oblige_130608_heretic_coop.wad
oblige_130608_heretic_coop.wad (Heretic) is a PWAD featuring 45 maps (E1M1, E1M2, E1M3, E1M4, E1M5, and more)
Filenames
oblige_130608_heretic_coop.wad
Size
26.86 MB
MD5
2972e6b6e1187ada0d1fe4206a0bcea8
SHA-1
60266dbb0b320e8e30df4a22e578b12432124dbc
SHA-256
3ebfc3b756de2cc37ca18b3b36175f12267a857051ea97a87bc44aa097b2a044
WAD Type
PWAD
IWAD
Heretic
Engines
Unknown
Lumps
775
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9, E3M1, E3M2, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8, E3M9, E4M1, E4M2, E4M3, E4M4, E4M5, E4M6, E4M7, E4M8, E4M9, E5M1, E5M2, E5M3, E5M4, E5M5, E5M6, E5M7, E5M8, E5M9
Read Me
-- Levels created by OBLIGE 4.28
-- OBLIGE Level Maker (C) 2006-2012 Andrew Apted
-- http://oblige.sourceforge.net/
-- Game Settings --
seed = 130608
game = heretic
mode = coop
engine = nolimit
length = full
-- Level Architecture --
theme = mixed
size = large
outdoors = mixed
secrets = heaps
traps = few
-- Playing Style --
mons = more
strength = tough
powers = normal
health = normal
ammo = normal
----- Modules -----
@doom_mon_control = 0
{
caco = default
gunner = default
Mastermind = default
skull = default
demon = default
knight = default
ss_dude = default
vile = default
zombie = default
Cyberdemon = default
baron = default
spectre = default
arach = default
mancubus = default
revenant = default
pain = default
imp = default
shooter = default
}
@doom_weapon_control = 0
{
super = default
saw = default
chain = default
plasma = default
launch = default
bfg = default
berserk = default
shotty = default
}
@export_map = 0
{
}
@heretic_mon_control = 0
{
mummy = default
Maulotaur = default
sabreclaw = default
gargoyle = default
leader = default
weredragon = default
fire_garg = default
ohpibian = default
D_Sparil = default
Ironlich = default
knight = default
disciple = default
}
@heretic_weapon_control = 0
{
crossbow = default
gauntlets = default
hellstaff = default
claw = default
firemace = default
phoenix = default
}
@imm_conduct = 0
{
helper = mixed
new_mons = scarce
}
@level_control = 0
{
big_rooms = mixed
pictures = mixed
odd_shapes = mixed
beams = mixed
big_juncs = mixed
cycles = mixed
windows = mixed
room_shape = mixed
pillars = mixed
scenics = mixed
symmetry = mixed
teleporters = mixed
crates = mixed
lakes = mixed
bridges = mixed
mon_variety = mixed
liquids = mixed
cages = mixed
hallways = mixed
barrels = mixed
crossovers = mixed
caves = mixed
}
@no_prebuilt_doom = 0
{
}
@quake2_mon_control = 0
{
Huge_flyer = default
parasite = default
beserker = default
brain = default
enforcer = default
grenader = default
medic = default
guard = default
guard_mg = default
Super_tank = default
tank_cmdr = default
flyer = default
shark = default
tank = default
gladiator = default
maiden = default
mutant = default
icarus = default
guard_sg = default
technician = default
}
@quake2_weapon_control = 0
{
rocket = default
rail = default
machine = default
shotty = default
chain = default
ssg = default
bfg = default
hyper = default
grenade = default
}
@quake_mon_control = 0
{
grunt = default
fiend = default
death_kt = default
ogre = default
enforcer = default
fish = default
dog = default
knight = default
tarbaby = default
shambler = default
vore = default
scrag = default
zombie = default
}
@quake_weapon_control = 0
{
rocket = default
nailgun = default
ssg = default
nailgun2 = default
zapper = default
grenade = default
}
@sktag_mon_control = 0
{
cacolant = default
superguy = default
darkimp = default
bldemon = default
abaddon = default
belphegor = default
hectebus = default
}
@sktag_mons = 0
{
def_mon = some
def_weap = some
}
@sktag_weap_control = 0
{
bfg10k = default
minigun = default
glaunch = default
railgun = default
}
@sky_gen_doom = 0
{
}
@stealth_mon_control = 0
{
stealth_demon = default
stealth_baron = default
stealth_zombie = default
stealth_caco = default
stealth_imp = default
stealth_mancubus = default
stealth_arach = default
stealth_revenant = default
stealth_shooter = default
stealth_vile = default
stealth_knight = default
stealth_gunner = default
}
@stealth_mons = 0
{
qty = normal
}
@zdoom_marine_control = 0
{
marine_bfg = default
marine_chain = default
marine_pistol = default
marine_ssg = default
marine_rail = default
marine_berserk = default
marine_plasma = default
marine_rocket = default
marine_fist = default
marine_saw = default
marine_shotty = default
}
@zdoom_marines = 0
{
qty = plenty
}
-- END --
-- Levels created by OBLIGE 4.28
-- OBLIGE Level Maker (C) 2006-2012 Andrew Apted
-- http://oblige.sourceforge.net/
-- Game Settings --
seed = 130608
game = heretic
mode = coop
engine = nolimit
length = full
-- Level Architecture --
theme = mixed
size = large
outdoors = mixed
secrets = heaps
traps = few
-- Playing Style --
mons = more
strength = tough
powers = normal
health = normal
ammo = normal
----- Modules -----
@doom_mon_control = 0
{
caco = default
gunner = default
Mastermind = default
skull = default
demon = default
knight = default
ss_dude = default
vile = default
zombie = default
Cyberdemon = default
baron = default
spectre = default
arach = default
mancubus = default
revenant = default
pain = default
imp = default
shooter = default
}
@doom_weapon_control = 0
{
super = default
saw = default
chain = default
plasma = default
launch = default
bfg = default
berserk = default
shotty = default
}
@export_map = 0
{
}
@heretic_mon_control = 0
{
mummy = default
Maulotaur = default
sabreclaw = default
gargoyle = default
leader = default
weredragon = default
fire_garg = default
ohpibian = default
D_Sparil = default
Ironlich = default
knight = default
disciple = default
}
@heretic_weapon_control = 0
{
crossbow = default
gauntlets = default
hellstaff = default
claw = default
firemace = default
phoenix = default
}
@imm_conduct = 0
{
helper = mixed
new_mons = scarce
}
@level_control = 0
{
big_rooms = mixed
pictures = mixed
odd_shapes = mixed
beams = mixed
big_juncs = mixed
cycles = mixed
windows = mixed
room_shape = mixed
pillars = mixed
scenics = mixed
symmetry = mixed
teleporters = mixed
crates = mixed
lakes = mixed
bridges = mixed
mon_variety = mixed
liquids = mixed
cages = mixed
hallways = mixed
barrels = mixed
crossovers = mixed
caves = mixed
}
@no_prebuilt_doom = 0
{
}
@quake2_mon_control = 0
{
Huge_flyer = default
parasite = default
beserker = default
brain = default
enforcer = default
grenader = default
medic = default
guard = default
guard_mg = default
Super_tank = default
tank_cmdr = default
flyer = default
shark = default
tank = default
gladiator = default
maiden = default
mutant = default
icarus = default
guard_sg = default
technician = default
}
@quake2_weapon_control = 0
{
rocket = default
rail = default
machine = default
shotty = default
chain = default
ssg = default
bfg = default
hyper = default
grenade = default
}
@quake_mon_control = 0
{
grunt = default
fiend = default
death_kt = default
ogre = default
enforcer = default
fish = default
dog = default
knight = default
tarbaby = default
shambler = default
vore = default
scrag = default
zombie = default
}
@quake_weapon_control = 0
{
rocket = default
nailgun = default
ssg = default
nailgun2 = default
zapper = default
grenade = default
}
@sktag_mon_control = 0
{
cacolant = default
superguy = default
darkimp = default
bldemon = default
abaddon = default
belphegor = default
hectebus = default
}
@sktag_mons = 0
{
def_mon = some
def_weap = some
}
@sktag_weap_control = 0
{
bfg10k = default
minigun = default
glaunch = default
railgun = default
}
@sky_gen_doom = 0
{
}
@stealth_mon_control = 0
{
stealth_demon = default
stealth_baron = default
stealth_zombie = default
stealth_caco = default
stealth_imp = default
stealth_mancubus = default
stealth_arach = default
stealth_revenant = default
stealth_shooter = default
stealth_vile = default
stealth_knight = default
stealth_gunner = default
}
@stealth_mons = 0
{
qty = normal
}
@zdoom_marine_control = 0
{
marine_bfg = default
marine_chain = default
marine_pistol = default
marine_ssg = default
marine_rail = default
marine_berserk = default
marine_plasma = default
marine_rocket = default
marine_fist = default
marine_saw = default
marine_shotty = default
}
@zdoom_marines = 0
{
qty = plenty
}
-- END --













































