Casualties of War Version 3.0

Casualties of War Version 3.0

OK, OK here's the story for ya... Sgt. Meserve has just been released from serving his sentence of 10yrs hard labor. He may have paid his debt to society, bu...

Filenames
caswar3.wad
Size
1.09 MB
MD5
6ec830cd3db73a9153850f3f9822049a
SHA-1
6b1ebc8cf7c294bb7749f11895daf3e5583d24d2
SHA-256
efff62e51f240dc2c00be19b543db2578a05dd4366036a6ebff93b5217b3a323
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
61
Maps
MAP01, MAP02, MAP03

Read Me

================================================================
Title                   : Casualties of War Version 3.0
Filename                : CASWAR3.WAD (w/all sounds)
                          CASUAL3.WAD (w/"G" rated sounds)
Author                  : Mike Breeden
Email Address           : [email protected]
SnailMail:              : Mike Breeden
                          Rt 4 Box 4545
                          Ruckersville, Va 22968

Level(s) Info           : Levels 1 & 2 are primarily
                          designed for deathmatch, but
                          very good for co-op (suggest skill 4)
                          and single play also. Level 3 designed
                          as primarily a co-op/single play level.
                          But hell, it might be the best deathmatch
                          Wad of the bunch, I'm too tired to think now. 
                          Details on each level follows:
                          
          Map01 info    : Not a lot of gimmics to get in the way of  
          "Hide-n-Seek"   good deathmatch play & sized right too.
                          Use -nomonsters switch if desired.
                          Deathmatch at skill level 2 designed
                          for shotguns & chainguns only.
                          Deathmatch at level 3 has lotsa weapons.
                          Lots of 2-way walls, etc for ambushes.
                          Timed sectors release surprises.
                          (Better finish in <5 min. unless you
                          like fighting the Arch-Vile..;)

          Map02 info     : I finished this level in one all-nighter,
          "Bad Nite Out"   (initial creation), + about 8 hours of chgs.
                           It's deathmatch sized, no keys reqd, but lots
                           of switches for moving sectors (w/items), etc.
                           Skill 4/5 has Icon thrower w/monster teleports
                           and is probably the only reason to play co-op,
                           (Very tough going it alone here).
                           Lighting level in main outside sector dimmed  
                           in this version to add some "surprise" elements.
                           Hint: Teleports have 4 sides.                   

          Map 03 info    : The largest of the three levels, custom crushers,
          "The Crush"      secret rooms & lots of weapons.  Hidden sectors with
                           monster-only teleports to keep areas "populated".
                           I'll be improving/expanding this level later, but
                           it's not bad as it is.
                           Hint: Some areas will require several visits
                                 to complete the level. Watch your step
                                 for directions.
                                 

                          I know the sounds get a little "busy"
                          sometimes...but still worth it, I feel.
                          Comments/Suggestions appreciated.
                          (Too hard? Too easy? Weapon balance?
                           Map02 lighting outside a plus/minus?)

                          
                >>>>** IF THE SOUNDS FROM CASUALTIES OF WAR
                       OFFEND YOU, DO NOT PLAY THIS WAD **
                       THIS WAD IS DESIGN FOR ADULTS ONLY.
                       USE THE INCLUDED WAD "CASUAL.WAD"
                       WHICH HAS THE OFFENSIVE SOUNDS 
                       REMOVED FOR A "G" RATING.  **<<<<

Description             : OK, OK here's the story for ya...
                          Sgt. Meserve has just been released from
                          serving his sentence of 10yrs hard labor.
                          He may have paid his debt to society, but
                          he hasn't wiped The Punisher's slate clean.
                          He's about to step into another dimension;
                          and this time he won't be in control.
                          He'll be at the mercy of endless cherries
                          and FNG's, walking into ambushes and death
                          only means starting over.  Welcome SGT Meserve,
                          to the Tour of Duty that never ends - 
                          the PATROL INTO HELL...


Additional Credits to   : Play testers: Landru, Tim Huffman (Mr.Bimmer)
                          and the Punisher Babe. Landru for the music 
                          (& patience w/my changes to it). Id (of course),
                          Ben Morris for DCK, DMaud, NWT & RMB authors. 
                          Columbia Pictures for the movie sounds.
                          Marvel Comics for The Punisher attitude.
================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : Map 01,02,03
Single Player           : Yes (I've won at level 4, but it's tough)
Cooperative 2-4 Player  : Yes (skill level 4/5 needs it, esp. map02/03)
Deathmatch 2-4 Player   : Yes (see map info above)
Difficulty Settings     : Yes (see map info above)
New Sounds              : Yes (Crank it up!)
New Graphics            : Yes (Wall Texture only)
New Music               : Yes (excellent, but set volume low)
                               Map 01 Original Score
                               Map 02 John Carpenter's Halloween Movie score 
                                (From Haloween wad of Phil Pesano - Thanks!)

Demos Replaced          : None (somebody send me a 4 player demo
                                using this wad!)

* Construction *

Base                    : New levels from scratch
Editor(s) used          : DCK 2.2f (the best, even with nightly crashes),
                          Dmaud, NWT (patches), RMB (reject tuning), Midi2Mus
Known Bugs              : None known  (not tested on 4 meg machine)
                          
                         
                          
*Copyright / Permissions *

If you enjoy these levels, how about sending $1 (yes - one dollar)
to me at the snailmail address above.  In return I'll notify you
of future wad files (including a total conversion wad).

Authors may use this level as a base to build additional
levels, AS LONG AS THE PUNISHER LOGO/CRUSHER REMAINS INTACT.
(I'd like to see any wads built from it.)

You may distribute this WAD non-comercially, but inclusion in a   
"for-sale" collection requires permission from the author.
(I'd just like a copy of the CD, Wishful thinking on my part! ;) )


Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
11
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
10
Co-op Spawns
4

Graphics