371.79 KB
WAD Type

"REDO" by Charles A. Cox
Email: (temporary)

(Original Author: Milo Casali)
*Play Information*
Episode and Level #     : Map01
Single Player           : No (ya to check it out)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Deathmatch 2-4 Player   : Yes *
Difficulty Settings     : No
New Sounds              : Yes
New Music               : Yes (Metallica's: One)
New Graphics            : No
Demos Replaced          : None
Demos Included          : Yes 1 (kind of staged)
Difficulty Settings     : No
Files Included          : Overkil2.wad, Overkil2.txt, Overkil2.lmp
Other Wads Created By Author: The Masochist (masochst.wad)

General: I don't usually "thieve" wads, but I thought Overkill was
 an impressive looking wad worthy of a few enhancements
 (I won't say improvements). The original did not have an 
 exit. I added one so that players could see a frag tally
 and they could get to the next level :)
 I thought that the original was too linear and that it had 
 too many annoying areas that were easy to get hung up on so 
 doorways were widened, and windows/staircases were added. 
 All windows and recessed ledges have been altered so that now 
 when a player gets slaughtered in front of one they will fly 
 through it or land in it (this adds an extra element of humor 
 and coolness) I also added teleporters too loop the level a bit
 and keep the players traveled warpaths from becoming monotonous.
 Impassible tags were turned off because this always seems to 
 make the walls sticky (maybe not). I had to pull a wall out to 
 eliminate a visiplane error that my widend doorway had caused.
 I nuked the BFG (wasn't sure about it) and Soulsphere (keep frags 
 high and spread combat out) and I added new music and sound.
 There are several other things altered from the original that
 may not be evident at first. Most of the sound effects were
 stolen from Dethtag.wad,Justdeth.wad, and the music from 
 Hopefully I have preserved much of the original wad's feel as 
 well as added to it. I included the original text file so that
 the original author can still recieve his due credit.
  Base: Overkill.wad
    Build Time: Several hours were spent looking at the level and 
trying different alterations to see what would work 
best. Much of the new stuff I built was eventually 
deleted because it didn't work well.
Editor(s) used: Primarliy Waded 1.83b, DCK for texture alignment, and
the ultra fast ZenNode
    Known Bugs: None
Credit: Grease Lightning (Andrew Goode) for suggestions and 

*To play Demo Overkil2.lmp must be in the same directory as Doom2.wad
 and the correct path set for Overkil2.wad

*Example: Doom2 -file c:\games\doom2\death\wads\overkil2.wad -playdemo  


Created by Milo Casali
Email:  <email removed>

* Play Information *
Game                    : Doom II Registered Ver. 1.7a
Episode and Level #     : Map01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

Author Info             : My brother and I have been creating WADS for more than 
  a year and a half, we have also been playing 2 and 4
  player deathmatch for close to six months. Therefore 
  we have seen many levels and made many of our own. We 
  believe now that the levels we make are up there with 
  the best you'll find on the NET. Our development 
  hardware is a DX4 100 and a P90, both with 16MB ram and
  64 bit PCI graphics, so some levels may run slower on
  slower machines (obviously).

General                 : My latest deathmatch WAD. The result of more than a year 
  editing Doom levels and months of 4 player deathmatching.
  The level is small and the frags come fast. 4 player is a
  total scream but 2 player works just as well. Every weapon
  is on the level and there is no exit (so no-one can 
  accidentally push it), but we believe this is the only level
  you'll need, apart from my others :) As is with all my levels,
  there is a constant theme and ALL textures are aligned. Detail
  is important and I like the open area where you get the plasma
  gun. See for yourself >:)

* Construction *
Base                    : New level All from scratch
Build Time              : About 10 Hours
Editor(s) used          : DEU 2
Known Bugs              : None

* Copyright / Permissions *
Authors may NOT use any of these levels as a base to build additional

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 


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