Necromantic Thirst : The Lost Tiles
Necromantic Thirst was originally started in 2007 under the name "Nuked Area". Back then, I intended to make detailed maps, on a regular basis, and episodic ...
Filenames
ntlost.wad
Size
22.91 MB
MD5
49007fc82dcf7a57972290b608d18a28
SHA-1
634b6f8ca748bae9e22d0674ac0321ea29c856c6
SHA-256
36876592a54d9a1bc9666d9e8120234a1b39537bd531a9af2d7d0ae06b11ca18
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
2222
Maps
MAP05, MAP02, MAP03, MAP09, MAP07, MAP08, MAP01, MAP04
Read Me
=========================================================================== Advanced engine needed : Boom Primary purpose : Single + coop play =========================================================================== Title : Necromantic Thirst : The Lost Tiles Filename : NTLost Release date : 12/05/2012 Author : Arnaud "_DaRk_" Florian Email Address : [email protected] Other Files By Author : ZDECTFMP3.wad : Maps 13 ; 15 ; 17 ; 23 ; 27 ForbiddenSector.wad -- The Forbidden Sector dataDyne.wad -- dataDyne Duel 1 dataDyne2.wad -- dataDyne Duel 2 FrozenMemories.wad -- Frozen Memories Duel Map Misc. Author Info : Mapping is a passion, my heart is made of animated textures and my brain is a huge ACS script. Something that the people working on this project didn't understand, leading us to this unfinished release of this wad. Description : Necromantic Thirst was originally started in 2007 under the name "Nuked Area". Back then, I intended to make detailed maps, on a regular basis, and episodic releases. As people joined the team, many of the ideas and goals I had fell under the picky requests and pointless feedbacks, only leading to make my original project, theirs. After years of nothing-ness and some communication problems among the team, thus leading me to destroy, out of frustration the project. Because of that, the wad only includes the new textures, and my maps, leaving the other free to release them later on. Additional Credits to : Mapping : [WH]-Wilou84 Devi FranckFRAG Dislogical Necrotikflesh JC Darkwave0000 Joshy Snakes Valkiriforce DeathevokatioN _DaRk_ Spriting/GFX : FranckFRAG Worst-vd-Plas Jimmy91 KeksDose Iceman57 _DaRk_ DehackEd : [WH]-Wilou84 Worst-vd-Plas JCD _DaRk_ =========================================================================== * What is included * New levels : Maps 1 ; 2 ; 3 ; 4 Unfinished ; 5 ; 7 ; 8 ; 9 Unfinished Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Frustration and anger, if these can count Other files required : Doom2.wad I guess?! * Play Information * Game : Doom 2 Map # : 01 to 08 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : Survival or any fancy mode new school ports might offer. Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Forever. Editor(s) used : Doom Builder, Doom Builder 2, SLumpEd & XWE Known Bugs : Possible glitchy-ness on Map05 where you can stuck the map in coop. Was to remake the whole map because of above mentionned lame feedbacks, but never actually did. May Not Run With... : Anything that doesn't support Boom elements. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors








