Solid Colours
Solid Colours - solids3.wad is a WAD2
Filenames
solids3.wad
Size
22.95 KB
MD5
e03fc28c92d85ffcb84d464d60cd67b4
SHA-1
7cc6325169d3f3bc1e2bd8595f197c099f82353e
SHA-256
96b29c6d34c820639458e3ad802d84f96fecb0ec5f3a046706745dd560957c90
WAD Type
WAD2
IWAD
Unknown
Engines
Unknown
Lumps
57
Read Me
============ General Info - TEXTURE WAD FILES ==============
Title : Solid Colours
Filename : SOLIDS3.WAD
Date : June 25, 1997
Author : Sonya Roberts and Brian "R.B.W." Peterson
Email Addresses : Sonya Roberts -- [email protected]
Brian "R.B.W." Peterson -- [email protected]
Description : Set of solid colours (regular and fullbrights)
for use in texturing objects.
Download Sites : ftp://ftp.cdrom.com/pub/quake/graphics/texture_wads
Additional Credits : Creators of AdQuedit, Photoshop, and Paint Shop Pro
Special thanks to Dan Bickell of QuakeLab for the
"QUAKE GRAPHICS EDITING FAQ"
======================= Construction =======================
Style of Textures: Other (Solid Colours)
Number of Textures : 57
Editor(s) used : Photoshop, AdQuedit, and Paint Shop Pro
Known Bugs : None... e-mail Brian at [email protected] if you find any.
Build Time : I dunno... I messed with Sonya's original SOLIDS.WAD for
a while before I figured out what was wrong. Probably about
two hours.
======================== Other Info ========================
All the solid colours are named beginning with "solid_", fullbright solids
start with "fb_". Sonya tried to included a light, medium, and dark
entry for each colour.
In the original SOLIDS.WAD, there was a texture named "solid_g_pink" which
actually turned out to be black (RGB 0x000000) for some reason. I looked
through the fullbright colors and found nothing resembling pink, so I have
removed it from SOLIDS3.WAD. (BTW, SOLIDS2.WAD is not available for the
public, it was an internal version that I used when troubleshooting the
origianl SOLIDS.WAD.)
The main problem with Sonya's SOLIDS.WAD was that the MipMaps (textures) were
only 8 pixels by 8 pixels (which is what the AdQuedit manual says is the minimum
size for a MipMap). Unfortunately, Quake requires that textures be multiples
of 16 pixels in both dimensions. Oh well, no biggie.
<RAMBLE ALERT!!!>
Okay, now for the "British English vs. American English" bit... I assume Sonya
made the title "Solid Colours" because she lives in Canada and, therefore, uses
British English. I live in the United States and use American English, so I
probably would have called it "Solid Colors". I thought I was going to make a
point here, but I guess I was wrong... oh well.
</RAMBLE ALERT!!!>
================== Copyright / Permissions =================
This WAD file may be distributed over the Internet and/or BBS systems.
You are NOT authorized to put this WAD file on any CD-ROM or distribute it for profit
in any way without the express written permission of both Sonya Roberts and Brian
Peterson.
Permission to distribute this WAD file on the Qoole Web/ftp site and on the Qoole
CD-ROM is hereby granted by both Sonya Roberts and Brian Peterson.
Permission to distribute this WAD file on the Walnut Creek Web/ftp site and on
Walnut Creek CD-ROMs is hereby granted by both Sonya Roberts and Brian Peterson.
============ General Info - TEXTURE WAD FILES ==============
Title : Solid Colours
Filename : SOLIDS3.WAD
Date : June 25, 1997
Author : Sonya Roberts and Brian "R.B.W." Peterson
Email Addresses : Sonya Roberts -- [email protected]
Brian "R.B.W." Peterson -- [email protected]
Description : Set of solid colours (regular and fullbrights)
for use in texturing objects.
Download Sites : ftp://ftp.cdrom.com/pub/quake/graphics/texture_wads
Additional Credits : Creators of AdQuedit, Photoshop, and Paint Shop Pro
Special thanks to Dan Bickell of QuakeLab for the
"QUAKE GRAPHICS EDITING FAQ"
======================= Construction =======================
Style of Textures: Other (Solid Colours)
Number of Textures : 57
Editor(s) used : Photoshop, AdQuedit, and Paint Shop Pro
Known Bugs : None... e-mail Brian at [email protected] if you find any.
Build Time : I dunno... I messed with Sonya's original SOLIDS.WAD for
a while before I figured out what was wrong. Probably about
two hours.
======================== Other Info ========================
All the solid colours are named beginning with "solid_", fullbright solids
start with "fb_". Sonya tried to included a light, medium, and dark
entry for each colour.
In the original SOLIDS.WAD, there was a texture named "solid_g_pink" which
actually turned out to be black (RGB 0x000000) for some reason. I looked
through the fullbright colors and found nothing resembling pink, so I have
removed it from SOLIDS3.WAD. (BTW, SOLIDS2.WAD is not available for the
public, it was an internal version that I used when troubleshooting the
origianl SOLIDS.WAD.)
The main problem with Sonya's SOLIDS.WAD was that the MipMaps (textures) were
only 8 pixels by 8 pixels (which is what the AdQuedit manual says is the minimum
size for a MipMap). Unfortunately, Quake requires that textures be multiples
of 16 pixels in both dimensions. Oh well, no biggie.
<RAMBLE ALERT!!!>
Okay, now for the "British English vs. American English" bit... I assume Sonya
made the title "Solid Colours" because she lives in Canada and, therefore, uses
British English. I live in the United States and use American English, so I
probably would have called it "Solid Colors". I thought I was going to make a
point here, but I guess I was wrong... oh well.
</RAMBLE ALERT!!!>
================== Copyright / Permissions =================
This WAD file may be distributed over the Internet and/or BBS systems.
You are NOT authorized to put this WAD file on any CD-ROM or distribute it for profit
in any way without the express written permission of both Sonya Roberts and Brian
Peterson.
Permission to distribute this WAD file on the Qoole Web/ftp site and on the Qoole
CD-ROM is hereby granted by both Sonya Roberts and Brian Peterson.
Permission to distribute this WAD file on the Walnut Creek Web/ftp site and on
Walnut Creek CD-ROMs is hereby granted by both Sonya Roberts and Brian Peterson.