"A cerulean ophidian from another dimension. First burst shots might be okay, 
but the last blow is capable of taking a soul of unlucky victim in one shot."

2B. Antaresia Elite (Special variation of Antaresia)
"A rare monster that only appears in the last episode. It's heavily armored, and
has much faster movement speed. It also drops a blue skull relic, once it's dead."

3A. Afriest (1st Boss, o/s: Dark Bishop from Hexen)
"You couldn't see it coming for you. A very fast and agile hunter with tons of magic.
This is insane."

3B. Afriest Statue (Special variation of Afriest)
"A statue made out of cerulean marble from another world. One statue is capable of 
recalling a single monster from the other dimension"

4A. Leviathan (2nd Boss, replacing Commander Keen, o/s: Heresiarch from Hexen)
"A vicious sorcerer with tough health and outstanding agility. He can incinerate 
anything that blocks his way. Also, can spawn minions."

4B. Spectroviathan (Special variation of Leviathan)
"Leviathans managed to create transparent puppets to accomplish their goal much
easier. Still, these creatures are unstable and fragile, compare to the originals."

5. --- (Final Boss, replacing Boss Brain, o/s: Iron Lich from Heretic)
"Ignis Infinitum"


= Monster Adjustment =

1. Zombieman
- Faster movement speed
- Now shoots constantly
- Lower pain chande

2. Shotgun guy
- Faster movement speed
- Lower pain chande

3. Heavy weapon dude
- Faster movement speed
- Lower pain chande

4. Imp
- Faster movement speed
- Faster projectile speed
- Lower pain chande

5. Demon
- Faster movement speed
- Lower pain chande

6. Spectre
- Replaced from Demon to Spectrocaco
- Faster movement speed, but lesser health
- Fireball now has faster speed with more powerful damage
- Lower pain chande

7. Lost Soul
- Now charges attack without delay
- Lesser health

8. Cacodemon
- Faster movement speed
- Fireball now has faster speed with more powerful damage
- Lower pain chande

9. Hell Knight
- Faster movement speed
- Faster projectile speed

10. Baron of Hell
- Replaced to Antaresia
- Shoots burst fireballs, then fires deadly energy bolt.
- Faster movement speed

11. Arachnotron
- Faster movement speed
- Now shoots with a hitscan minigun

12. Pain Elemental
- Faster movement speed
- Lesser health

13. Revenant
- Now shoots twin mini-rockets
- Rockets are faster, but no more homing ability
- The damage of mini-rocket is reduced
- Lower pain chande

14. Mancubus
- Faster projectile speed

15. Arch-vile
- Now can resurrect Spider Mastermind
- Greater pain chance

16. Spider Mastermind
- Faster movement speed
- Health is increased from 3000 to 3300
- Now attacks with both hitscan machinegun and deadly energy bolts
- Faster reaction time with less pain chance
- Now can defeat Cyberdemon in 1-on-1

17. Cyberdemon
- Faster movement speed
- Faster projectile speed and damage, same as player's grenade
- Now can be defeated by Spider Mastermind in 1-on-1

18. Wolfenstein SS
- Replaced to Chaingun Elite
- Faster movent speed
- Has more health than original HWD (70 -> 80)
- No longer shoots hitscan attatck. Instead, he shoots four energy bolts


= Levels =

Episode 1 - The Catastrophe Begins
MAP01: At the Entrance
MAP02: Ready to Survive
MAP03: 3rd Supply Depot
MAP04: Local Outpost
MAP05: Sewage Treatment
MAP06: Meet the Afriest
MAP07: Point Foxtrot Tango
MAP08: A Forgotten Base
MAP09: Spectre Strikes
MAP10: Cerulean Ophidians
MAP11: The Indomitable Mastermind

Episode 2 - Two Gateways to Inferno
MAP12: Into the Danger
MAP13: Military Base
MAP14: A Ticket from Inferno
MAP15A: Teleportation Delta
MAP15B: Scorching Flames
MAP15C: The Leviathan
MAP16: Return to Earth
MAP17: Infinity Edge
MAP18: Point Foxtrot Uniform
MAP19: Teleportation Theta
MAP20: Chorok Yeonok

Episode 3 - Antaresian Legacy
MAP21: The Overture
MAP22: Afriests' Seminary
MAP23: Rhabdophis Tigrinus
MAP24: The Lost Temple
MAP25: The Antaropolis
MAP26: Druidia Borealis Sanctum
MAP27: Legions against One
MAP28: The Spirit Realm
MAP29: Center of Catastrophe
MAP30: Ignis Infinitum


= Background music =

MAP01: Fortress 2 Blue - Stage00011.mid "Welcome To Skull's Hell"
MAP02: Fortress 2 - GM09.mid
MAP03: Digimon Online - Stage11.mid "Castle of Myotismon (original)"
MAP04: Digimon Online - Stage10.mid "Neo Seoul (alternative)"
MAP05: Fortress 2 Blue - Stage00007.mid "TeMP Time"
MAP06: Fortress 2 - Stage00003.mid "The Fantastic Island"
MAP07: Fortress 2 Blue - GM05.mid (Waiting Room Theme)
MAP08: Fortress 2 - Stage00011.mid "The Broken City"
MAP09: Fortress 2 Blue - Stage00013.mid "When Skull Met the Gold-Crown"
MAP10: Digimon Online - Stage03.mid "Overturned Desert"
MAP11: Fortress 2 Blue - Stage00002.mid "The Profound"
MAP12: Fortress 2 - Stage00000.mid "The Hidden Stage"
MAP13: Dragon Force: The Day 3 - STAGE03 "For the Day III"
MAP14: Digimon Online - Stage13.mid "Castle of Myotismon (alternative)"
MAP15: Fortress 2 Blue - Stage00011.mid "Welcome To Skull's Hell"
MAP15B: Fortress 2 - Stage00001.mid "The Artificial satellite"
MAP15C: Fortress 2 Blue - Stage00010.mid "Tank Slayer"
MAP16: Fortress 2 - GM02.mid
MAP17: Digimon Online - Stage04.mid "Neo Seoul (original)"
MAP18: Fortress 2 Blue - GM05.mid (Waiting Room Theme v2)
MAP19: Fortress 2 - Stage00005.mid "The Yamato Ship"
MAP20: Fortress 2 Blue - Stage00005.mid "The Invincible"
MAP21: Dragon Force: The Day 3 - STAGE01.mid "Grand Work Buster"
MAP22: Fortress 2 Blue - Stage00001.mid "I Know What You Did Last Stage"
MAP23: Fortress 2 Blue - Stage00015.mid "Egyptian Rule"
MAP24: Fortress 2 Blue - Stage00003.mid "Saving Private Skull"
MAP25: Psychedelic Eyeball - Iceberg
MAP26: Digimon Online - Stage10.mid "Neo Seoul (alternative)"
MAP27: Fortress 2 Blue - Stage00006.mid "Culture Shock"
MAP28: Psychedelic Eyeball - Monuments of Treason
MAP29: Psychedelic Eyeball - The Day of Defeat
MAP30: Fortress 2 Blue - Stage00010.mid "Tank Slayer"

Title Screen: Fortress 2 - Stage00001.mid "The Artificial satellite"
Intermission: Digimon Online - System02.mid "Main Theme"
Text Screen: Dragon Force: The Day 3 - STAGE05.mid "Raspujin"


= Weapon models =

Hammer : A hammer that I bought from a hardware shop in 2002
Drill machine : BOSCH GSR 12-1
Pistol : Toystar Glock 17 Black
Dual-wield mode : (same as pistol)
Shotgun : Dongsan Model SPAS-12
Grenade Launcher : Toystar CCM-001 Scope
Assault rifle : Toystar K-2 Rifle
Leichenfaust 2000 : (same as rifle)


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

No image available

At the Entrance (MAP01)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
300
No image available

Ready to survive (MAP02)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
450
No image available

3rd Supply Depot (MAP03)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
500
No image available

Local outpost (MAP04)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
660
No image available

Sewage treatment (MAP05)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
900
No image available

Meet the Afriest (MAP06)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
510
No image available

Point Foxtrot Tango (MAP07)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
900
No image available

A forgotten base (MAP08)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
840
No image available

Spectre strikes (MAP09)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
870
No image available

Cerulean Ophidians (MAP10)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1290
No image available

The Indomitable Mastermind (MAP11)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1380
No image available

Into the danger (MAP12)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1200
No image available

Military base (MAP13)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1080
No image available

A ticket from Inferno (MAP14)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1170
No image available

Teleportation Delta (MAP15)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
750
No image available

Return to Earth (MAP16)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1230
No image available

Infinity Edge (MAP17)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1350
No image available

Point Foxtrot Uniform (MAP18)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
780
No image available

Teleportation Theta (MAP19)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1200
No image available

Chorok Yeonok (MAP20)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
1650
No image available

The Overture (MAP21)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
540
No image available

Afriests' Seminary (MAP22)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
600
No image available

Rhabdophis Tigrinus (MAP23)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
840
No image available

The Lost Temple (MAP24)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1050
No image available

The Antaropolis (MAP25)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
2400
No image available

Scorching flames (MAP31)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1470
No image available

The Leviathan (MAP32)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
390

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14