Sector 666

Sector 666

10 levels, constructed through over 1 year of painful editing =)

Filenames
s666.wad, S666.wad, S666.WAD
Size
4.41 MB
MD5
2504866bd70183c8e835bd72d5293c8a
SHA-1
7da967065823a65cea0006dc214590f14bf3ce55
SHA-256
6ab8fa9d3d8560795ac884368bc4d163068a5408b68ca6114e1ba2ead65b2dd4
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
329
Maps
MAP03, MAP01, MAP04, MAP07, MAP05, MAP08, MAP10, MAP11, MAP02, MAP09, MAP06

Read Me

===============================================================



Title                   : Sector 666
Game                    : Doom II
Filename                : 666.ZIP
Files Included          : S666.wad, S666.txt, S666ins.bat, Deusf.exe
Author                  : Paul De Bruyne
Email Address           : [email protected]
Misc. Author Info       : Hey!  None of your damn business!
Sector 666 Home Page    : http://members.aol.com/Maduin20/index.html
Description             : 10 levels, constructed through over 1 year of painful editing =)
Installation/Play       : Put all fils into your Doom 2 directory.  Then run s666ins.bat.                           
   				   If all goes well, you should be able to play it like any other
				   wad.  
Additional Credits to   : Authors of WadAuthor, DOOMCAD, WinTex 4.2/4.3, DeuSF, and
   			          BSP
			        Chuck Lai - he let me use some stuff from his D2Xgold.wad
			        Nick Baker - drew me some great textures
			        Very special thanks to Mark Klem and David Shaw for letting
      			    use some of their great music!!
			        id Software, for, um, obvious reasons

================================================================

* Play Information *

Episode and Level #     : Map 01 - 11
Single Player           : Yes!  The wad's whole purpose!
Cooperative 2-4 Player  : No.  Because of some triggers, players could get stuck,
                            and we don't want that to happen, now do we?
Deathmatch 2-4 Player   : No.  The levels just wouldn't work right.		    
Difficulty Settings     : Yes -- but you'll play UV anyway right?
New Sounds              : Many many new sounds..
New Graphics            : Of course.  I did some of them =)  
New Music               : Yeah, thanks to Mark Klem and David Shaw!
Demos Replaced          : No...  With all the source mods being used, it might cause
                            a problem.
 			    

* Construction *

Base                    : Built from scratch.  Ouch!  =)  
Editor(s) used          : WadAuthor, Wintex 4.2/4.3, DOOMCAD, BSP22x
Known Bugs              : Yeah, you get visplane overflows a bit.  
                          And some HOM (from too many 2 sided lines).
                          But those bugs can be fixed by running S666 in BOOM
                            or ZDoom.



* Copyright / Permissions / Legal stuff *

Authors may NOT use these levels as a base to build additional
levels.   

Sector 666 is provided as is and comes with no warranty of any kind, 
either expressed or implied.  In no event will I be held liable for 
any damages resulting from the use of this software.

You MAY distribute this WAD file!  Give it to all your brothers, sisters, parents, kids,
  friends, cousins, uncles, aunts, and grandparents.





* Where to get this WAD *

Don't you already have it?

FTP sites: ftp.cdrom.com/pub/idgames/levels/doom2/         <--- and it's mirrors I guess

Other: My home page ---
        http://members.aol.com/Maduin20/index.html

Maps

MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
10
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
7
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
1
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1

Graphics