The Vilecore

The Vilecore

More DOOM II:

Filenames
fmmvilecore.wad, vilecore1.0.wad, VILECORE1.0.WAD
Size
5.31 MB
MD5
966eff0e4e2d0f6e6ec706c0cf2cab2e
SHA-1
6bf468dbb663eafec44c7100db50288be9d56909
SHA-256
9827913227025eaa3e733ed42b4a0c0ebfd0bbfc867cafc692adaf382425bccc
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
352
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

December 24 / 2000 
(Small Update April 20 / 2003)
================================================================
Title                 : The Vilecore  
Filename              : vilcore1.0.WAD
Author                : Darren Finch  A.K.A: Doom_Dude
Email Address         : [email protected] / [email protected]
Web Site              : http://megawad.newdoom.com/

Update Info           : Fixed major bug in map30: Battle Hex. Bug effect was apparent when                               using the Doomsday (JDoom) port which hindered the players progress                              because of 'trigger close door' tags on a teleport destination that had                          trig tags of O. Thanx to Deathgiver for spotting it. :) Also ran the                             latest ZenNode over it to kill any graphical errors that did appear in                           some maps because I used DoomCad's crappy nodesbuilder on the original                           release. Also fixed map32: The Vilecore where you had to 'jump' into the                         alcove to get the key and jump back out again by making alcoves into                         platforms. The doors is also shootable from both sides now..
   
Misc. Author Info     : This 32 level Megawad is my first completed editing project. It started
                        way back in May 99. Needless to say, I wasn't working on it steady for                           all this time, but I did spend a ton of hours putting it all together.                           On December 23rd of 2000 I laid the last linedef in Vilecore :)

Description           : More DOOM II:  
                           

Special Thanks to     : ID SOFTWARE for creating the best of games.
                      Thanx also to Matt Tagliaferri for Doomcad and Hank Leukart for writing the                       Doom Hackers Guide. Thanx to Phoebus for hosting my website. Thanks to Zack                       for helping me figure out how the "Donut" trigger works and reminding me                         exactly where the secret switches are in DooM II. Thanx to Don Incognito                         for making the deh file that replaces the DooM II map names, with my map                         names in the auto-map jobby. Thanx to Looney2ner for all sorts of stuff.                         Thanx to Stphrz for suggesting I get a website online to show people my                          megawad in progress. Thanx to my brother Kevin who brought home DooM.
                       

================================================================

* Play Information *

Episode and Level #     : map01 to map 32
Single Player           : Yes!
Cooperative 2-4 Player  : Yes... (limited testing done in this area)
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No 
New Music               : No
Demos Replaced          : None
DooM Port               : Any Port Will Do. Runs fine in Legacy, ZDooM and JDoom and even under                            the original doom2.exe..

Deh file info           : vilecore.deh, replaces the names in the auto-map.
                          To use this deh file, just select it after selecting the
                          vilecore1.0.wad in the Legacy launcher. This means, that
                          both vilcore1.0.wad and vilecore.deh should be in the same
                          dialog box. This file is not needed to play Vilecore

* Construction *

Base                    : 32 New levels from scratch
Editor(s) used          : DoomCad 5.1 / DoomCad 6.1 / XWE for merging

Known Bugs              : There might be some :p

Here are the map names for Vilecore:

Map 01: Evilzone
Map 02: Halls Of Doom
Map 03: Revenant Court
Map 04: Barriers
Map 05: Hellknight's Temple
Map 06: Powersurger
Map 07: Demonic Outpost
Map 08: Temple Of Fiends
Map 09: The Vile Complex
Map 10: Nukage Plant
Map 11: Doomcatraz
Map 12: The Chaos Site
Map 13: The Morbid arena
Map 14: The Baron's Causeway
Map 15: Ashwall Plaza
Map 16: The Dreadhold
Map 17: Aztecore
Map 18: Doomed Castle
Map 19: The Bridge at Kazadoom
Map 20: Forsaken Mines
Map 21: The Rife Hive
Map 22: Doomhenge
Map 23: Hellish Junction
Map 24: Chemical Facility
Map 25: Blood Fountain
Map 26: Hellpitt Temple
Map 27: Infested Tomb
Map 28: Energy Well
Map 29: Paths Of Chaos
Map 30: Battle Hex
Map 31: Bloodstone
Map 32: The Vilecore



* Copyright / Permissions *

Authors may not use this level as a base to build additional
levels.  



You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.






* Where to get this WAD *

FTP sites: 

BBS numbers:

Other:

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
0
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
0
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
4