QDOOM - Quake Done DOOM Style
QDOOM - Quake Done DOOM Style - qdoom.wad (Doom II) is an IWAD for UNKNOWN featuring 12 maps (QD01, QD02, QD03, QD04, QD05, and more)
Filenames
qdoom.wad
Size
19.41 MB
MD5
2a67d17f77999abd96f691018b753793
SHA-1
703fb703417bfcc642525d86b7bcdef274aecdfb
SHA-256
WAD Type
IWAD
Engines
Unknown
Maps
QD01, QD02, QD03, QD04, QD05, QD06, QD07, QD08, QD09, QD10, QD11, QD12
Download
Sorry, downloads for qdoom.wad cannot be provided as there are no links available or it is a commercial WAD. For more information see here.
Read Me
===========================================================================
TITLE : QDOOM - Quake Done DOOM Style
FILE NAME : QDOOM.ZIP
RELEASE DATE : 8/16/2001
AUTHOR : Marc A. Pullen [FANATIC]
EMAIL ADDRESS : [email protected]
[email protected]
WEBSITE : http://www.doomworld.com/fanatic
OTHER FILES BY AUTHOR : New Breed, BreedDM, ROKS, ROKS RA, RUINS, HacX
DESCRIPTION : The only complete and unique Quake to DOOM
conversion
CREDITS : id Software
Raven Software
The EDGE team
The Covert Ops team
The GothicDM Teams
Banjo Software (RIP)
Gokuma (for the DDF inspiration and help)
All DOOM News sites
Everyone that plays DOOM and enjoys it for what
it is -A GAME!
===========================================================================
-------------------------
PACKAGE INFORMATION :
-------------------------
REQUIRES : DOOM2.WAD and the EDGE engine
WILL ONLY RUN WITH : EDGE source port version 1.26 at http://edge.sourceforge.net
WILL NOT RUN WITH : DOOM.EXE, DOOM2.EXE, or any other source port
-------------------------
GAME INFORMATION :
-------------------------
MAPS : 12 maps (QD1 - QD12)
SINGLE PLAYER : Yes
COOPERATIVE 2-8 PLAYER : Yes
DEATHMATCH 2-8 PLAYER : Yes
DIFFICULTY SETTINGS : Yes
NEW SOUNDS : Yes
NEW MUSIC : Yes, but not in this package
20 MP3s or a CD available seperately
(no music is in this package due to size)
http://www.doomworld.com/fanatic
MUSIC NOTE : to play with MP3's, just type: qdoom
to play with the Fragging Fanatical CD, type: qdoom -cd
NEW GRAPHICS : Yes
NEW TEXTURES : Yes
NEW DEMOS : No
-------------------------
SETUP NOTES :
-------------------------
Feel free to set the game up however you want,
but these are a few I would strongly recommend
not changing:
true 3d gameplay - on
autoaim - off
extra blood - off
Be sure to go through all the setup menus to set
your keyboard, mouse, and video up the way you like.
You have some options for better speed by using
lower resolutions and 8 bit color. The best
setting for quality and speed is 640x480 16bit
color. Here's a list of system speeds and what
I've had the best look/performance with:
486DX 16 megs: 320x200 8 bit color -noextra
P133 32 megs: 320x200 8 bit color
P200 64 megs: 640x480 16 bit color
P2 233 64 megs: 800x600 16 bit color
P3 600 128 megs: 1024x768 16 bit color
You can also turn off the rain and ambient sounds
by running qdoom -noextra. The rain can take
quite a toll on a slower system (slower than a
P200 32 megs).
Anything faster than a P200 and at least 32 megs
should run just fine. My P3 600 128 megs runs a
little slow at 1280x1024 16 bit color. Try different
options and see what runs best on your system.
If the menu option for these resolutions are not
available, you can pass them from DOS using this:
qdoom -width xxx -height xxx
qdoom -width 800 -height 600
If your system cannot initialize that resolution,
the engine will return to the previous resolution
and let you know it couldn't initialize it.
-------------------------
CONSTRUCTION :
-------------------------
BASE : From scratch
BUILD TIME : started 2/23/1999, ended 4/25/2001
EDITORS USED : Paint Shop Pro -textures, sprites, graphics
Animation Shop -animated/swirly liquid textures
Paint Brush -minor cleanup and croping
Winpak 1.3 -extract Quake resource
Adqedit 1.3 -extract and edit Quake sprites and
graphics
QuArK 5.3 -extract textures
qME 3.1 -pose and take screenshots of models to
create sprites
DeuTex 3.6 -build QDOOMTST.WAD from scratch
Wintex 4.3 -edit QDOOMTST.WAD and it's resources
DOOMCad 5.1 -main map editor
WAD Studio 1.5b -used for error checking and
making small lines
WAD Author -backup map editor (used or detail)
GLBSP -special EDGE map compiler (based off BSP
2.3) for GL nodes
RMB -reject map builder
WAD Cleaner 1.0 -cleans and compacts QDOOM.WAD
CMAPTOOL -BOOM's colormap tool
Digital Orchestrator Pro 3.00.37 -music editor
Cool Edit 96 -sound editor
L3ENC 2.6 -WAV to MP3 encoder
Notepad -used to create/edit DDF and RTS
EDIT -used for ASCII art for ENDOOM screens
KNOWN BUGS : none that are significant
RESOURCES : Quake (obviously)
HeXen2: (some modified sounds and sprites)
QEX2A0 - QEX2F0 (small explosion)
DSPUMPS1 and DSPUMPOV (the metallic clank
only)
DSRUBBL1 - DSRUBBL3 (stone and metal
shattering)
GothicDM.wad: two very modified transparent
window bar textures (used in map01)
Skypack1.wad: created by Stian Skjondal
(zsignal)
QSKY_01 - QSKY_04 (various mountain skies)
DarcJedi's custom skies:
www.telefragged.com/soup
QSKY_C1 - QSKY_C4 (cloudy mountain sky)
QSKY_C1 - QSKT_C4 (cloudy moon sky)
===========================================================================
---------------------------
COPYRIGHT AND PERMISSIONS :
---------------------------
Authors MAY use this package as a base to build additional levels.
NOTE: name your levels QD13 - QD32 after compiling them and running RMD on them
using Wintex. You need to rename the MAP## to QD## and the GL_MAP## to GL_QD##.
You MAY NOT use portions of this package in your project(s)!
You MAY distribute this package via the Internet, but NOT via
Diskette or CD, etc., and only if you include QDOOMTST.ZIP intact.
This package MAY NOT be sold.
You MAY NOT kill anyone as a result of playing any game. It's just a game!
----------------------
WHERE TO GET THIS WAD:
----------------------
http://www.doomworld.com/fanatic












