Struggle (Version beta 5)
Struggle is a single-player mod for Doom 2 with limit removing compatibility. It features new weapons and monsters replacement with DeHacked patch. Some of o...
Filenames
strg_beta5.wad
Size
45.44 MB
MD5
81ae47e0738693777bd80516104c236a
SHA-1
5854c3bea3158dddea7a58c2e66c5ad3e2e4c0bb
SHA-256
350082298bbf7dd9f3d3f4ad42e1d4034588dd3b018776689ec2afc62cdf560b
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
1859
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP31, MAP32
Read Me
=========================================================================== Primary purpose : Single play =========================================================================== Title : Struggle (Version beta 5) Filename : strg_beta5 Release date : March 19. 2018 Author : antares031 Email Address : [email protected] Other Files By Author : Antaresia, Ludicrium, and more levels for various community projects, such as THT:Threnody, DMP2016, DMP2017, and Nova 3 Description : Struggle is a single-player mod for Doom 2 with limit removing compatibility. It features new weapons and monsters replacement with DeHacked patch. Some of original monsters are also slightly changed, so it's recommended to check out the info below before you play this one. Thanks, and have fun. :) P.S.: This wad uses heavily modified DeHacked patch. So it is recommended not to use other custom gameplay patches. P.S.2: Par time is based on UV-MAX, not UV-Speed Additional Credits to : Textures: Alien Vendetta, Plutonia, Textures.com (a.k.a. CGTextures), + Mechadon for source files of the skybox of the last episode. Sound Effects: Cry of Fear, Heretic, Hexen, Doom 3 RoE, NavyFIELD// Sprites: Heretic, Hexen, Kingdom of the Wind// Music: Fortress 2, Fortress 2 Blue, Digimon Online, Dragon Force: The Day 3, Psychedelic Eyeball =========================================================================== * What is included * New levels : 27 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP25 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Basically, the idea was come from 2006 Editor(s) used : Doom Builder 2, XWE, WhackEd4, SLADE3, Photoshop CS3, Goldwave Known Bugs : Possible slime trails and all-ghost effect in classic ports May Not Run With : Vanilla Doom source ports Tested With : GZDoom g3.2.5, PrBoom+ 2.5.1.5 w/ complevel 2 === Special Thanks === * FDA or livestream feedback Deadwing, scifista42, gaspe, Dragonfly, x38_ViTa_38, loveless * Suggestions, bug report providers Memfis, Doomkid, SuperCupcakeTactics, EffinghamHuffnagel, Dragonfly, Fonze, rhinoduck === Info === = Story = You wake up in the morning and watch the news. The newsflash reports that the demonic invasion is suddenly begun. Millions of people were killed within less than an hour, and it's getting worse. You pick up your pistol & hammer, and see what's actually going on out there. You better struggle yourself to live than just stay at home during the invasion... I guess? = Weapon replacement = 0. Ammo capacity - 9mm bullet: 180 (360) - Shells: 36 (72) - Grenade: 15 (30) - .223 cal.: 160 (320) 1a. Hammer (replacing fist) - Damage is increased by twice - Slightly faster firing speed 1b. Drill machine (replacing chainsaw) - Faster firing speed (8 -> 4) 2. Pistol - Now shoots in burst mode (2 shoots) - Always accurate to aiming point 3a. Shotgun - Faster firing speed (34 -> 25) 3b. Super Shotgun (no changes) 4. Dual-Wielding Pistols (replacing chaingun) - Faster firing speed (8 -> 5) 5. Grenade Launcher (replacing RL) - Deadlier projectile (Damage: 20 -> 50, Speed: 20 -> 35) - Slower firing speed (20 -> 40) 6. Assault rifle (replacing plasma rifle) - Deadlier projectile (Damage: 5 -> 7, Speed: 20 -> 35) 7. Leichenfaust 2000 (replacing BFG9000) - Like BFG9000, but with better reaction time and less projectile damage - Each tracer deals additional explosive damage - Damage: 90, Speed 25 = New Monsters = 1. Chaingun Elite (replacing Wolfenstein SS) "Possesed by Afriest, this elite soldiers now have more health and agility, shooting four super-fast energy bolts." 2A. Antaresia (replacing Baron of Hell, original sprite: Ophidian from Heretic) "A cerulean ophidian from another dimension. First burst shots might be okay, but the last blow is capable of taking a soul of unlucky victim in one shot." 2B. Antaresia Elite (Special variation of Antaresia) "A rare monster that only appears in the last episode. It's heavily armored, and has much faster movement speed. It also drops a blue skull relic, once it's dead." 3A. Afriest (1st Boss, o/s: Dark Bishop from Hexen) "You couldn't see it coming for you. A very fast and agile hunter with tons of magic. This is insane." 3B. Afriest Statue (Special variation of Afriest) "A statue made out of cerulean marble from another world. One statue is capable of recalling a single monster from the other dimension" 4A. Leviathan (2nd Boss, replacing Commander Keen, o/s: Heresiarch from Hexen) "A vicious sorcerer with tough health and outstanding agility. He can incinerate anything that blocks his way. Also, can spawn minions." 4B. Spectroviathan (Special variation of Leviathan) "Leviathans managed to create transparent puppets to accomplish their goal much easier. Still, these creatures are unstable and fragile, compare to the originals." 5. --- (Final Boss, replacing Boss Brain, o/s: Iron Lich from Heretic) "Ignis Infinitum" = Monster Adjustment = 1. Zombieman - Faster movement speed - Now shoots constantly - Lower pain chande 2. Shotgun guy - Faster movement speed - Lower pain chande 3. Heavy weapon dude - Faster movement speed - Lower pain chande 4. Imp - Faster movement speed - Faster projectile speed - Lower pain chande 5. Demon - Faster movement speed - Lower pain chande 6. Spectre - Replaced from Demon to Spectrocaco - Faster movement speed, but lesser health - Fireball now has faster speed with more powerful damage - Lower pain chande 7. Lost Soul - Now charges attack without delay - Lesser health 8. Cacodemon - Faster movement speed - Fireball now has faster speed with more powerful damage - Lower pain chande 9. Hell Knight - Faster movement speed - Faster projectile speed 10. Baron of Hell - Replaced to Antaresia - Shoots burst fireballs, then fires deadly energy bolt. - Faster movement speed 11. Arachnotron - Faster movement speed - Now shoots with a hitscan minigun 12. Pain Elemental - Faster movement speed - Lesser health 13. Revenant - Now shoots twin mini-rockets - Rockets are faster, but no more homing ability - The damage of mini-rocket is reduced - Lower pain chande 14. Mancubus - Faster projectile speed 15. Arch-vile - Now can resurrect Spider Mastermind - Greater pain chance 16. Spider Mastermind - Faster movement speed - Health is increased from 3000 to 3300 - Now attacks with both hitscan machinegun and deadly energy bolts - Faster reaction time with less pain chance - Now can defeat Cyberdemon in 1-on-1 17. Cyberdemon - Faster movement speed - Faster projectile speed and damage, same as player's grenade - Now can be defeated by Spider Mastermind in 1-on-1 18. Wolfenstein SS - Replaced to Chaingun Elite - Faster movent speed - Has more health than original HWD (70 -> 80) - No longer shoots hitscan attatck. Instead, he shoots four energy bolts = Levels = Episode 1 - The Catastrophe Begins MAP01: At the Entrance MAP02: Ready to Survive MAP03: 3rd Supply Depot MAP04: Local Outpost MAP05: Sewage Treatment MAP06: Meet the Afriest MAP07: Point Foxtrot Tango MAP08: A Forgotten Base MAP09: Spectre Strikes MAP10: Cerulean Ophidians MAP11: The Indomitable Mastermind Episode 2 - Two Gateways to Inferno MAP12: Into the Danger MAP13: Military Base MAP14: A Ticket from Inferno MAP15A: Teleportation Delta MAP15B: Scorching Flames MAP15C: The Leviathan MAP16: Return to Earth MAP17: Infinity Edge MAP18: Point Foxtrot Uniform MAP19: Teleportation Theta MAP20: Chorok Yeonok Episode 3 - Antaresian Legacy MAP21: The Overture MAP22: Afriests' Seminary MAP23: Rhabdophis Tigrinus MAP24: The Lost Temple MAP25: The Antaropolis MAP26: Druidia Borealis Sanctum MAP27: Legions against One MAP28: The Spirit Realm MAP29: Center of Catastrophe MAP30: Ignis Infinitum = Background music = MAP01: Fortress 2 Blue - Stage00011.mid "Welcome To Skull's Hell" MAP02: Fortress 2 - GM09.mid MAP03: Digimon Online - Stage11.mid "Castle of Myotismon (original)" MAP04: Digimon Online - Stage10.mid "Neo Seoul (alternative)" MAP05: Fortress 2 Blue - Stage00007.mid "TeMP Time" MAP06: Fortress 2 - Stage00003.mid "The Fantastic Island" MAP07: Fortress 2 Blue - GM05.mid (Waiting Room Theme) MAP08: Fortress 2 - Stage00011.mid "The Broken City" MAP09: Fortress 2 Blue - Stage00013.mid "When Skull Met the Gold-Crown" MAP10: Digimon Online - Stage03.mid "Overturned Desert" MAP11: Fortress 2 Blue - Stage00002.mid "The Profound" MAP12: Fortress 2 - Stage00000.mid "The Hidden Stage" MAP13: Dragon Force: The Day 3 - STAGE03 "For the Day III" MAP14: Digimon Online - Stage13.mid "Castle of Myotismon (alternative)" MAP15: Fortress 2 Blue - Stage00011.mid "Welcome To Skull's Hell" MAP15B: Fortress 2 - Stage00001.mid "The Artificial satellite" MAP15C: Fortress 2 Blue - Stage00010.mid "Tank Slayer" MAP16: Fortress 2 - GM02.mid MAP17: Digimon Online - Stage04.mid "Neo Seoul (original)" MAP18: Fortress 2 Blue - GM05.mid (Waiting Room Theme v2) MAP19: Fortress 2 - Stage00005.mid "The Yamato Ship" MAP20: Fortress 2 Blue - Stage00005.mid "The Invincible" MAP21: Dragon Force: The Day 3 - STAGE01.mid "Grand Work Buster" MAP22: Fortress 2 Blue - Stage00001.mid "I Know What You Did Last Stage" MAP23: Fortress 2 Blue - Stage00015.mid "Egyptian Rule" MAP24: Fortress 2 Blue - Stage00003.mid "Saving Private Skull" MAP25: Psychedelic Eyeball - Iceberg MAP26: Digimon Online - Stage10.mid "Neo Seoul (alternative)" MAP27: Fortress 2 Blue - Stage00006.mid "Culture Shock" MAP28: Psychedelic Eyeball - Monuments of Treason MAP29: Psychedelic Eyeball - The Day of Defeat MAP30: Fortress 2 Blue - Stage00010.mid "Tank Slayer" Title Screen: Fortress 2 - Stage00001.mid "The Artificial satellite" Intermission: Digimon Online - System02.mid "Main Theme" Text Screen: Dragon Force: The Day 3 - STAGE05.mid "Raspujin" = Weapon models = Hammer : A hammer that I bought from a hardware shop in 2002 Drill machine : BOSCH GSR 12-1 Pistol : Toystar Glock 17 Black Dual-wield mode : (same as pistol) Shotgun : Dongsan Model SPAS-12 Grenade Launcher : Toystar CCM-001 Scope Assault rifle : Toystar K-2 Rifle Leichenfaust 2000 : (same as rifle) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Maps
Point Foxtrot Tango (MAP07)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
900
Cerulean Ophidians (MAP10)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1290
The Indomitable Mastermind (MAP11)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1380
A ticket from Inferno (MAP14)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1170
Teleportation Delta (MAP15)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
750
Point Foxtrot Uniform (MAP18)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
780
Teleportation Theta (MAP19)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
1200
Afriests' Seminary (MAP22)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
600
Rhabdophis Tigrinus (MAP23)
Deathmatch Spawns
0
Co-op Spawns
4
Par Time
840

