phoenix3.wad
Filenames
phoenix3.wad
Size
3.08 MB
MD5
75d754f417fad38d21804dcee78c4a80
SHA-1
68ac1c42d9386ec6be47faaea60a868804267257
SHA-256
aef0774e843eae0637552e0584d1176ff84f291b48a000805a5d92d830648072
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
813
Maps
MAP01, MAP02, MAP03, MAP04
Download
Read Me
PHOENIX3.ZIP - D.S.S. "Phoenix" (a.k.a. 'Doomzaak') Four single-player levels for Doom2 with 11 new monsters, lots of other new sprite graphics, and over 100 new wall textures! This is a 'legalized' update of the files phoenix.zip and phoenix2.zip - the 'illegal' sprite graphics originally from doom2.wad (copyright by id Software) have been removed for this distribution. Original author: R.L.L. Timmermans Legalized by: Sparky of KISS Software [email protected] New to this version: - deleted the exe front-end loader - removed the illegal sprite graphics copyrighted by id Software - fixed the endoom text screen - converted the three internal lmp demos from lmp version 1.6 to 1.9. The demos tested okay with Doom2 v1.9 (after patching the sprites), and with Boom v2.02 (without patching the sprites). - added a silent teleporter sound to make the room-above-room effect more realistic (I don't know why the original authors didn't add sounds for all the new monsters, but I'm certainly not adding them). To play PHOENIX3 with 'Plain Vanilla' Doom2 you must add the extra sprite graphics to phoenix3.wad using a program such as DeuSF, WinTex, or NWT. For example: deusf -as phoenix3.wad And to play the game use: doom2 -file phoenix3.wad This method will increase the size of phoenix3.wad by about 2.6MB ! A much better option is to use a Doom Source Port which can load pwads containing sprite graphics; such as: Boom, PRboom, MBF, SMMU, PrjDoom, ZDoom, Legacy, etc. Patching is not required with these source ports, just run phoenix3.wad as-is. For example: boom -file phoenix3 The original text file follows: ======================================================================= Name: D.S.S. "Phoenix" - wad a.k.a. 'Doomzaak' Author: R.L.L. Timmermans Construction time: Six months fulltime Completed March 19 1995, 4:50 a.m. Levels: Level 1, 2, 3 Single player: Yes Cooperative: Yes Deathmatch: Yes Difficulty settings: Yes New graphics: Yes!! Eleven new enemies! Lots of other new sprites! 100+ New wall patches! New titlescreen etc. etc. New music: No New sounds: No New demos Yes (not brilliant; I was having dinner when I made the demos) Editors used: Deu 5.21 gcc, Deu 5.21 (Doom ][ version), Dmgraph, DeuSF, ADE2, NWT, idbsp, deutex, dmadds11, lmp2wad, TED (but ENDOOM message has been removed for the internet version) Graphics modified using Corel!Photo-Paint Extra: Start program (kind of Setup.exe) Philosophy: This wadfile is situated at the Delft Student Corps fraternity building D.S.S. "Phoenix". This means EVERYTHING you see exists for real (including the violence)! All Doom graphics have been changed into student fraternity related graphics, like bottles of wine and barrels of beer ('Pils' in Dutch). Your enemies wear correct clothing and have colourful clubties (press F1 to see them together, and their names in Dutch). (I used a few graphics from other games: 4 or 5 wall patches from trinity.wad, the chicken enemy was imported (not overly successful) from Heretic, and the new Heavy Weapons Dude still looks a lot like the... Heavy Weapons Dude). D.S.S. "Phoenix" exists of three levels: a ground floor with the 'conversation halls', kitchen, dining hall and some smaller rooms; first floor with fraternity Senate and Phoenix Commissaries rooms, library, rooftop terrace; and cellar with lots of service rooms, carpenter workshop, heating systems, wine cellar, fraternity administration and the disco 'Lorre'. This wadfile has been constructed to look as realistic as possible and was meant only for fraternity members, even if they didn't like computer games (be happy I changed my mind and uploaded it to the internet). This means it is not very difficult to complete the game, only difficulty settings 4 and 5 are tough. Also, very few special Doom features like moving floors have been implemented. You won't miss them, though, there is enough to see. (You really MUST see what I did to the 'Fist' weapon!) Thanks to the following people: S. Paalvast (for the start program Doomzaak.exe) F. van de Loo (for his positive criticism) M. Hissink Muller (for the building map) and Annemiek van Kalken (for telling me what the ladies' room looks like). Legal Stuff: You may NOT use (parts of) this wadfile to construct new wadfiles without permission of the author. This wadfile (or parts of it) may NOT be distributed in any form without permission of the author. This wadfile may NOT be used as a source of inspiration for writing negative articles about the 'Delftsch Studenten Corps' in Dutch newspapers. Have fun! R.L.L. Timmermans Delft, Holland [email protected]
Maps
Endoom

▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ DOOM DELFT, Effe naar de Zaak! ──────────────────────────────────────────────────────────────── gemaakt door R.L.L. Timmermans. Ik hoop dat je DOOM DELFT leuk vindt. Het heeft me ongeveer een half jaar werk en 16 punten gekost, dus als je ergens twee pixels vindt die verkeerdom zitten, hou dat dan voor je. Als je DOOM DELFT niet leuk vindt lieg je, of je bent gek. Waarschijnlijk beide. Of je bent 'n wijf. Al je vriendjes vinden DOOM DELFT gaaf. DOOM DELFT is gemaakt op een gewone 486/33 (de legendarische "Twat Hunter" supercompu), maar draait pas goed op minimaal een 486/66 met local bus. Op langzamere systemen is het mogelijk DOOM DELFT op te fokken, zie hiervoor de DOOMZAAK.DOC-file. In deze .DOC staat verder hoe DOOM DELFT in multi-player-mode te draaien, enkele dankbetuigingen, en de broodnodige disclaimer. Mocht je echt problemen hebben met het aan de praat krijgen van DOOM DELFT, bel dan: R. Timmermans, 015-143304. * * * WINNERS DO NOT USE DRUGS * * *