Compiled Death
Compiled Death - compdeth.wad (Doom II) is an IWAD for DOOM2 featuring 5 maps (MAP01, MAP02, MAP03, MAP04, MAP05, and more)
Filenames
compdeth.wad
Size
534.88 KB
MD5
cd119d9d2aa34cd0507be3aaa4afe496
SHA-1
7e9306412748a6b0f47359506ab447a87839eb75
SHA-256
60c0992d0a4eb49df9392d55c136c4cb22880277638c95b0b84b906946a4a1fa
WAD Type
IWAD
Engines
Doom II
Lumps
79
Maps
MAP01, MAP02, MAP03, MAP04, MAP05
Read Me
================================================================ Title : Compiled Death File Name : COMPDETH.WAD For : DOOM II Author : Scott Smith Email Addresses : [email protected] [email protected] Other works : ARCHDETH.WAD, ORIGDETH.WAD, WESTDETH.WAD, MEDIDETH.WAD, MINIDETH.WAD, CYBRDTH2.WAD, CYBRDETH.WAD, E1M1SAS.WAD, E2M1SAS.WAD, LMP20.EXE ================================================================ * Play Information * Episode and Level # : Maps 1-5 Single Player : Nada. Cooperative 2-4 Player : Cooperative play is for old ladies. Deathmatch 2-4 Player : Yayuh! New Sounds : Yes. New Graphics : Yes. New Music : No. Additional Notes : These levels should be played WITH monsters; they are needed for SFX and traps. Credits: Everyone who helped me beta test these levels. Don, the Sysop of the Greaser's Palace BBS in Tampa, FL, which is THE most happenin' BBS in the Bay area. If you want to check out the BBS, give it a call at 813-462-5351. We're waiting for you... <G> ================================================================ * Description * MAP01 - JUSTDETH.WAD (rev A) This map started out as nothing more than a test bed to try out my wall map concept, but I continued to edit it after proving that the map would work and it has turned into a great DeathMatch level. One of the main features is an electronic wall map that will display the location of other players with little blue lights when they enter various regions of the level; there's also an audible ::DING:: when a light flashes on. By using two arrays of teleporters in the map room (which are positioned relative to the wall map), you can quickly get to any main area of the level. The trick is to watch the wall map for movement and then quickly jump into the teleporter that takes you to the closest location. There are also some cool TURBO lifts, which are either all the way up, or all the way down... there is no in between state. These allow you to get to the top of the tower in a split second. Other cool features are the ambient sound effects (monsters are needed for these) and the cool lighting and shading. Rev A fixes the outside walls which were prone to suck up rockets in the original version. I also noticed how DeathMatches in this level quickly turned into plasma- fests, so I put a rocket launcher in the tower and moved the plasma to a tunnel behind the acidfall, forcing a player to trade some of his health for the gun. The exit is also behind the acidfall. MAP02 - ARCHDETH.WAD (aka ORIGDETH.WAD, MAP01 - rev C) This is a mod that I did to the original E1M1 from DOOM1, which was always a blast to DeathMatch in. The changes really improve the flow of the level and make it a bit more balanced in terms of weaponry. The main addition is the trap, which is controlled from the trap control room, located beside the hidden ledge (stand on the hidden ledge, turn 90 degrees to your left, and run along the very edge of the ledge into the wall). When a player springs the trap, he will cause a ring of posts to burst from the ground around his victim. The next stage in the trap lowers 4 Arviles into the room, which will only attack the person(s) caught in the trap. After the deed is done, the trap can be completely reset for the next victim(s). Other features of this level include walls that you can climb, a hard to reach plasma gun, and a few other minor structural changes. MAP03 - CYBRDTH2.WAD (DOOM2 version of CYBRDETH.WAD) This map has an open arena style layout with four main weapons depots, located at each corner of the arena. There are randomly placed pillars scattered throughout the map which provide great cover when you're getting bombarded with rockets! DeathMatching in this map requires some good maneuverability skills, as you'll be dodging in and out of the pillars trying to nail your opponent while he's doing the same. For solo play, there can be 3 to 6 CyberDemons to to battle, depending upon the skill level chosen. Skills 4 and 5 have no monsters. This is a great way to practice for DeathMatch. If you can beat all 6 Cybers without taking any direct hits, you're on the right path to being able to crush your opposition over the modem! And check out the exit; it's quite smashing! MAP04 - MEDIDETH.WAD (Rev A) This map has a warehouse look to it, with tons of crates stacked all over the place. There are lots of nooks and crannies to duck into, as well as a few cool snipers ledges. All of the weapons are available, but the BFG is REAL hard to get in the heat of battle and if you make one wrong move when going for the plasma rifle, you'll find yourself on a display pedestal, surrounded by Archviles. The other player(s) can take a break while you're in the trap and watch you literally getting blasted into the ceiling. This was the first trap that I ever did... In Rev A, I changed the skill level on which the roaming Archvile appears; he is now on Skills 1 & 2, so that Skill 5 can be played with just the Archies in the trap. I also got rid of the monsters on the other skill settings, since nobody seemed to use them, anyways. MAP05 - MINIDETH.WAD Well... I wanted an even number of levels in the PWAD, so I tossed this one in! This map is NOTHING but frags; there's nowhere to run and nowhere to hide. Fire a rocket across the room and chances are you'll take damage from it! 4 players in this level is the most completely ridiculous thing you'll ever see. I was laughing so hard the first time we played this with four players that I could barely control my movements! ================================================================ * How To Play * To load COMPDETH into the game, copy COMPDETH.WAD to your DOOM II directory and enter: doom2 -file COMPDETH.WAD To play it over the modem or on a network, consult the game docs and the FAQ. ** NOTE!! ** Some shell programs load PWADs without also loading the internal graphics. If you launch this PWAD from one of those shells, it will be unplayable! Launch it from the command line, instead. ================================================================ * Permissions * Authors may NOT use these levels as a base to build additional levels without giving me credit for the original versions, as well as stating the changes made within a text file. Also, please don't recycle the COMPDETH name with your modified versions. I've found a few modified versions of my other levels being passed around with no mention that I created the original version, and that SUCKS! Please have a little respect for the time involved in creating this WAD by at least mentioning the original author! You may distribute COMPDETH.WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file INTACT. If COMPDETH.WAD is to be distributed under the COMPDETH name, the embedded ENDOOM directory entry MUST be included (that's the credits that get displayed after quitting the game. If COMPDETH is not mentioned there, someone has been screwing with the level! Contact me and I'll send you a new copy).
Maps
Endoom

▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ DOOM (tm) & DOOM II (tm), Hell on Earth ──────────────────────────────────────────────────────────────── created by id Software and distributed by GT interactive Thanks for purchasing our game. We hope you have as much fun playing it as we had making it. If you don't, then something is really wrong with you and you're different and strange. All your friends think it is great. Of course, DOOM and DOOM II are trademarks of id Software, copyright 1994-95, so don't mess with them. Remember, if you are playing a pirated copy of this game, you are going to HELL. Buy it and avoid an eternity with all the other freeloaders. If you have any technical problems playing this game, call our technical support line at (212) 686-9432. ──────────────────────────────────────────────────────────────── COMPDETH.WAD was created by: Scott Smith ([email protected]) Be sure to check out: http://www.webcom.com/~deth ──────────────────────────────────────────────────────────────── Comments and suggestions on COMPDETH.WAD are welcome!