Single level with lots of new graphics. This is a 4th level in the Pleiades series. (you may wish to download the previous levels; Pleiades, Mir, a...

1.83 MB
WAD Type
Filename: Galaxia.wad;
Author: Roger Ritenour
Emale Address: <email removed>

Story Line: The horrors of war for Star City are
  momentarily over. Shell-shocked
  survivors are coming out of hiding
  and wondering aimlessly about. In the
  big UAC building  at the city center,
  you are going over records searching
  for clues to how it all started. What
  you find are records of the
  intergalactic colony ship, Galaxia,
  launched years ago and headed for the
  Andromeda galaxy. And, they may have
  taken some unwelcome stowaways with 
  them! The starship Pleiades is a
  capable ship and can reach the Galaxia
  in a stern chase. You decide to accept
  this mission and several months later,
  find yourself closing on the giant
  colony ship. All is quiet so
  you decide to beam aboard. The room
  that you beam into is a mess; it might
  have once been an arboretum. What
  you find are your worst nightmares...  
Description: Single level with lots of new
  graphics. This is a 4th level in
  the Pleiades series. (you may wish to
  download the previous levels; Pleiades,
  Mir, and Starcity, all of which can
  be found at the same sites as this
  level Note: Pleiades, Mir, Starcity,
  and this level are not intercompatible
  for combination into a single multilevel
  PWAD nor for play under the same
  loading of Doom2. They have different
  sky and wall textures assigned to the
  same names.) Finally, this level is a
  standard patch wad that does not alter 
  the main Doom wad and is playable
  with the standard -file parameter.
Combat: This level features varied combat
  aboare a giant colony ship. It has its
  own style of play that is different 
  from the preceeding levels in this
  series so that you must rethink your 
  tactics. You will be confronted with
  some tough choices on how you take on
  some of the monsters. Although none of
  these choices will put you into a no-win
    situation, the nature of combat will be
  greatly affected. Finally, like most
  of my levels, this level features
  random monster placement the gives the
  action a different twist each time it is
Additional Credits: Chris Dale, who originally provided me 
  with the idea for this sequel in the 
  Pleiades series. Doug Ryerson,
  I borrowed a few of his
  textures from his ANTARES.WAD. Dave
  Swift, I borrowed his idea of shiny gold
  surfaces for a door textures from
  his H2HMUD01.WAD level.
* Play Information *

Episode and Level #: Map01 of Doom II
Single Player: Yes
Cooperative Player: Yes (untested)
Deathmatch: Yes (untested)
Difficulty Settings: Yes, full range (all difficulty levels
  a little tougher than standard Doom 
  difficulties, suggest starting
  at the easier levels until familiar
  with the layout. The D2 "Hey, Not to
  Rough" difficulty setting is designed
  to be beatable without finding any 
  of the secrets.
New Sounds: No
New Graphics: Many
New Music: sort of (selection taken from Doom 1)
Demos Replaced: None

*Construction *

Base: New level using portions of the Pleiades
Editors used: Wintex/Deutex
  BSP Node Builder
  RMB, Jens Hykkelbjerg  
  Corel Photopaint 6
  CorelDraw 6
Known Bugs: 

* Copyright / Permissions *

You MAY use this level as a base to build additional levels
You MAY modify this level. If you do, please drop me a line, I 
would like to see what you come up with. You MAY distribute this
this WAD in any electronic format provided you include this
information file unmodified. If you use portions of this wad
in other wads, all I ask is that credit be given to the
originator, whether it is me or someone from whom I borrowed from.


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