Some details for "d2rmus.wad" are lacking. Help us out by providing us with some missing details by clicking here.
D2RMUS.WAD Contains MUS format music for use with any Doom 2 wad. All game music tracks are replaced. This music is probably more suited to fun / speed running than for atmosphere. If you want atmosphere you may want to download the PSXMusic wad from Doom Depot: http://www.doom2.net/~doomdepot/ Click the Music Wads link on the left hand side bar (Doom Diversity) and choose Doom PSX Wad (Doom 1 AND 2) (48 megs). Usage: doom2 -file d2reload.wad dr2mus.wad zdoom -iwad doom2.wad -file d2reload.wad dr2mus.wad gzdoom -iwad doom2.wad -file d2reload.wad dr2mus.wad prboom-plus.exe -iwad doom2.wad -file d2reload.wad dr2mus.wad etc... This music wad can be used to replace the music in the original Doom 2 or any other Doom 2 wad. Just make sure it appears last in the -file list. All tunes except Red Sector Theme were converted from Atari ST YM chip tunes available from: http://pacidemo.planet-d.net/aldn/index.html Red Sector Theme can be found on: is from http://amp.dascene.net/home.php All tunes converted by eschdoom using STSound, Modplug Tracker and an XM2MUS conversion utility. Notes: Unfortunately some tunes have been cut / modified to fit the 64K limit imposed by the MUS format. Some shorter tunes have been extended slightly. Credits as follows (as listed on http://pacidemo.planet-d.net/aldn/index.html): Lump Name, Description, Title, Author / Creator / Programmer D_DM2TTL, Title screen, Warp 1 Intro, Mad Max (Jochen Hippel) D_DM2INT, Intermission, Pro BMX Simulator B, Mad Max D_READ_M, Story screen, Great Giana Sisters, Mad Max D_RUNNIN, MAP01, A Prehistoric Tale 1, Mad Max D_STALKS, MAP02, Archon 3, Mad Max D_COUNTD, MAP03, So Watt 1, An Cool (Anders Nilson) D_BETWEE, MAP04, Megadist 1, Mad Max D_DOOM, MAP05, Labello, Mad Max D_THE_DA, MAP06, Astaroth 4, Mad Max D_SHAWN, MAP07, So Watt 3, An Cool D_DDTBLU, MAP08, Synergy Credits, Scavenger (Joris de Man) D_IN_CIT, MAP09, Bankok Knights 1, Mad Max D_DEAD, MAP10, Ooh Crikey There are many sheep, Mad Max D_STLKS2, MAP11, PYM Main Menu, Big Alec (Gunnar Gaubatz) D_THEDA2, MAP12, Scout, Mad Max D_DOOM2, MAP13, PYM Sickest so far, Mike Oldfield and Big Alec D_DDTBL2, MAP14, TCB Tracker, An Cool D_RUNNI2, MAP15, Life's a Bitch Beat Nick, Mad Max D_DEAD2, MAP16, Delta, Alex Herbert D_STLKS3, MAP17, Ooh Crikey Hidden, Mad Max D_ROMERO, MAP18, Stormlord 1 Title, Jochen Hippel D_SHAWN2, MAP19, Sharpness Buzztone, Jess (Jean-Sebastien Gerard) D_MESSAG, MAP20, Thundercats, Rob Hubbard D_COUNT2, MAP21, DBA Music Disk 1, Scavenger D_DDTBL3, MAP22, DBA Music Disk 4, Scavenger D_AMPIE, MAP23, Stormlord 2 In Game, Mad Max D_THEDA3, MAP24, Nearly Spherical, Mad Max D_ADRIAN, MAP25, Leif Rular, Scavenger D_MESSG2, MAP26, DBA Music Disk 5, Scavenger D_ROMER2, MAP27, DBA Music Disk 6, Scavenger D_TENSE, MAP28, Synergy Odyssey, Scavenger D_SHAWN3, MAP29, Red Sector Theme, 4-Mat (Matthew Simmonds) D_OPENIN, MAP30, Rings of Medusa 1 Title, Mad Max D_EVIL, MAP31, DBA Music Disk 3, Scavenger D_ULTIMA, MAP32, Auf Wiedersehen Monty, Rob Hubbard and Ben Daglish Tested with the following ports: Chocolate Doom, Skulltag, ZDoom, GZDoom, Doomsday Engine, Vavoom, Edge, Risen3D, ZDaemon, Odamex, Doom Legacy, PrBoom, Eternity Engine. Known Problems: ZDoom based ports FMOD is the default but not recommended, for better results use a Midi device or Timidity with a decent sound font set. When using OPL synth as the music device the Electro Snare instrument used on some tunes is virtually unnoticeable which makes them sound a bit strange. When using FMOD as the music device the music for MAP22 sounded off key at the start. I noticed that it was because at the end of the tune the pitch bend controller was not center and is not reset when the tune restarts. I would argue that normally any controllers should be reset by the replay / conversion engine when music is restarted but I've modified the tune anyway to remove the problem. Edge v1.31 Win32 All music sounds off key. Doom Legacy 1.42 Win32 All music sounds out of sequence.