ZDaemon CTF Map Pack X
Filenames
zdctfmpx-b01.wad
Size
11.86 MB
MD5
5703fb848a33fd9d03ed4a38a2011c2d
SHA-1
877380710876a987e11b78cd2703a69cf3aa804e
SHA-256
bd2baba855e7eb007d081d4c5840ee9e7dd28dde81f945ae729a1d91e66febdd
WAD Type
PWAD
IWAD
Unknown
Engines
ZDaemon
Lumps
718
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30
Read Me
#XXXXXX
X#M;-../+H##
M#X.. ,=:%XX###M T H E O F F I C I A L
#-,,=+XXXX$%$###
HM +HEH@$%+++###Mo. . oooooo ooo ooo .oo. ooo ooo
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:+#####X , ### 8 88 .8' `8. 8o8 8 Y.P' 8 8 8 8 `b. 8
$###X ##M 8 88 8Woot!8 8 " 8 `8' 8 8 8 8 `b.8
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# $ ## o88;@#:@# o88o o88o o8ood8 o8o o8o `YbdP' o8o `8
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# .## =#= ,##==================================================
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M =X$$%####%'
.XXM####'
H,#####' I, II & III
#####X' --===================--
#%'
===========================================================================
Advanced engine needed : ZDaemon 1.07 and up
Primary purpose : Capture the Flag
===========================================================================
Title : ZDaemon CTF Map Pack X
Filename : zdctfmpx-b01.wad
Release date : 15th February 2013
Authors : AlexMax, Ralphis, Exl, Washu, Bloodlust,
ATG_Death, Rellik, Nestea, EarthQuake, Snowbro,
Ralphis, Washu, Rellik, SirTimberWolf, Izm,
Da_maniaC and The Ultimate DooMer.
Email Addresses : Too many to list...
Other Files By Authors : Too many to list...
Misc. Author Info : "A group of misfits who love CTF"
Description : Visit our website! http://www.zdaemon.org
This WAD merges zdctfmp, zdctfmp2 & zdctfmp3-
into one pack; and replaces keycards & particle
fountains with proper team flags & starts. Minor
fixes have also been made to the following maps:
MAP03 - Small, sloped steps in corridors are no
longer impassable. This was annoying as hell.
Removed an unknown linedef texture in blue side
of the rocket launcher room.
MAP04 - Bridge things in the middle were poorly
placed, having varied zheights and being so far
apart that "weak spots" were present, allowing
players to drop down below. They have been
replaced with the bridge things in map04 of
zdmegactf-1f.wad.
MAP11 - The slime pits in the red base did not
instantly kill players like the lava pits in the
blue base. Slime pits now share the same damage.
MAP20 - the acs script source contained lines
with comments at the start, preventing the code
from working. This may have been an oversight.
The script has been 'fixed' and recompiled.
The only difference being: The plasma platform
now looks misty.
Intermission screens from each pack will appear
depending on which map has finished. The Title
screen used in zdctfmp3 has been edited slightly
to remove the 'III' after 'CTF'.
Compiled by Evolution. If you find any problems
then let me know. Look for [dp]Evolution in ZRC
Chat. Original descriptions:
zdctfmp.txt:
"A set of ten maps for ZDaemon Capture the Flag"
zdctfmp2.txt:
"A set of ten more maps for ZDaemon CTF"
zdctfmp3-.txt:
"The 3rd and last set of 10 CTF maps for ZDaemon"
"Designed to add on to the existing 2 map packs."
Additional Credits to : Raider, Kilgore, and duke4ever
"Without you three, CTF in ZDaemon would not
exist. Thank you so much."
Erik_A
"For being a cool guy. I suggest playing his
megawad, SCYTHE.WAD, it's an excellent piece of
work."
Hellmaster_Fibri
"You've been a big help to the entire ZDaemon
community with your cutting edge betas."
NiGHTMARE, AlexMax, EarthQuake, Exl,
The Ultimate DooMer
"Textures, flats, and miscellaneous graphics."
The ZDCTFMP I, II & III Beta Testers.
"Holy crap, you guys are fantastic!"
"And anyone who submitted something that didn't
make it into the wad. Your efforts weren't for
nothing! Thanks."
Kilgore, Ronald, Chaindude
SECTINFO from zdctf-sec01.wad
===========================================================================
* What is included *
New levels : MAP01 "Fortress Collision"
by Rellik, Washu, Alexmax
MAP02 "Refineries"
by AlexMax
MAP03 "Exophase"
by Exl
MAP04 "Ralphis Magical Ice Forts"
by Ralphis
MAP05 "Blood and Water"
by Bloodlust
MAP06 "Cursed"
by ATG_Death
MAP07 "The Excavation"
by AlexMax
MAP08 "Something Epic"
by AlexMax
MAP09 "Frozen"
by AlexMax
MAP10 "Outer Limits"
by AlexMax
MAP11 "Tribute"
by AlexMax
MAP12 "SubTerra"
by Exl
MAP13 "Twice as Simple"
by Nestea
MAP14 "Sanguinary Longshot"
by EarthQuake
MAP15 "Sewers Smell Bad"
by Nestea
MAP16 "Return to Phobos"
by Exl
MAP17 "Burn it with Fire"
by AlexMax
MAP18 "The Old Castle"
by Nestea
MAP19 "UAC Headquarters"
by SirTimberWolf and EarthQuake
MAP20 "On the Bowl"
by Snowbro
MAP21 "On The Rocks"
by Exl
MAP22 "Mainstay"
by AlexMax and EarthQuake
MAP23 "Return to Fragport"
by The Ultimate DooMer
MAP24 "Crawl Space"
by EarthQuake
MAP25 "Lethal Industry"
by Da_maniaC
MAP26 "Status: Idle"
by Izm
MAP27 "Exophase III"
by Exl
MAP28 "Rites of Passage"
by EarthQuake and Izm
MAP29 "Under Siege"
by The Ultimate DooMer and EarthQuake
MAP30 "No Limits"
by AlexMax
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes (new coloured scenery)
Demos : No
Other : Yes (SECTINFO, ANIMDEFS)
Other files required : None (although zvox6.wad is recommended)
* Play Information *
Game : DooM 2
Map # : Map 01-30
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2 Player : Player starts only
Capture The Flag : Yes
Difficulty Settings : Nightmare! recommended
* Construction *
Base : New levels from scratch
Build Time : About 14 months
Editor(s) used : WADED, Doom Builder, WadAuthor, LView Pro 2004,
DeePsea, XWE, Wintex, [Doom Builder 2, slade3]
Known Bugs : None that we are aware of...
May Not Run With... : Anything other than ZDaemon and Skulltag.
* To create your own CTF maps... *
It is quite a simple matter to create CTF maps. All you need is a WAD
editing program like Doom Builder 2 or Slade3. I recommend using both:
Doom Builder 2 - great for making maps: http://www.doombuilder.com/
Slade3 - perfect tool for managing wads: http://slade.mancubus.net/
The following things must be put in every single CTF map:
Blue Flag : 5080
Red Flag : 5081
Blue Player Start : 5130
Red Player Start : 5131
Spectator Start : 11 (Player Deathmatch Start)
Single Player Start : 1 (Player 1 Start)
* To create your own CTF server... *
1. Open ZDaemon Launcher 1.09 or later.
2. Go to the "Server" menu at the top.
3. Click it to bring down a dropdown menu.
4. Click "Start Server Wizard" to run the ZDaemon Server Wizard (ZSW).
5. You will be greeted with a "Welcome" page. Click "Next"
6. Read the helpful info. This WAD, like most, requires the DOOM2 IWAD.
7. Here are some recommended settings:
Gameplay Flags : 536892484 / 131072
WADs : zdctfmpx.wad, zvox6.wad
MAPS : 01-30
Skill Level : Nightmare!
Max. Clients : 16-50 (more clients connected means more bandwidth)
Max. Players : 6-16
Time Limit : 15 (Minutes)
TeamScore Limit : 5
Air Control : 0 (ZDoom default; New School)
If you need more guidance then visit: http://forums.zdaemon.org
Alternatively, login to the ZDaemon Launcher and ask for help in Chat.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds
and music.
IN LAYMANS TERMS: You can use the resources, just don't touch the levels
without permission.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
http://downloads.zdaemon.org/wads/
http://guides2.clanservers.com/wads/
#XXXXXX
X#M;-../+H##
M#X.. ,=:%XX###M T H E O F F I C I A L
#-,,=+XXXX$%$###
HM +HEH@$%+++###Mo. . oooooo ooo ooo .oo. ooo ooo
# -HM@@##M++++#### Yb .8 `8' `8 `8. .8 d' `b `8b. `8'
+ M########@$M##8 88 .8"8. 8 8b d'8 8 8 8`b. 8
:+#####X , ### 8 88 .8' `8. 8o8 8 Y.P' 8 8 8 8 `b. 8
$###X ##M 8 88 8Woot!8 8 " 8 `8' 8 8 8 8 `b.8
##H M ## 8 $@#%# %8' `8% 8 o 8 8 `b d' 8 'b8
# $ ## o88;@#:@# o88o o88o o8ood8 o8o o8o `YbdP' o8o `8
# ,## X#- ##
# .## =#= ,##==================================================
# =$## #, ,$## .o8o. 8oo8oo8 8ooooo8
# :XM#$ %@ :%$H#% d' `b 8 `8
$ :X@####/ %MMM@## 8 8 8oo8
$ ;XHM##@/X######## 8. .p 8 8
$ =XXHX$H####H' `YqypP' o8o o8o
M =X$$%####%'
.XXM####'
H,#####' I, II & III
#####X' --===================--
#%'
===========================================================================
Advanced engine needed : ZDaemon 1.07 and up
Primary purpose : Capture the Flag
===========================================================================
Title : ZDaemon CTF Map Pack X
Filename : zdctfmpx-b01.wad
Release date : 15th February 2013
Authors : AlexMax, Ralphis, Exl, Washu, Bloodlust,
ATG_Death, Rellik, Nestea, EarthQuake, Snowbro,
Ralphis, Washu, Rellik, SirTimberWolf, Izm,
Da_maniaC and The Ultimate DooMer.
Email Addresses : Too many to list...
Other Files By Authors : Too many to list...
Misc. Author Info : "A group of misfits who love CTF"
Description : Visit our website! http://www.zdaemon.org
This WAD merges zdctfmp, zdctfmp2 & zdctfmp3-
into one pack; and replaces keycards & particle
fountains with proper team flags & starts. Minor
fixes have also been made to the following maps:
MAP03 - Small, sloped steps in corridors are no
longer impassable. This was annoying as hell.
Removed an unknown linedef texture in blue side
of the rocket launcher room.
MAP04 - Bridge things in the middle were poorly
placed, having varied zheights and being so far
apart that "weak spots" were present, allowing
players to drop down below. They have been
replaced with the bridge things in map04 of
zdmegactf-1f.wad.
MAP11 - The slime pits in the red base did not
instantly kill players like the lava pits in the
blue base. Slime pits now share the same damage.
MAP20 - the acs script source contained lines
with comments at the start, preventing the code
from working. This may have been an oversight.
The script has been 'fixed' and recompiled.
The only difference being: The plasma platform
now looks misty.
Intermission screens from each pack will appear
depending on which map has finished. The Title
screen used in zdctfmp3 has been edited slightly
to remove the 'III' after 'CTF'.
Compiled by Evolution. If you find any problems
then let me know. Look for [dp]Evolution in ZRC
Chat. Original descriptions:
zdctfmp.txt:
"A set of ten maps for ZDaemon Capture the Flag"
zdctfmp2.txt:
"A set of ten more maps for ZDaemon CTF"
zdctfmp3-.txt:
"The 3rd and last set of 10 CTF maps for ZDaemon"
"Designed to add on to the existing 2 map packs."
Additional Credits to : Raider, Kilgore, and duke4ever
"Without you three, CTF in ZDaemon would not
exist. Thank you so much."
Erik_A
"For being a cool guy. I suggest playing his
megawad, SCYTHE.WAD, it's an excellent piece of
work."
Hellmaster_Fibri
"You've been a big help to the entire ZDaemon
community with your cutting edge betas."
NiGHTMARE, AlexMax, EarthQuake, Exl,
The Ultimate DooMer
"Textures, flats, and miscellaneous graphics."
The ZDCTFMP I, II & III Beta Testers.
"Holy crap, you guys are fantastic!"
"And anyone who submitted something that didn't
make it into the wad. Your efforts weren't for
nothing! Thanks."
Kilgore, Ronald, Chaindude
SECTINFO from zdctf-sec01.wad
===========================================================================
* What is included *
New levels : MAP01 "Fortress Collision"
by Rellik, Washu, Alexmax
MAP02 "Refineries"
by AlexMax
MAP03 "Exophase"
by Exl
MAP04 "Ralphis Magical Ice Forts"
by Ralphis
MAP05 "Blood and Water"
by Bloodlust
MAP06 "Cursed"
by ATG_Death
MAP07 "The Excavation"
by AlexMax
MAP08 "Something Epic"
by AlexMax
MAP09 "Frozen"
by AlexMax
MAP10 "Outer Limits"
by AlexMax
MAP11 "Tribute"
by AlexMax
MAP12 "SubTerra"
by Exl
MAP13 "Twice as Simple"
by Nestea
MAP14 "Sanguinary Longshot"
by EarthQuake
MAP15 "Sewers Smell Bad"
by Nestea
MAP16 "Return to Phobos"
by Exl
MAP17 "Burn it with Fire"
by AlexMax
MAP18 "The Old Castle"
by Nestea
MAP19 "UAC Headquarters"
by SirTimberWolf and EarthQuake
MAP20 "On the Bowl"
by Snowbro
MAP21 "On The Rocks"
by Exl
MAP22 "Mainstay"
by AlexMax and EarthQuake
MAP23 "Return to Fragport"
by The Ultimate DooMer
MAP24 "Crawl Space"
by EarthQuake
MAP25 "Lethal Industry"
by Da_maniaC
MAP26 "Status: Idle"
by Izm
MAP27 "Exophase III"
by Exl
MAP28 "Rites of Passage"
by EarthQuake and Izm
MAP29 "Under Siege"
by The Ultimate DooMer and EarthQuake
MAP30 "No Limits"
by AlexMax
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes (new coloured scenery)
Demos : No
Other : Yes (SECTINFO, ANIMDEFS)
Other files required : None (although zvox6.wad is recommended)
* Play Information *
Game : DooM 2
Map # : Map 01-30
Single Player : Player starts only
Cooperative 2-4 Player : No
Deathmatch 2 Player : Player starts only
Capture The Flag : Yes
Difficulty Settings : Nightmare! recommended
* Construction *
Base : New levels from scratch
Build Time : About 14 months
Editor(s) used : WADED, Doom Builder, WadAuthor, LView Pro 2004,
DeePsea, XWE, Wintex, [Doom Builder 2, slade3]
Known Bugs : None that we are aware of...
May Not Run With... : Anything other than ZDaemon and Skulltag.
* To create your own CTF maps... *
It is quite a simple matter to create CTF maps. All you need is a WAD
editing program like Doom Builder 2 or Slade3. I recommend using both:
Doom Builder 2 - great for making maps: http://www.doombuilder.com/
Slade3 - perfect tool for managing wads: http://slade.mancubus.net/
The following things must be put in every single CTF map:
Blue Flag : 5080
Red Flag : 5081
Blue Player Start : 5130
Red Player Start : 5131
Spectator Start : 11 (Player Deathmatch Start)
Single Player Start : 1 (Player 1 Start)
* To create your own CTF server... *
1. Open ZDaemon Launcher 1.09 or later.
2. Go to the "Server" menu at the top.
3. Click it to bring down a dropdown menu.
4. Click "Start Server Wizard" to run the ZDaemon Server Wizard (ZSW).
5. You will be greeted with a "Welcome" page. Click "Next"
6. Read the helpful info. This WAD, like most, requires the DOOM2 IWAD.
7. Here are some recommended settings:
Gameplay Flags : 536892484 / 131072
WADs : zdctfmpx.wad, zvox6.wad
MAPS : 01-30
Skill Level : Nightmare!
Max. Clients : 16-50 (more clients connected means more bandwidth)
Max. Players : 6-16
Time Limit : 15 (Minutes)
TeamScore Limit : 5
Air Control : 0 (ZDoom default; New School)
If you need more guidance then visit: http://forums.zdaemon.org
Alternatively, login to the ZDaemon Launcher and ask for help in Chat.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds
and music.
IN LAYMANS TERMS: You can use the resources, just don't touch the levels
without permission.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
http://downloads.zdaemon.org/wads/
http://guides2.clanservers.com/wads/






























