Twisted Joke

I signed up for the Doom Advent Calendar. It died. My map didn't :P Basically I've gone for a silly sort of Christmas theme and went for a few new twists. If...

Filenames
ph_07-03-03_twisted joke.wad
Size
1.04 MB
MD5
822bd043f5eb114f1a7b28378a12e8fc
SHA-1
6f54ef69505139135b54b46cdbeffe3eda3f11c4
SHA-256
8577d3cd0ef9f6cc41c45c45fe0704829d9b1fccf4dc216fa412bc369366c5b4
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
191
Maps
MAP01

Read Me

Title                   : Twisted Joke
Filename                : ph_07-03-03_Twisted Joke.wad
Release date            : 20/12/06 (update 03/03/07)
Author                  : James "Phobus" Cresswell
Primary purpose         : Single Player
Advanced engine needed  : ZDoom, latest version recommended

Description             : I signed up for the Doom Advent Calendar. It died. My map didn't :P Basically I've gone for a silly sort of Christmas theme and went for a few new twists. If you can stand ugly mapping, the innovation of the ski slope should be fun :P You have to play through the staged traps and challenges, putting up with a demon who thinks he's Santa Claus (you won't meet him, but he's the one sending the messages that start "Ho ho ho!", in order to collect the keys and leave this snowy hell. No difficulty settings, as it's quite easy anyway (IMO). Now has co-op compatibility.

Additional Credits to   :
id Software (Doom)
Randy Heit and other contributors (ZDoom)
CodeImp (DB)
Csabo (XWE)
Nash (sky)
Joe (SillySft) (Snow Textures)
Mal (Imp and things designer)
FireHawk (Sprite Graphics)
Lithium (Sound designer)
ChainsawJim (Sprite Graphics)

That last five made XMas Doom2. That's where the sprites, snow flat and music came from.


===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes (Christmas Carol MIDI, naturally :P)
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO
Other files required    : Aside from the obvious, none.


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : Nope
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Maybe a month, with lots of time off...
Editor(s) used          : MSPaint, DB and XWE
Known Bugs              : Occaisionally the ramp at the end of the ski slope goes wrong. No idea why, but I'm willing to blame the physics code. Also, every once in a blue moon, the cacodemon fight around the christmas tree doesn't work. This is probably down to the counter going wrong, but I don't know, to be honest.
May Not Run With...     : Anything other than ZDoom


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Maps

No image available

MAP01

Deathmatch Spawns
0
Co-op Spawns
6