Abyssal Speedmapping Session 44
Ten maps made during the forty-forth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and 15 minutes for...
Filenames
abyspe44.wad
Size
10.51 MB
MD5
299fc4c61048b309506794e0d440fa19
SHA-1
6a7e08879820a1c2af2cea66e92e1827b164408a
SHA-256
ed0e3ffc9c5cbff101620f1aaadea2dc2eae458b151fb55f828ec250a2dda4f5
WAD Type
PWAD
IWAD
Unknown
Engines
Boom
Lumps
784
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10
Download
Read Me
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Abyssal Speedmapping Session 44
Filename : abyspe44.zip
Release date : 10/1/2019
Author : Fuzzball - Project lead Scypek2 Alterzero
LordEntr0py joe-ilya MDevlin Walter confetti
Breezeep RF' Xyzzy01
Email Address : [redacted]
Description : Ten maps made during the forty-forth Abyssal
Speedmapping Session in the space of 2
hours, with 15 minutes for music and texture
selection and 15 minutes for bugfixing. Held in
two sessions twelve hours apart, mappers had the
mandatory theme of optimistic brutalism, chosen
randomly from a list of ten themes. The second
session had another theme to choose from, that
being teleporter-based traversal, also taken from
the list.
There were two optional bonus themes in addition
to the two mandatory ones, the first being to use
one main color for the map, while the second is
to make extreme sector height differences. OTEX
was required for this session.
Credits to : Id Software for Doom II
CodeImp of Doom Builder 2
SirJuddington for SLADE3
Additional Credits to : All the people who attended
Fuzzball for leading the session
Jimmy for hosting the second session
joe-ilya for making the first compilation
Xyzzy01 for the INTERPICs and the final
compilation 8 months after the session(!)
===========================================================================
* Maplist *
MAP01: Bubblegum Crisis
Author: Walter Confetti
Music: Limp Blizkit - My Generation (Dial-up for murder midi remix)
Theme: Traversing room via teleport
Time Taken: 1 hour and 35 minutes, plus 10 minutes for bugfixing and finding a upbeat midi
MAP02: Trumped
Author: LordEntr0py
Music: "BFG Division" MIDI Version
Theme: Colorful Brutalism
Time Taken: Unknown exactly
MAP03: Squaretech
Author: Alterzero
Music: Jimmy - 2012 (ZDCMP2 mix)
Theme: Colorful Brutalism
Time Taken: 1 hour
MAP04: 96 Quite Bitter Monsters
Author: Joe-Ilya
Music: Camp Kill Yourself - 96 Quite Bitter Beings
Theme: Brutalism Something Something
Time Taken: 2 hours, 30 minutes for setting up and playtesting
MAP05: MDevlin-ASS44
Author: MDevlin
Music: Stock
Themes: #10 and Bonus
MAP06: New Jersey Lime Time
Author: Breezeep
Music: Sonic 3 - Chrome Gadget
Themes: #5, and a little bit of the bonus color theme.
Time Taken: 4 hours (too fucking long)
MAP07: You've Been Tango'd
Author: Fuzzball
Music: Plok- Beach Theme
Themes: Theme 5- Brutalist, and bonus theme of one colour
Time Taken: Unknown precisely
MAP08: Arse Dagger
Author: rf'
Music: e1m6 from Ultimate Doom
Themes: teleporters and somewhat brutalism.
Time Taken: ~2 hours
MAP09: All The Best
Author: Scypek2
Music: I Am A Worm by Taw Tu'lki
Themes: #10, bonus theme, and I guess #5 too?
Time Taken: Unknown exactly
MAP10: Xyzzy vs. Zzyzx Road
Author: Xyzzy01
Music: Level 2 theme from Golden Axe II, sequenced to MIDI
Themes: Colorful Brutalism, Extreme Sector Height Differences, Maaaybe Stick to one color
Intermission theme : A "bullshit MIDI" by Jimmy, meant for anyone making a map titled "Thot Contagion"
Text screen theme : Text screen theme from Believer
===========================================================================
* What is included *
New levels : 10
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP10
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : 1 to 4 hours of mapping, 30 minutes for
miscellaneous setting up, 1 hour for compiling
Editor(s) used : Various Doom Builders, SLADE3, MSPaint
Known Bugs : Knowledge in process
May Not Run With : Usain Bolt
Tested With : PRBoom+ 2.5.1.5
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors










