Non-stop DeathMatch

Non-stop DeathMatch

This is a DeathMatch wad inspired by the GREAT "gore.wad", by an author unknown to me. The general idea of this wad is to maintain the adrenaline pressure of...

Filenames
nonstop.wad
Size
32.67 KB
MD5
4834dd3c73d75878e03a0d6611eae97c
SHA-1
6b491280264b424c1359d3050553bc1fdbc8dec6
SHA-256
53da755d4c8a5e685486eec4275c713e8aed62c882a79fae113b19bc94bd8eff
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Read Me

================================================================
Title                   : Non-stop DeathMatch
Filename                : nonstop.WAD
Author                  : Ole J. Kielland jr.
Email Address           : [email protected]
Misc. Author Info       :

Description             : This is a DeathMatch wad inspired by the GREAT
                          "gore.wad", by an author unknown to me.  The general
                          idea of this wad is to maintain the adrenaline
                          pressure of the players at a maximum rate all the
                          time.  You start out in a small niche, with your
                          weapons right in front of you.  Just run over 'em,
                          out of the niche, and find your foes!  There is NO
                          BFG, Plasma Gun, health, armor, Invulnerablility or
                          other annoying things to disturb you, so the game is
                          stripped down to what it oughta be:  Seek, find and
                          KILL!!!  There is also an optional way to play it:
                          Remove the -nomonsters parameter (which usually
                          should be present in a DM game to make it REAL
                          fun!), and you'll find a Mancubus in the lowest part
                          of the level, deep down in a dark pit.  This is a
                          great way of killing yourself when you're out of
                          ammo, without getting a -FRAG!  Remember though,
                          that playing without monsters is more fair in a
                          DoomGod vs. Greenie situation, since the DoomGod
                          eventually will be stuck with nothing but the
                          Chainsaw after wasting his ammo.  Then even the
                          Greenie can put the Shotgun to his head and blow his
                          brains out, giving himself some self-esteem...until
                          he's dead again!
                          (OBS:  Make sure you're playing Old Deathmatch, or
                          else the weapons won't be there all the time!!!!)

                          HAVE FUN!!!  (BOTH OF YOU...)

Additional Credits to   : id Software, creators of Doom
                          my beta-testers (ohhh, did I bust them or what!)

================================================================

* Play Information *

Episode and Level #     : 01
Single Player           : Yes...for testing
Cooperative 2-4 Player  : Nope.  This is DM, remember?
Deathmatch 2-4 Player   : YES!
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DCK v3.2
Known Bugs              : None


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels, but feel free to use it as inspiration!

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.



* Where to get this WAD *

FTP sites:

BBS numbers:

Other:
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Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
1