go8.wad

go8.wad

go8.wad (Doom II) is a PWAD featuring 1 map (MAP01)

Filenames
go8.wad
Size
247.65 KB
MD5
5c81780998963707d9e41614ba44cc65
SHA-1
84d9fd34057b660f038d840a2910a9583a290c6d
SHA-256
e46650420dbad3574a3ea6933251f8e70db4a99b07a1745b40b993e351be7332
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
11
Maps
MAP01

Read Me

go8.wad uvmax (minus 1 former human >:c ), 11:15, gggmork, complevel 9

This map has issues. For starters, the infinitely tall demon horde can block you in cheap ways (especially when trying to move off a cliff) so you have to exploit the game ai tendency for monsters to run in a straight line toward you to sort of position hordes where you want them. The lost soul horde is similarly congestive, plus make your rockets kinda useless/risky due to splash damage. 
I figured out leaving the beginnning viles alive until you get the bfg is probably faster (as I did in this run), but that route is harder and I originally intended for the player to kill each beginning vile one at a time for the gameplay. Issues aside it was frustratingly fun and took a lot of attempts.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
6