Hellfire: Reborn

Hellfire: Reborn

This wad represents the reconsideration of Hellfire's ideas, so basically it is a new realization of an old story. Though the original Hellfire's main idea h...

Filenames
hfr.wad
Size
13.80 MB
MD5
e3f98f79a9a8ed349abb9cf4c308d0af
SHA-1
84b045195efc3afcab5d1fe3f26b88bfced6e674
SHA-256
af900156b41eb99d95f66f4ad91709aa7aa52099d034436c59bec027d06a5693
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
601
Maps
MAP03, MAP01, MAP04, MAP05, MAP07, MAP02, MAP06

Read Me

===========================================================================
Advanced engine needed  : limit removing port (prboom-plus is recommended) 
Primary purpose         : Single play
===========================================================================
Title                   : Hellfire: Reborn
Filename                : HFR.wad
Release date            : 04.12.2011
Author                  : Shadowman 
Email Address           : [email protected]
Other Files By Author   : Hellfire, Cheogsh, Kobal, Grid32(3 maps), Yuggot,
                          Inflation Bay, Da Will (1 map), Downhell,
                          Kobal 2, Heroes' Tales (8 maps), Cheogsh 2,
                          Hellfire 2, Pi2, 5years, Pieklo, Freak5 (1 map),
                          ROCH, Whitemare (2 maps). 
Misc. Author Info       : Russia, Moscow
Description             : This wad represents the reconsideration of
                          Hellfire's ideas, so basically it is a new 
                          realization of an old story. 
                          Though the original Hellfire's main idea has 
                          remained as it was, all levels have been made 
                          from scratch, and some of them have undergone
                          to the essential updating - both geometry, and
                          the monster-ammo-medkits' balance. I've tried to
                          correct original Hellfire's lackings and to 
                          finish all the ideas I've put in Hellfire
                          to logical end. Have a great game!   

Additional Credits to   : Arsenikum, Nil, Skepticist, Falkor for 
                          beta-testing, id Software for Wolf3d and Doom,
                          Raven Software for Hexen, Monolith Productions
                          for Blood, DreamWorks Interactive for Clive 
                          Barker's Undying, 3D Realms for Duke3d,
                          Graf Zahl for GZDoom, Realm667 team for graphic
                          resources, Klon for helping with titlepic,
                          3EPHOEd, Cybermind for Russian Doom Builders,
                          Jake Crusher for helping with wad texts.
                            
                          Music tracks D_DM2TTL, D_DM2INT - by Igor 
                          Kornelyuk, Zombieman sprites - by Guest,                        
                          Titlepic and Credit pictures are made on the
                          basis of the screenshots from the "The Master
                          and Margarita" movie (TV miniseries,2005,Russia,
                          Vladimir Bortko), as INTERPIC - shot
                          from "Black Moon" movie (1975, France/Germany,
                          Louis Malle).
===========================================================================
* What is included *

New levels              : 7
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes (DeHaCked, GLDefs and Mapinfo)
Demos                   : Yes (3 demos by Shadowman)
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : map01-map07
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes
Known bugs:             : none
Tested With             : Prboom-plus 2.5.0.7 and 2.5.1.1, gzdoom 1.5.02



* Construction *

Base                    : New from scratch
Build Time              : 25.01.2011 - 3.12.2011
Editor(s) used          : Doom Builder 1.68 (3EPHOEd edition),
                          Doom Builder 2 (Cybermind edition), XWE 1.16,
                          Photoshop CS 8.0, Audio Edit Magic 9.2.15,
                          Cowon JetAudio 6.21.


* Copyright / Permissions *

Authors may NOT use these levels as a base to build additional levels.
Authors may use the resources in this wad as long as you give the original 
author credit.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: -

Maps

HUSTR_3

HUSTR_3 (MAP03)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
120
HUSTR_1

HUSTR_1 (MAP01)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
30
HUSTR_4

HUSTR_4 (MAP04)

Deathmatch Spawns
0
Co-op Spawns
5
Par Time
120
HUSTR_5

HUSTR_5 (MAP05)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
90
HUSTR_7

HUSTR_7 (MAP07)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
120
HUSTR_2

HUSTR_2 (MAP02)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
90
HUSTR_6

HUSTR_6 (MAP06)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
150