WolfenDoom - Blade of Agony : Chapter 1 "The Staff of Kings"

WolfenDoom - Blade of Agony : Chapter 1 "The Staff of Kings"

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call ...

Filenames
boa_c1.pk3
Size
356.05 MB
MD5
c0728e1f75708daaa697b48531dd9147
SHA-1
7917e8315191b35fe85b1f8745ab7924d0b46bc3
SHA-256
296e8fc77d7170b14f345fbc4e83c8b52674bb43d76689263718bda552086380
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom, ZDoom
Lumps
11173
Maps
C1M0, C1M1, C1M2, C1M3, C1M4, C1M5, C1M6, INTERMAP, INTROMAP, TITLEMAP

Read Me

======================================================================================
Title                   : WolfenDoom - Blade of Agony : Chapter 1 "The Staff of Kings"
Version			: v1.0
Filename                : wolf_boa.pk3
Date Finished           : November, 13th 2016 (Chapter 1)
Author                  : Daniel "Tormentor667" Gimmer
Web Page                : http://boa.realm667.com/
			  http://www.realm667.com/
Previous Work		: Torment & Torture 1-3, LE
			  The Ultimate Torment & Torture
			  X-Mas Deathmatch
			  The City of the Damned
			  Sapphire - Orbital Research
			  Knee-Deep in ZDoom (KDiZD)
			  Ultimate Torment & Torture: Invasion
			  Community Chest 3 Contribution (1x)
			  ZPack Contributions (3x)
			  Sabbat Martyr II Contributions (2x)
			  ZDoom Community Map Project
			  ZDoom Community Map Project 2: Take II
			  Stronghold: On the Edge of Chaos
			  The Refinery

Team:			: Core Members
				Daniel "Tormentor667" Gimmer - Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
				Dean "Doom Juan" Ascher - Concept Design, Plot Design, Writing, Quality Assurance, Level Design
				Virgilio "Ozymandias81" Virzo - Programmer, Model Design, Sprite Artist, Quality Assurance
				Maxim "DoomJedi" Genis - Sprite Artist

			  Additional Members
				AFADoomer - Programmer
				BigDaveHadSomeToo - Sprite Artist
				Ed the Bat - Programmer, Quality Control
				Guardsoul - Level Design
				James Christian - Proofreading, Revision
				MaxEd - Concept Design, Programmer
				The Zombie Killer - Programmer, Technical Support
				Wildweasel - Programmer

E-Mail Address  	: [email protected]

Description 		: Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from 
			  the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, 
			  but with faster-paced gameplay in the spirit of Doom! The game can be played standalone 
			  using the GZDoom engine as a base.

Story			: It's 1944, and the war approaches its peak. The U.S. has joined the Allied forces, 
			  and the Soviets are pushing back the front in the east. The tides of war are 
			  turning, and Hitler's victory seems more and more beyond his grasp. But the 
			  Nazis, refusing to capitulate, have grown obsessed with human experiments and 
		  	  occult artifacts, in which they see a potential escape from their final Doom. 
			  The Allied leaders reject this possibility as nonsense; nonetheless, some still 
			  fear what the Führer might be up to. The situation is nebulous, however, and little 
			  is certain.

			  You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and 
			  the greatest soldier to ever take up arms in World War II. Your role has changed, 
			  though; you've retired from active duty, and now you spearhead operations as a systems 
			  analyst. You thought it would be the right choice--leading and motivating instead of 
			  doing the dirty work--but lately you've grown restless. At least until a few days ago, 
			  when you received an encrypted message from your old friend and comrade Cpt. Douglas 
			  Blake, calling you back to duty...

Special Thanks		: Laz Rojas for WolfenDoom

			  Graf Zahl for GZDoom
			  randy for ZDoom
			  MaxED for GZDoom Builder
			  Gez for Slade
			
			  id software for Doom and Wolfenstein 3D

Credits			: Check wolf_boa_cr.txt for a complete list of BoA and
			  check wolf_boa_ww.txt for a complete list of wildweasel's Nazis mod


===========================================================================

* Play Information *

Maps                    : C1M1 - C1M6, C1M0, INTERMAP
Source Port		: GZDoom 2.2 p1846+
Single Player           : Yes
Cooperative 2-8 Player  : Starts are there
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : From scratch
			  Inspired by WolfenDoom from Laz Rojas
			  Gameplay vageuely based on Nazis by Wildweasel

Build Time              : 12th of January 2015 to 13th of November 2016 (Chapter 1)
Editor(s) used          : Audacity, Photoshop, GIMP, GZDoomBuilder, ACC, Slade3, FormatFactory, 
			  XModel Exporter, Dragon UnPacker, MilkShape, Misfits3d, Blender

Known Bugs              : None


* Other Information *

Where to Get		: http://boa.realm667.com/
			  http://www.realm667.com/
			  http://boa.realm667.com/
			  http://www.doomworld.com/idgames/

Copy Information 	: You may use material from this project for your own
			  projects as long as you credit the creators
			  
			  You may upload this file somewhere else as long
			  as this file stays included as it is. You may
			  base projects on this resources and setting
			  
			  You MUST NOT use this project as a base for a	game
			  mod in the style of "Brutal Doom" or similar executions.

===========================================================================
======================================================================================
Title                   : WolfenDoom - Blade of Agony : Chapter 1 "The Staff of Kings"
Version			: v1.0
Filename                : boa_c1.pk3
Date Finished           : November, 13th 2016 (Chapter 1)
Author                  : Daniel "Tormentor667" Gimmer
Web Page                : http://boa.realm667.com/
			  http://www.realm667.com/
Previous Work		: Torment & Torture 1-3, LE
			  The Ultimate Torment & Torture
			  X-Mas Deathmatch
			  The City of the Damned
			  Sapphire - Orbital Research
			  Knee-Deep in ZDoom (KDiZD)
			  Ultimate Torment & Torture: Invasion
			  Community Chest 3 Contribution (1x)
			  ZPack Contributions (3x)
			  Sabbat Martyr II Contributions (2x)
			  ZDoom Community Map Project
			  ZDoom Community Map Project 2: Take II
			  Stronghold: On the Edge of Chaos
			  The Refinery

Team:			: Core Members
				Daniel "Tormentor667" Gimmer - Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
				Dean "Doom Juan" Ascher - Concept Design, Plot Design, Writing, Quality Assurance, Level Design
				Virgilio "Ozymandias81" Virzo - Programmer, Model Design, Sprite Artist, Quality Assurance
				Maxim "DoomJedi" Genis - Sprite Artist

			  Additional Members
				AFADoomer - Programmer
				BigDaveHadSomeToo - Sprite Artist
				Ed the Bat - Programmer, Quality Control
				Guardsoul - Level Design
				James Christian - Proofreading, Revision
				MaxEd - Concept Design, Programmer
				The Zombie Killer - Programmer, Technical Support
				Wildweasel - Programmer

E-Mail Address  	: [email protected]

Description 		: Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from 
			  the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, 
			  but with faster-paced gameplay in the spirit of Doom! The game can be played standalone 
			  using the GZDoom engine as a base.

Story			: It's 1944, and the war approaches its peak. The U.S. has joined the Allied forces, 
			  and the Soviets are pushing back the front in the east. The tides of war are 
			  turning, and Hitler's victory seems more and more beyond his grasp. But the 
			  Nazis, refusing to capitulate, have grown obsessed with human experiments and 
		  	  occult artifacts, in which they see a potential escape from their final Doom. 
			  The Allied leaders reject this possibility as nonsense; nonetheless, some still 
			  fear what the Führer might be up to. The situation is nebulous, however, and little 
			  is certain.

			  You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and 
			  the greatest soldier to ever take up arms in World War II. Your role has changed, 
			  though; you've retired from active duty, and now you spearhead operations as a systems 
			  analyst. You thought it would be the right choice--leading and motivating instead of 
			  doing the dirty work--but lately you've grown restless. At least until a few days ago, 
			  when you received an encrypted message from your old friend and comrade Cpt. Douglas 
			  Blake, calling you back to duty...

Special Thanks		: Laz Rojas for WolfenDoom

			  Graf Zahl for GZDoom
			  randy for ZDoom
			  MaxED for GZDoom Builder
			  Gez for Slade
			
			  id software for Doom and Wolfenstein 3D

Credits			: Check wolf_boa_cr.txt for a complete list of BoA and
			  check wolf_boa_ww.txt for a complete list of wildweasel's Nazis mod


===========================================================================

* Play Information *

Maps                    : C1M1 - C1M6, C1M0, INTERMAP
Source Port		: GZDoom 2.2 p1846+
Single Player           : Yes
Cooperative 2-8 Player  : Starts are there
Deathmatch 2-8 Player   : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : From scratch
			  Inspired by WolfenDoom from Laz Rojas
			  Gameplay vageuely based on Nazis by Wildweasel

Build Time              : 12th of January 2015 to 13th of November 2016 (Chapter 1)
Editor(s) used          : Audacity, Photoshop, GIMP, GZDoomBuilder, ACC, Slade3, FormatFactory, 
			  XModel Exporter, Dragon UnPacker, MilkShape, Misfits3d, Blender

Known Bugs              : None


* Other Information *

Where to Get		: http://boa.realm667.com/
			  http://www.realm667.com/
			  http://boa.realm667.com/
			  http://www.doomworld.com/idgames/

Copy Information 	: You may use material from this project for your own
			  projects as long as you credit the creators
			  
			  You may upload this file somewhere else as long
			  as this file stays included as it is. You may
			  base projects on this resources and setting
			  
			  You MUST NOT use this project as a base for a	game
			  mod in the style of "Brutal Doom" or similar executions.

===========================================================================

Maps

C1M0

C1M0 (C1M0)

Deathmatch Spawns
0
Co-op Spawns
4
C1M1

C1M1 (C1M1)

Deathmatch Spawns
0
Co-op Spawns
4
C1M2

C1M2 (C1M2)

Deathmatch Spawns
0
Co-op Spawns
4
C1M3

C1M3 (C1M3)

Deathmatch Spawns
0
Co-op Spawns
4
C1M4

C1M4 (C1M4)

Deathmatch Spawns
0
Co-op Spawns
4
C1M5

C1M5 (C1M5)

Deathmatch Spawns
0
Co-op Spawns
4
C1M6

C1M6 (C1M6)

Deathmatch Spawns
0
Co-op Spawns
4
INTERMAP

INTERMAP (INTERMAP)

Deathmatch Spawns
0
Co-op Spawns
5
INTROMAP

INTROMAP (INTROMAP)

Deathmatch Spawns
0
Co-op Spawns
4
TITLEMAP

TITLEMAP (TITLEMAP)

Deathmatch Spawns
0
Co-op Spawns
1