neodoom.wad

neodoom.wad

neodoom.wad (Doom II) is a PWAD featuring 32 maps (lookup HUSTR_1, lookup HUSTR_2, lookup HUSTR_3, lookup HUSTR_4, lookup HUSTR_5, and more)

Filenames
neodoom.wad
Size
63.35 MB
MD5
444519da6ee0a21959add7c1dce9ff5e
SHA-1
67559591c3f93971a4faab11d9476c014fb31233
SHA-256
d135fec2123d72581dd9c457b924b5137870bb41c35030daa5254b623e34d51d
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
5520
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

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			   *   N  E  O  D  O  O  M    *

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   BASIC INFORMATION

Title			NeoDoom (Gold Version)
Filename		NeoDoom.pk3 that includes: NeoDoom_Data.wad and NeoDoom_Lumps.wad
Game			Doom 2
Source Port		Doomsday Engine - Version v1.8.6
			Doom Legacy - version 1.42
			ZDoom - version 2.3.1
			GZDoom - version 1.3.14 r631
Author			Daniel
Misc. Author Info       Author of New World 1 and 2, 128skins,
			99weap.wad/Weaps.wad and Arsenal.wad
Version date		December 9,2009 (3 years after the original release)


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   DESCRIPTION

	This is a 32 map wad with various changes in the looking of the Doom 2. Most of
the graphics were changed, as well as the weapons and some enemies. It has new enemies
and weapons for ZDoom, increasing the gameplay. It also brings some new enemies for
Doomsday Engine. It doesn't use Legacy features, so it's only Legacy compatible.
	The present revision was made to adapt NeoDoom to the most used source ports up
to date: GZDoom, Skulltag and the latest ZDoom. Note that the compatibility for Doom
Legacy and Doomsday Engine was also maintained. The update consists in the addition of
GLDEFS lump for GZDoom, map reviews for the new crouching hability and use of more
modern commands for DECORATE. The unique major change in gameplay is the diminished
health of the Vixen and MegaVixen and power-up's additive time.
	To help with future updates, NeoDoom now comes in PK3 format, with separated
was for the game data and the essential ZDoom lumps. Now, future updates that alter
only DECORATE or GLDEFS won't require wad merging or downloading of the entire file.

IMPORTANT: This wad has adult only content. You must be older than 18 years to play
this wad.

   The History

	After the Earth invasion a couple of years ago, you still work as a soldier.
Suddenly, you received a message about an small invasion occurred on some Earth
industries. You, as an experienced marine, were called to finish this invasion. But
you realize that this small invasion isn't that small...

   Making-off

	After three years working on this mod, it finally got finished, but it looks
much more different than its initial version. The ZDoom addons were made on the last
year, with a lot of new weapons. Only a few were kept on the original project, and
the other weapons were releases as a weapon mod called "Arsenal".
	In these three years, a lot of people joined the project, but in the end no
one did a considerable quantity of work. However, the people that helped in this
project certainly is remembered on the Credits section of this file.
	This mod tries to bring some levels with new atmospheres for the Doom engine.
Only a few textures come from the original Doom 2, and the textures are divided into
sets, very organizated for the mapper. Industries, forests, castles, cities, ancient
temples, beaches and some hellish-imaginated places are some of the places you will
face.
	The gameplay was revised a lot of times, with various tests. The new monsters
are hard to fight against, but they appear occasionally. Watch out for the difficulty:
if you start playing thinking it's already hard, start it in another skill level.
The difficulty increases as long as you pass each level, and the latest levels are
insanely hard.
	The soundtrack were made during my graduation. Since I'm a musician, I hope
this would be the best point of this wad. The first levels have Techno-like musics,
the cities have hard rock tracks and the latest levels have atmospheric musics that
reflects the tension made by the hellish style of the maps. There are also musics
designed especially for a level, such as MAP 32. I'm really looking forward to work
as a soundtrack composer.
	Finishing, I make Doom mods for about ten years. This mod brings everything
I learned during my life, and I did the best I could. I hope to be remembered someday
as a person that contributed for making the great game Doom, showing that this game
has infinitely possibilites to bring us new worlds to exploit with our imagination.


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   CREDITS

	Thanks to the creators of Doom, this amazing game. Doom isn't only a first-person
shooting game, it is ART! Thanks to Lucinho, my beta-tester for Doom Legacy. Thanks also
to Logan MTM, administrator from BRDOOM.COM and the most important brazilian doomer.

	Thanks to the people that joined the project even shortly. They are: DittoHead,
Scientist (author of the cool ZDoom INTERPIC screen) , Herr_Virus, ChaosCentral, Skunk,
SwiftFox (he did 17 maps for NeoDoom, but he dissappeared and didn't send these maps)

	A lot of thanks for the people of the Doom Communities that kept helping me with
technical problems, shared their resources and gave suggestions to improve this mod.
Thanks in special for the people from the ZDoom Forums.

	Thanks to:

Graf Zahl		Grubber			Wild Weasel
HobbsTiger1		Jive			Tormentor667
Enjay			Xaser			Marty Kirra
Cory Wittle		Eriance			Darren "Doom Dude" Finch
The Ultimate Doomer	Hurdler			Ty Halderman
Blazeeer		BerneyBoy		Chris 'Plutonic' Blundell
Russell Pearson		Cory Whittle		LizardCommando

	Also thanks to these people for their tests and opinions:

Chronoteeth		Wild Weasel		Deathz0r
Nmn			Enjay			Pure Hellspawn
Bashe			LordK			Cutmanmike
BetaSword		Marty Razor Kirra	Tormentor667
TomD666			Logan MTM		Betanol
DU0			Bob Larkin		Pyro
DooMAGE			Mauricio Rocks		Lilith MTM
doomhunter_175		AlanLord

	Special thanks to the authors of the following wads/games. They brought me a lot
of inspiration great gameplay experiences. They are:

DOOM SERIES (Includes Doom 3)	The Darkening 2			Gothic Doom
Eternal Doom			Alien Vendetta			Memento Mori Series
Requiem				Egyptian Doom 2			Deus Ex Machina
Castle Nevermore		Narcosis.wad			Anubis.Wad
Immoral Conduct			bf-cdoom.wad
UNREAL SERIES			QUAKE SERIES			BLOOD
SHADOW WARRIOR			DUKE NUKEM 3D			REDNECK RAMPAGE
RISE OF THE TRIAD		HERETIC SERIES			STRIFE
HEXEN SERIES

Randy (ZDoom developer)			SkyJake (Doomsday Engine developer)
Doom Legacy Team			Greg Lewis (DeHackEd)
Csabo (XWE)				Oliver Montanuy (WinTex)
Jeff Rabenhorst (EdMap)			CodeImp (Doom Builder)
Willinston Colsulting (WadAuthor)	Skulltag Team

	And a very special thanks to the people from http://www.brdoom.com, for their
support and the "BrDOOM Encounters" through the years, specially to Logan MTM, founder
of BrDOOM Community.

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   GAMEPLAY INFORMATION


Game			: Doom 2
Advanced Engine		: Doom Legacy (v1.42), Doomsday (v1.8.6), ZDoom 2.3.1, GZDOOM 1.3.14,
			  Skulltag 0.98a - ZDoom recommended, Doom Legacy compatible only
			  (no new features)
Single Player		: Yes
Cooperative 2-8 Player	: Yes
Deathmatch 2-8 Player	: Yes
New Sounds		: Yes
New Graphics		: Yes
New Music		: Yes

(*) IMPORTANT NOTE: NeoDoom is compatible with ZDoom 2.0 96x. It was originally designed
for it, but the new DECORATE standards made me convert the compatibility looking for the
future ZDoom versions. If you want to use GZDoom 1.0.08, you must edit NeoDoom.Wad, look
for the "DECORATE" entry, rename it to ZDOOM (for example), and rename the entry DECGZDM
to DECORATE. GZDoom isn't recommended because this port is always being updated, so some
changes on the engine may cause undesired effects during the game. ZDoom 2.0 96x (latest
version, from August 8, 2005) is the recommended choice.

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   BUILD INFORMATION

Building time		: 3 years
Release Date		: May 01, 2006
Editors used		: RESOURCES	WinTex, XWE, NWT, Notepad, Wordpad
			  MAPS		EdMap, WadAuthor, Doom Builder
			  IMAGES	WinTex, Paintbrush, Corel Draw
			  SOUNDS	Wave Studio
			  MUSIC		Impulse Tracker, Wave Studio, CDEx
Known Bugs		: The message "thing type unknown" appears on Doom Legacy, but it
			  does not affect the game. It is due to the ZDoom extra features.
Where to get this file	: http://www.brdoom.com/daniel
			  ftp://archives.3dgamers.com/pub and mirrors

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   COPYRIGHT / PERMISSIONS

Authors may use this level as a base to build additional levels unless you ask me. Feel
free to use the textures in this wad as long as you credit all the folks up above and
myself.

The musics from this wad were made only for this wad. You can't extract and distribute it
separately without the consense of the author.

You MAY distribute this WAD, provided you include this file, with no modifications. You may
distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you
include this file intact.

I hope you like NeoDoom. This is my biggest contribution for the Doom game.
DOOM IS STILL ALIVE!

Maps

lookup HUSTR_1

lookup HUSTR_1 (MAP01)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
30
lookup HUSTR_2

lookup HUSTR_2 (MAP02)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
90
lookup HUSTR_3

lookup HUSTR_3 (MAP03)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
120
lookup HUSTR_4

lookup HUSTR_4 (MAP04)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
120
lookup HUSTR_5

lookup HUSTR_5 (MAP05)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
90
lookup HUSTR_6

lookup HUSTR_6 (MAP06)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
150
lookup HUSTR_7

lookup HUSTR_7 (MAP07)

Deathmatch Spawns
8
Co-op Spawns
4
Par Time
120
lookup HUSTR_8

lookup HUSTR_8 (MAP08)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
120
lookup HUSTR_9

lookup HUSTR_9 (MAP09)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
270
lookup HUSTR_10

lookup HUSTR_10 (MAP10)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
90
lookup HUSTR_11

lookup HUSTR_11 (MAP11)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
210
lookup HUSTR_12

lookup HUSTR_12 (MAP12)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
150
lookup HUSTR_13

lookup HUSTR_13 (MAP13)

Deathmatch Spawns
9
Co-op Spawns
8
Par Time
150
lookup HUSTR_14

lookup HUSTR_14 (MAP14)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
150
lookup HUSTR_15

lookup HUSTR_15 (MAP15)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
210
lookup HUSTR_16

lookup HUSTR_16 (MAP16)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
150
lookup HUSTR_17

lookup HUSTR_17 (MAP17)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
420
lookup HUSTR_18

lookup HUSTR_18 (MAP18)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
150
lookup HUSTR_19

lookup HUSTR_19 (MAP19)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
210
lookup HUSTR_20

lookup HUSTR_20 (MAP20)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
150
lookup HUSTR_21

lookup HUSTR_21 (MAP21)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
240
lookup HUSTR_22

lookup HUSTR_22 (MAP22)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
150
lookup HUSTR_23

lookup HUSTR_23 (MAP23)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
180
lookup HUSTR_24

lookup HUSTR_24 (MAP24)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
150
lookup HUSTR_25

lookup HUSTR_25 (MAP25)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
150
lookup HUSTR_26

lookup HUSTR_26 (MAP26)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
300
lookup HUSTR_27

lookup HUSTR_27 (MAP27)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
330
lookup HUSTR_28

lookup HUSTR_28 (MAP28)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
420
lookup HUSTR_29

lookup HUSTR_29 (MAP29)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
300
lookup HUSTR_30

lookup HUSTR_30 (MAP30)

Deathmatch Spawns
0
Co-op Spawns
7
Par Time
180
lookup HUSTR_31

lookup HUSTR_31 (MAP31)

Deathmatch Spawns
8
Co-op Spawns
8
Par Time
120
lookup HUSTR_32

lookup HUSTR_32 (MAP32)

Deathmatch Spawns
0
Co-op Spawns
8
Par Time
30