Midnight Tek Frenzy

Midnight Tek Frenzy

Fast-paced, challenging map in a nighttime tek setting. All 6 keys are present and can be aquired in any order. It's a bit rushed, so there's some sloppy vis...

Filenames
mtekf.wad
Size
11.87 MB
MD5
eabf62989ad7329a273c8305a1035045
SHA-1
58d58aced2a0b1de1139ba2e31282606df80d8ee
SHA-256
e44f2e2752538c0a0a501c243bf8731c5a56c03ee82c8ddba5152104607cdb96
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
1350
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : Boom-Compatible
Primary purpose         : Single Player
===========================================================================
Title                   : Midnight Tek Frenzy
Filename                : mtekf.wad
Release date            : 03/22/2012
Author                  : Brian Knox
Email Address           : [email protected]
Other Files By Author   : 4maps.wad, ih.wad, MAP03, MAP25 (w/ Captain Toenail) and MAP27 
			  in PC_CP.wad, vali.wad (w/ Val I.), 32in24-11 Map26
			  kssht Map31

Misc. Author Info       : Should probably be working on that other wad.

Description             : Fast-paced, challenging map in a nighttime tek setting.
			  All 6 keys are present and can be aquired in any order.
			  It's a bit rushed, so there's some sloppy visuals, but
			  nothing too serious. Originally intended to be released
			  with Community Chest 4.

Additional Credits to   : I've included cc4.tex to eliminate the risk of note giving
			  texture/graphics artists their due. A thousand thanks to 
			  them, and to esselfortium for compiling the wad.
			  The usual suspects: id Software, creators of Doombuilder,
			  sourceports, and editors. Adrian Hanekom for playtesting.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes, ROTT
Graphics                : Yes
Dehacked/BEX Patch      : NO
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Player Starts Only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : No


* Construction *

Base                    : New from scratch
Build Time              : 1 week for the southern areas, about 3 hours for the 
			  northern/indoor portions.
Editor(s) used          : Doombuilder 2, SLADE
Known Bugs              : None to my knowledge. Email me if you find one.
May Not Run With        : Ports w/out voodoo doll support, ChocoDoom, etc.
Tested With             : PrBoom+  with -complevel 9


* Copyright / Permissions *

Authors may not use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.



Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
10