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================================================================ OVERKIL2.WAD "REDO" by Charles A. Cox Email: [email protected] (temporary) (Original Author: Milo Casali) ================================================================ *Play Information* Episode and Level # : Map01 Single Player : No (ya to check it out) Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Deathmatch 2-4 Player : Yes * Difficulty Settings : No New Sounds : Yes New Music : Yes (Metallica's: One) New Graphics : No Demos Replaced : None Demos Included : Yes 1 (kind of staged) Difficulty Settings : No Files Included : Overkil2.wad, Overkil2.txt, Overkil2.lmp Other Wads Created By Author: The Masochist (masochst.wad) General: I don't usually "thieve" wads, but I thought Overkill was an impressive looking wad worthy of a few enhancements (I won't say improvements). The original did not have an exit. I added one so that players could see a frag tally and ...............so they could get to the next level :) I thought that the original was too linear and that it had too many annoying areas that were easy to get hung up on so doorways were widened, and windows/staircases were added. All windows and recessed ledges have been altered so that now when a player gets slaughtered in front of one they will fly through it or land in it (this adds an extra element of humor and coolness) I also added teleporters too loop the level a bit and keep the players traveled warpaths from becoming monotonous. Impassible tags were turned off because this always seems to make the walls sticky (maybe not). I had to pull a wall out to eliminate a visiplane error that my widend doorway had caused. I nuked the BFG (wasn't sure about it) and Soulsphere (keep frags high and spread combat out) and I added new music and sound. There are several other things altered from the original that may not be evident at first. Most of the sound effects were stolen from Dethtag.wad,Justdeth.wad, and the music from Metalica.wad Hopefully I have preserved much of the original wad's feel as well as added to it. I included the original text file so that the original author can still recieve his due credit. *Construction* Base: Overkill.wad Build Time: Several hours were spent looking at the level and trying different alterations to see what would work best. Much of the new stuff I built was eventually deleted because it didn't work well. Editor(s) used: Primarliy Waded 1.83b, DCK for texture alignment, and the ultra fast ZenNode Known Bugs: None Credit: Grease Lightning (Andrew Goode) for suggestions and playtesting. *To play Demo Overkil2.lmp must be in the same directory as Doom2.wad and the correct path set for Overkil2.wad *Example: Doom2 -file c:\games\doom2\death\wads\overkil2.wad -playdemo overkil2 ================================================================ OVERKILL.WAD Created by Milo Casali Email: [email protected] ================================================================ * Play Information * Game : Doom II Registered Ver. 1.7a Episode and Level # : Map01 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None Author Info : My brother and I have been creating WADS for more than a year and a half, we have also been playing 2 and 4 player deathmatch for close to six months. Therefore we have seen many levels and made many of our own. We believe now that the levels we make are up there with the best you'll find on the NET. Our development hardware is a DX4 100 and a P90, both with 16MB ram and 64 bit PCI graphics, so some levels may run slower on slower machines (obviously). General : My latest deathmatch WAD. The result of more than a year editing Doom levels and months of 4 player deathmatching. The level is small and the frags come fast. 4 player is a total scream but 2 player works just as well. Every weapon is on the level and there is no exit (so no-one can accidentally push it), but we believe this is the only level you'll need, apart from my others :) As is with all my levels, there is a constant theme and ALL textures are aligned. Detail is important and I like the open area where you get the plasma gun. See for yourself >:) * Construction * Base : New level All from scratch Build Time : About 10 Hours Editor(s) used : DEU 2 Known Bugs : None * Copyright / Permissions * Authors may NOT use any of these levels as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.