WolfenDoom - Blade of Agony : Chapter 1 "The Staff of Kings"
Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call ...
Filenames
boa_c1.pk3
Size
356.05 MB
MD5
c0728e1f75708daaa697b48531dd9147
SHA-1
7917e8315191b35fe85b1f8745ab7924d0b46bc3
SHA-256
296e8fc77d7170b14f345fbc4e83c8b52674bb43d76689263718bda552086380
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom, ZDoom
Lumps
11173
Maps
C1M0, C1M1, C1M2, C1M3, C1M4, C1M5, C1M6, INTERMAP, INTROMAP, TITLEMAP
Read Me
====================================================================================== Title : WolfenDoom - Blade of Agony : Chapter 1 "The Staff of Kings" Version : v1.0 Filename : wolf_boa.pk3 Date Finished : November, 13th 2016 (Chapter 1) Author : Daniel "Tormentor667" Gimmer Web Page : http://boa.realm667.com/ http://www.realm667.com/ Previous Work : Torment & Torture 1-3, LE The Ultimate Torment & Torture X-Mas Deathmatch The City of the Damned Sapphire - Orbital Research Knee-Deep in ZDoom (KDiZD) Ultimate Torment & Torture: Invasion Community Chest 3 Contribution (1x) ZPack Contributions (3x) Sabbat Martyr II Contributions (2x) ZDoom Community Map Project ZDoom Community Map Project 2: Take II Stronghold: On the Edge of Chaos The Refinery Team: : Core Members Daniel "Tormentor667" Gimmer - Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design Dean "Doom Juan" Ascher - Concept Design, Plot Design, Writing, Quality Assurance, Level Design Virgilio "Ozymandias81" Virzo - Programmer, Model Design, Sprite Artist, Quality Assurance Maxim "DoomJedi" Genis - Sprite Artist Additional Members AFADoomer - Programmer BigDaveHadSomeToo - Sprite Artist Ed the Bat - Programmer, Quality Control Guardsoul - Level Design James Christian - Proofreading, Revision MaxEd - Concept Design, Programmer The Zombie Killer - Programmer, Technical Support Wildweasel - Programmer E-Mail Address : [email protected] Description : Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base. Story : It's 1944, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain. You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty... Special Thanks : Laz Rojas for WolfenDoom Graf Zahl for GZDoom randy for ZDoom MaxED for GZDoom Builder Gez for Slade id software for Doom and Wolfenstein 3D Credits : Check wolf_boa_cr.txt for a complete list of BoA and check wolf_boa_ww.txt for a complete list of wildweasel's Nazis mod =========================================================================== * Play Information * Maps : C1M1 - C1M6, C1M0, INTERMAP Source Port : GZDoom 2.2 p1846+ Single Player : Yes Cooperative 2-8 Player : Starts are there Deathmatch 2-8 Player : No Difficulty Settings : Yes New Sounds : Yes New Music : Yes New Graphics : Yes * Construction * Base : From scratch Inspired by WolfenDoom from Laz Rojas Gameplay vageuely based on Nazis by Wildweasel Build Time : 12th of January 2015 to 13th of November 2016 (Chapter 1) Editor(s) used : Audacity, Photoshop, GIMP, GZDoomBuilder, ACC, Slade3, FormatFactory, XModel Exporter, Dragon UnPacker, MilkShape, Misfits3d, Blender Known Bugs : None * Other Information * Where to Get : http://boa.realm667.com/ http://www.realm667.com/ http://boa.realm667.com/ http://www.doomworld.com/idgames/ Copy Information : You may use material from this project for your own projects as long as you credit the creators You may upload this file somewhere else as long as this file stays included as it is. You may base projects on this resources and setting You MUST NOT use this project as a base for a game mod in the style of "Brutal Doom" or similar executions. ===========================================================================
====================================================================================== Title : WolfenDoom - Blade of Agony : Chapter 1 "The Staff of Kings" Version : v1.0 Filename : boa_c1.pk3 Date Finished : November, 13th 2016 (Chapter 1) Author : Daniel "Tormentor667" Gimmer Web Page : http://boa.realm667.com/ http://www.realm667.com/ Previous Work : Torment & Torture 1-3, LE The Ultimate Torment & Torture X-Mas Deathmatch The City of the Damned Sapphire - Orbital Research Knee-Deep in ZDoom (KDiZD) Ultimate Torment & Torture: Invasion Community Chest 3 Contribution (1x) ZPack Contributions (3x) Sabbat Martyr II Contributions (2x) ZDoom Community Map Project ZDoom Community Map Project 2: Take II Stronghold: On the Edge of Chaos The Refinery Team: : Core Members Daniel "Tormentor667" Gimmer - Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design Dean "Doom Juan" Ascher - Concept Design, Plot Design, Writing, Quality Assurance, Level Design Virgilio "Ozymandias81" Virzo - Programmer, Model Design, Sprite Artist, Quality Assurance Maxim "DoomJedi" Genis - Sprite Artist Additional Members AFADoomer - Programmer BigDaveHadSomeToo - Sprite Artist Ed the Bat - Programmer, Quality Control Guardsoul - Level Design James Christian - Proofreading, Revision MaxEd - Concept Design, Programmer The Zombie Killer - Programmer, Technical Support Wildweasel - Programmer E-Mail Address : [email protected] Description : Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base. Story : It's 1944, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain. You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty... Special Thanks : Laz Rojas for WolfenDoom Graf Zahl for GZDoom randy for ZDoom MaxED for GZDoom Builder Gez for Slade id software for Doom and Wolfenstein 3D Credits : Check wolf_boa_cr.txt for a complete list of BoA and check wolf_boa_ww.txt for a complete list of wildweasel's Nazis mod =========================================================================== * Play Information * Maps : C1M1 - C1M6, C1M0, INTERMAP Source Port : GZDoom 2.2 p1846+ Single Player : Yes Cooperative 2-8 Player : Starts are there Deathmatch 2-8 Player : No Difficulty Settings : Yes New Sounds : Yes New Music : Yes New Graphics : Yes * Construction * Base : From scratch Inspired by WolfenDoom from Laz Rojas Gameplay vageuely based on Nazis by Wildweasel Build Time : 12th of January 2015 to 13th of November 2016 (Chapter 1) Editor(s) used : Audacity, Photoshop, GIMP, GZDoomBuilder, ACC, Slade3, FormatFactory, XModel Exporter, Dragon UnPacker, MilkShape, Misfits3d, Blender Known Bugs : None * Other Information * Where to Get : http://boa.realm667.com/ http://www.realm667.com/ http://boa.realm667.com/ http://www.doomworld.com/idgames/ Copy Information : You may use material from this project for your own projects as long as you credit the creators You may upload this file somewhere else as long as this file stays included as it is. You may base projects on this resources and setting You MUST NOT use this project as a base for a game mod in the style of "Brutal Doom" or similar executions. ===========================================================================