Jad's CTF 3
Jad's CTF 3 - jctf3r6e1.wad (Doom II) is a PWAD featuring 10 maps (MAP02, MAP04, MAP05, MAP07, MAP01, and more)
Filenames
jctf3r6e1.wad
Size
4.41 MB
MD5
c48cd31feb68931d7fbaabc0fa1a94ae
SHA-1
872c14e9758d32d47d0f82ce5b184f7539a782b9
SHA-256
f86a0f187ffbe776a4e038923894e4f52e46c320cd7c58e1d26b205bb5afbe17
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
283
Maps
MAP02, MAP04, MAP05, MAP07, MAP01, MAP09, MAP06, MAP10, MAP08, MAP03
Read Me
Title: Jad's CTF 3 File name: jctf3r6e1.WAD Release: June 2009 (release 6e1 - another BETA) The most popular maps that are played seem to be: 02,04,05,07,08,09,10 Author: Jad Authors of additional resources used: ===TEXTURES=== (I don't know if I actually used any of these guys textures, but to be on the safe side I put there names here anyway.) A Limes Zen Sky - Darkftex.wad Sean Johnson - graphtx1.wad Nick Baker - nb5texd2.wad, nb_silv.wad, NM-TEXT1.wad ZDCTFM#.wad Rouge Games - Strife.wad + some of my own! ===MUSIC=== INTERMISSION: D_DM2INT Monty Python and the Holy Grail 1: D_RUNNIN Dune Theme 2: D_STALKS Matrix Theme 3: D_COUNTD Starwars celebration Theme 4: D_BETWEE Tower 5: D_DOOM TNT - ACDC 6: D_THE_DA Assult on Precinct 13 Theme 7: D_SHAWN Shining 8: D_DDTBLU 200 - By RoieTRS 9: D_IN_CIT un19 (original doom unreleased music) 10: D_DEAD Yellow submarine ========== New levels: 10 New sounds: Um, no New music: Yes New textures: Yes New floors: Yes Other files required: Doom2 IWAD Game: Doom II Map number: Map01-Map10 Single Player: Yes, but there is no point in playing single player. Co-op game: Not built for it. Deathmatch: No DM starts. Team DM: Go for it. Difficulty settings: No Base: None Build time: Um, err, well... Editors used: Doom Builder (mapping) XWE (sound, music, textures, floors) ZenNode (rebuilding of nodes) PhotoStudio 2000, MSPaint (GFX, textures) Known bugs: Tell me if you see any. Contact Jad at; [email protected] if you have questions/bugs to report. Where you can find this WAD: http://www.wadhost.fathax.com/files/jctf3r6e1.zip ========== Anyone can go ahead and use TEXTURES, FLATs, SOUNDS, and MUSIC from this WAD for other reuse, as long as notice is given to the author of this WAD (me), and authors of the resources that are used are listed. DO NOT use the maps in this WAD as a base to build other maps!! You MAY distribute this WAD in any format as long as this .txt file is included, and unchanged. ========== Changes: ==r2b== - map02 totally redone - changed spawns and flags to work on new servers - more textures/flats - replaced MP3's with midi ==r3== - added walls and hallway to map02 - moved rocket launcher in map03 - added 'rocket wall' to map03 - added map05, and map06 (music change in future?) - added intermission music - fixed texture size on lit_blu and lit_red (144 to 128) ==r4== - new map, map07 - some texture changes in several maps, (banners with arrows) - gun added to map03 (spawn with just a pistol? wtf) ==r5== - new mapse, map08, map09, map10 - textures added to map06 - textures changed on stairs in map05 ==r6== - fixed the 2 blue flags on map08 - removed 3D starts from map08 and 10 ==r6b== - removed the dm atribute on the things in map08, all maps playable? ==r6c== -changed starts, map08 should be 100% playable. ==r6d - BETA= -map03 entirely redone. ==r6e1== -fixed a few bugs in map03, I released this so I could run something I made on my brand new VPS, the first night I had it set up. :D
Title: Jad's CTF 3 File name: jctf3r6e1.WAD Release: June 2009 (release 6e1 - another BETA) The most popular maps that are played seem to be: 02,04,05,07,08,09,10 Author: Jad Authors of additional resources used: ===TEXTURES=== (I don't know if I actually used any of these guys textures, but to be on the safe side I put there names here anyway.) A Limes Zen Sky - Darkftex.wad Sean Johnson - graphtx1.wad Nick Baker - nb5texd2.wad, nb_silv.wad, NM-TEXT1.wad ZDCTFM#.wad Rouge Games - Strife.wad + some of my own! ===MUSIC=== INTERMISSION: D_DM2INT Monty Python and the Holy Grail 1: D_RUNNIN Dune Theme 2: D_STALKS Matrix Theme 3: D_COUNTD Starwars celebration Theme 4: D_BETWEE Tower 5: D_DOOM TNT - ACDC 6: D_THE_DA Assult on Precinct 13 Theme 7: D_SHAWN Shining 8: D_DDTBLU 200 - By RoieTRS 9: D_IN_CIT un19 (original doom unreleased music) 10: D_DEAD Yellow submarine ========== New levels: 10 New sounds: Um, no New music: Yes New textures: Yes New floors: Yes Other files required: Doom2 IWAD Game: Doom II Map number: Map01-Map10 Single Player: Yes, but there is no point in playing single player. Co-op game: Not built for it. Deathmatch: No DM starts. Team DM: Go for it. Difficulty settings: No Base: None Build time: Um, err, well... Editors used: Doom Builder (mapping) XWE (sound, music, textures, floors) ZenNode (rebuilding of nodes) PhotoStudio 2000, MSPaint (GFX, textures) Known bugs: Tell me if you see any. Contact Jad at; [email protected] if you have questions/bugs to report. Where you can find this WAD: http://www.wadhost.fathax.com/files/jctf3r6e1.zip ========== Anyone can go ahead and use TEXTURES, FLATs, SOUNDS, and MUSIC from this WAD for other reuse, as long as notice is given to the author of this WAD (me), and authors of the resources that are used are listed. DO NOT use the maps in this WAD as a base to build other maps!! You MAY distribute this WAD in any format as long as this .txt file is included, and unchanged. ========== Changes: ==r2b== - map02 totally redone - changed spawns and flags to work on new servers - more textures/flats - replaced MP3's with midi ==r3== - added walls and hallway to map02 - moved rocket launcher in map03 - added 'rocket wall' to map03 - added map05, and map06 (music change in future?) - added intermission music - fixed texture size on lit_blu and lit_red (144 to 128) ==r4== - new map, map07 - some texture changes in several maps, (banners with arrows) - gun added to map03 (spawn with just a pistol? wtf) ==r5== - new mapse, map08, map09, map10 - textures added to map06 - textures changed on stairs in map05 ==r6== - fixed the 2 blue flags on map08 - removed 3D starts from map08 and 10 ==r6b== - removed the dm atribute on the things in map08, all maps playable? ==r6c== -changed starts, map08 should be 100% playable. ==r6d - BETA= -map03 entirely redone. ==r6e1== -fixed a few bugs in map03, I released this so I could run something I made on my brand new VPS, the first night I had it set up. :D