Noctambulist

Noctambulist

A set of 3 rather difficult maps designed to be played from pistol start, each one approaching said difficulty differently. What these maps have in common is...

Filenames
nctmblst.wad
Size
22.29 MB
MD5
8c4a40dffa5e4474a4f1d403e3b5c91f
SHA-1
76b5727a679ba001d64be69bf7a59618d32186c1
SHA-256
810673c7af72eeec80dc720029bfcab32e82dc5907b073f0ac09c0251240a04c
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, PRBOOM+, Limit Removing
Lumps
2529
Maps
MAP01, MAP02, MAP03

Read Me

===========================================================================
Advanced engine needed  : Strong Boom-compatible port (PrBoom-Plus is
                          recommended)
Primary purpose         : Single play
===========================================================================
Title                   : Noctambulist
Filename                : nctmblst.wad
Release date            : 07/24/2017
Author                  : Demonologist
Email Address           : [redacted]
Other Files By Author   : rod.wad, frvrmore.wad, contributions to various
                          community projects
Misc. Author Info       : Occult carver.

Description             : A set of 3 rather difficult maps designed to be 
                          played from pistol start, each one approaching 
                          said difficulty differently. What these maps have 
                          in common is Quake-influenced visual appearance, 
                          though once again, the actual themes vary from map
                          to map.
                          
                          01 is an aggravating gimmick map where I was
                          experimenting with annoying things, so I don't
                          expect for many to like it (thankfully, it's fairly
                          short). Moreover, it's very different from the
                          other two, and is also a rather misleading opener,
                          yet for my own obscure reasons I have to insist on
                          leaving the map order as is.
                          
                          02 is notably easier than the previous one, and
                          it's also as close as this mapset gets to "normal"
                          contemporary maps, relatively fast pace and some
                          upbeat moments throughout but overall this map's
                          rather lenient and generous with all kinds of
                          supplies.
                          
                          03 is essentially 02 on steroids, more open-ended
                          and free-form, yet it's also notably harsher, with
                          several moments of slaughter-grade goodness, even
                          though the majority of the map is still dominated 
                          by low-key "incidental" encounters. The secrets 
                          also contain optional battles and powerful goodies.
                          
                          PROTIP: I quite like using candles and various
                          "showy" decorations (demon faces, altars etc.)
                          purely for the sake of atmosphere and environmental
                          detailing, so if you're hunting for secrets - these
                          aren't really going to lead you anywhere, you
                          should look for other clues. Apologies for the
                          confusion.

Additional Credits to   : id Software for Doom and Quake
                          Doomworld for keeping Doom alive
                          Authors of the editors used
                          Marcaek, Urthar, Jimmy and the rest of MAYhem 2016
                          crew for the MAYhem 2016 resource pack
                          
                          Playtesting:
                          - Archi
                          - Ribbiks
                          - WH-Wilou84

                          The music tracks (.OGG) are by Marc A. Pullen (goes
                          by Fanatic on Doomworld), it's definitely worth
                          noting that they played a major role during this
                          mapset's development and made a huge impact on its
                          final shape. In fact, I can't thank Fanatic enough
                          for what he's been doing on musical front all these
                          years, so making some maps largely inspired by his
                          tracks is the least I can do to express my
                          gratitude and utmost respect.
                          
                          Tracklist:
                          
                          Title - "Anger" (Limits, 2001)
                          Intermission - "At Rest" (Tidbits, 2006)
                          Map01 - "All is Lost" (The Fall of a King, 2002)
                          Map02 - "Final Destination" (The Fall of a King,
                          2002)
                          Map03 - "Breath" (Raretracks, 2003)
===========================================================================
* What is included *

New levels              : 3
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No (replaced with empty markers to prevent playback)
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-03
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2 months, give or take
Editor(s) used          : GZDoom Builder 2.3, Slade 3.1.1.5, WCleaner 1.0.2,
                          DoomWord 1.0
Known Bugs              : None
May Not Run With        : Non-Boom-compatible ports, most likely Boom itself
Tested With             : PrBoom-Plus 2.5.1.4


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
5
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
13
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
11

Graphics

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
PLAYPAL - 9
PLAYPAL - 10
PLAYPAL - 11
PLAYPAL - 12
PLAYPAL - 13
PLAYPAL - 14