Squonker2

Squonker2

A 32 level compilation of most every DOOM2 map I have made myself,

Filenames
sq2.wad
Size
2.18 MB
MD5
539e4b4284b42b6728cd3b4ab9848379
SHA-1
879de2d84ff3ed64606791b00ab567f2b57e9034
SHA-256
dc97a942480bfe41bcda30dc7a3f0d1ec3fe3c05ae1738c239c63d3b1ba6a91a
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
384
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

�sq2.txt��B��������B��sܔ�sܕsq2.txt���ҍ�2kOE�M�\M���TEXTMSWD����������-���sܔ�sܕ�����������������������������This version has a �fixed� bug tha existed in map 30 of the previous effort.
Please override the older version in favor of this one � THANX!!

May 28, 1999 .................... Brooklyn, NYC
----------------------------------
FILE TITLE: sq2.WAD
MAP NAME: Squonker2
AUTHOR[s]: various - see below [all modified WADs used with author consent]
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: A 32 level compilation of most every DOOM2 map I have made myself,
modified, or "enhanced" significantly ..... plus a couple of surprises. I like 
surprises.
----------------------------------
GAME: DOOM2/Final DOOM
MAP: 01- 32
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: never!!
NEW TEXTURES: no
NEW SOUNDS: no
NEW DEMO: no
KNOWN BUGS: funny "error zone" in part of Map26; will not crash the game
-----------------------------------
EDITOR USED: WADenizer 2.0, HellMaker 1.2
BASE[s]: your list, sir ....
[please be advised that NONE of the maps used registered DOOM or DOOM2 levels
as a base/all were originally made from scratch and came with the author's 
gracious consent for Boobs like me to modify their hard work]:
map
01- Quake.WAD by ??
02- QUDOOM.WAD by David Sanftenberg
03- idMap01!.WAD by American McGhee and Frank Fejes
04- DMFOREST.WAD by Kevin Worrell
05- SEWERS.WAD by ??
06- JNGLFVR.WAD by John C. Ford
07- QUAD_DM2.WAD by Ron Williams
08- SWAMP.WAD by Sam Standeart
09- thePits.WAD [original map from scratch]
10- sewercorp.WAD by Shawn Walker
11- THUNDERDOME.WAD by Robert Nall 
12- DELTA2.WAD by the DooM Kid
13- HellMart.WAD by 
14- SWAMP3.WAD by ??
15- refinery.WAD by Matthew Stewart-Smith
16- DMFOREST.WAD by Kevin Worrell
17- SLIPGATE.WAD by Arkadiy Nikolaev
18- MapTest2 by Marin "Kandyman" Gazzari
19- DOOM2DM1 by Dan Cormack
20- SwampArena [original map from scratch]
21- DarkWood by Robert Nall  [hey, I like his work]
22- SEWAGE.WAD by Robert Waltman
23- boat.WAD by ??
24- RED05.WAD by Doug "Opulent" Merrill [spelled it right that time]
25- HILL.WAD by "Kyle"
26- BPODM003.WAD by Bruce Oberleitner aka The Demolition Man
27- SquonkerBog [original map from scratch]
28- theIsthmus.WAD [original map from scratch]
29- theSwampRooms.WAD
30- STYX4.WAD by Richard Jaspars aka 'Styx'
31- SwampArena.WAD by Squonkamatic
32- QuakeDM.WAD by Martin Cox
please refer to the enclosed archive of TXT's for build info for specific levels

BUILD/MOD TIME: Ummm, .......... "forever".
-----------------------------------
NOTES: I made WADs I have altered be the emphasis of this collection rather than
original maps by me or some sort of "theme" megaWAD. I did, however, try to use 
the titles of the DOOM2 levels themselves as a way to suggest the "order" one 
experiences the flow of levels. Please note that some of the maps were intended 
for DM use only, and hence may seem a bit less than challenging for hardcore 
gamers. Here's a little play-by-play, plus my new titles for the levs:

map
01 Intro: Nice little translation of Quake's "Intoduction" map, originally 
intended for DM use. I added the opposition,
made some of the textures and lights more suitable to my tastes, and disabled 
all of the exits except one.

02 Q_e1m1: This was originally a DOOM1 DM only map based on the spaces that 
comprise Quake's first SP level,
but I found it underpopulated by entities for SP use and many of the textures 
were just wrong .... they're not any more.

03 American'sWAD: Who can resist trying to make id's legendary in-house DOOM2 DM 
map into a decent SP
experience? This was my first attempt at doing so, and one of the first WADs I 
ever modified. Kills time.

04 'NAM: Swamps, jungles, forests and other outdoor venues are always my forte, 
and this previously DM only map
was one of the best I'd ever seen ..... see if you can fight your way to the 
exit from scratch sometime. Incredible map.

05 UDsewers: My only real contributions to this map was converting it to DOOM2 
and adding the supershotgun. Sewer
maps have a long tradition in idFPS games, and here's yet another one. If you 
can credit the author please email me.

06 JungleFever2: All I did with this map was convert it from DOOM to DOOM2 and 
add the requisite supershotgun ...
like I said, I like "naturalistic" themes, and I kind of admire this author's 
boneheaded solution to the problem. Big level.

07 TheSpawnSQuad : This was the map that convinced me that sticking one of those 
monster spitting heads of John
Romero into a formerly DM only map is a cool way to kill an evening. Perhaps the 
best laid out DM level I've ever seen.

08 D2swamp: One of the most thorough DOOM swamps ever made, though it was 
initially aimed at the coop play
crowd. I don't play coop, so I altered the opposition's forces accordingly to 
give me a chance. Still verrrry intense.

09 thePits: Probably the most successful map I have made from scratch, this one 
loosly based on Quake2's DM5 map
of the same name ..... made from memory/the spaces are all proportionally off 
.... heck I don't even have the game.

10 sewerBASE: The template for this level was a sadly unfinished DOOM1 DM only 
map that just cried out for me to
do something with it. Please refer to the build txt for a rundown on just what I 
did - the changes were quite extensive.

11 SquonkerDome: This is the first "arena" level I ever encountered and it has 
stuck with me over the years. Originally oriented to coop enganements, I tried 
to suggest a Nazi Stadium of Death.  "300 Quatloos on the newcomer."

12 deltaBASE: This was a really cool house/battleyard/warf hybrid DM level that 
had only one monster for SP use -
the big guy in the back yard. I gave him some friends to play with and had a go 
at making a "boat" for the dock. Groovy.

13 HellMart2/ Peters is for People!!: I used to work in a grocery store, and 
even though I tend to shy away from real
world urban carnage settings, I could NOT resist translating this fascinating 
DOOM WAD to DOOM2, and had to include it.

14 SpawnSWAMP: Another sadly unfinished WAD that suggested a lot to me when I 
first saw it - I was shocked to go
into it with my editor and find it devoid of ANYTHING except an SP start, and 
had a go at "finishing" it. Cool slugfest.

15 theRefinery: I first met this map as a Quake DM level, and was overjoyed that 
the author included his DOOM1 DM
only version of the level in the .zip archive as well. I added the H20 resevior,  
keys and the opposition. Quite satisfying.

16 'BODIA: A second version of the really cool "DMFOREST" map, this one made to 
go into a megaWAD that had new sprites for the Shotgun dudes. So I used ONLY 
Shotgun dudes - same cart as above, new horse. Try it from scratch.

17 Slipgate"C": You guessed it - another player written DOOM2 version of Classic 
Quake's E1M1, again oriented to DM
use and again festooned with just the WRONG textures [sorry, Dude]. I addressed 
these issues, and the results now rule.

18 DM2: A truly inspiring DOOM2 take on Classic Quake's DM2 by the Kandyman that 
I have shamelessy ruined [again]
by enabling the map for SP/COOP use as well. Still a challenge; there are almost 
NO health packs and quite a few Imps.

19 theCitadel: I edited this map specifically to go in this set, a wonderfully 
structured DM oriented map that I have
blessed with a pissed off garrison of HellSpawn. I've been eyeing this one for a 
while - I hope it still rules as SP.

20 SwampArena: I had just read about Q3A for the first time when I set out to 
make this map, which was supposed to
be DM only at first ..... which is kind of funny since I only use DOOM2 for SP 
use. Starightforward, deadsimple, and cool.

21 DarkWoody: Another Squonk approved DOOM2 map by Mr. Nall, again oriented for 
COOP use. Until I got my hands
on it, that is. Originally modified for the WAD with the new Shotgun dudes, so 
you'll be fighting lots of Shotgun dudes.

22 theSEWAGE: This formerly DM only WAD was initially modified for SP use for 
inclusion in a megaWAD made up
of sewer maps and ONLY sewer maps ..... sort of used as a "filler" level here to 
pad out the WAD count; "acceptible".

23 PirateWAD: Really interesting DM/COOP oriented level I found in a WADpack 
that now has a more manageable
opposing force for SP users, and is intended to suggest a pirate adventure .... 
with lots of shotgun dudes. Yes, I know ...
 
24 RedSPAWN5a: Another map I first met as a Classic Quake DM and couldn't resist 
converting to SP, this being a
"fresh" edit for this comp, with nukeslime for water and an additional spawn 
point .... both just for the hell of it :-]

25 The18thTee: God smiled and let me grow up across the street from a golf 
course, half of which was set high on a
hill, with the last hole's tee-off being on the top and the green at the bottom. 
This WADedit is like a trip back home.

26 OBERsewer: Anyone familiar with the "FragTown" series of Quake and Quake2 
maps has seen this author's work
before, and I look upon my edit of this DOOM2 DM map of his as being an homage 
to his brilliance. Thanx, Bruce!!

27 SquonkerBog: I actually started making Classic Quake levels long before I 
made my first DOOM WAD; this is an
attempt at translating one of them to DOOM2 ...... the end result was somewhat 
disappointing to me. Nice boat, though.

28 theIsthmus: Here is a reverse of the above dillema - the DOOM2 version of 
this Classic Quake map of mine turned
out "better" than the original, in some ways. I guess I just naturally think in 
DOOM2 terms when I design maps :-]

29 SwampRooms: My first ever DOOM2 WAD, really an elaboration on my tutorial map 
with HellMaker, but still an
outrageously effective FFA type slugfest. Until you run out of things to kill, 
that is. Quite enjoyable as a DM as well.

30 STYXhenge: Edited specifically for inclusion in this compilation and serving 
well as DOOM2's last level, I have done
my best to supply ample health and ammo to last you long enough to generate a 
body count - the rest is up to you.

31 WolfenSwamp: This is actually an SS-enhanced verso of "SwampArena", re edited 
for inclusion in a 32 level
"WolfenSquonk" WAD I made, and serves the role of a substitute for the 
traditional DOOM2 Wolfen map. Very tough.

32- DM1b/PlaceOf2Squonks: I was frustrated that this excellent DOOM2 translation 
of Classic Quake's DM1 level was
entirely devoid of monster entities. I hope I didn't "ruin" it; supposed to 
suggest a sewer now, with proper infestation.
------------------------------------------------------------

THANX TO: Paul Davidson for HellMaker, the folks behind the incredible 
WADenizer,
Doug "Opulebt" Merrill for playtesting and encouragement, P1nball for all sorts 
of
Mac-->PC file sharing help, and idSoftware for Wolf3d-Quake3A.

AUTHORS may use these maps as a base for new work provided that appropriate 
credit is given to each map's respective author; please send me a copy of what 
you come up with.
Please do NOT distribute this or any of my game levels on hard storage media for 
profit - NO MONEY!!
-----------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-----------------------------------
SQ052799
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�sq2txts.txt��������B��o���o��sq2txts.txtM�0M��M�PM�\M���TEXTMSWD���������������o���o������������������������������This is a conglomeration of the build .txt_s for the individual maps in the
SQ2.WAD collection __ thanx to Ty H. at cdrom.com for helping me
get my work out there and figure out how to document it for cross _platform
consumption _ SQ052599

please be advised that the texts are presented in alphabetical order of the WAD titles


April 28, 1999 .................. Brooklyn, NYC
------------------------------------
FILE TITLE: 'Nam.WAD
MAP NAME: 'Nam
AUTHOR: Kevin Worrel
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: You have been shot down in the jungle. You (and your flight crew - 
this would rule as coop) must carefully pick your way to the exit while 
eliminating all opposition you might face with extreme prejudice. Be careful - 
your medikits were all lost in the wreck, but at least you were able to salvage 
the ship's miniguns and an armor jacket ....
------------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: never!!
NEW TEXTURES: no
NEW SOUNDS: no
NEW ANYTHING: no
KNOWN BUGS: notta from my end/see original build info below
------------------------------------
EDITOR[s] USED: WADenizer 2.0, HellMaker 1.2
BASE: DMFOREST.WAD by Kevin Worrel
MODIFICATION DURATION: a few hours + a crash or two
------------------------------------
NOTES: I've been trying to figure out how to make a good "forest/jungle" SP map 
and then I stumbled upon DMFOREST, but as the title implies was DM only. It 
isn't anymore. Your only oponents in this map will be Chaingun Dudes like 
yourself, and once again, be careful/move slowly/keep your eyes open: there are 
only 2 health packs and 1 berserker box in this map, and no additional armor 
after the start. You might also want to try to find the rocket launcher position 
you were trying to nail when you were shot down - the enemy has ammo for it 
stashed all over the place and it just might come in handy. Not really a "search 
and destroy", more a "make it out alive if you can" type of mission. Enjoy!!

THANX TO: original WAD author, idSoftware for Wolf --> Quake3, and you for being 
you.

Authors may use this map as a base for new work on the condition that you email 
me your results and give young Kevin credit for the base map .... please do NOT 
place this or ANY of my game levels on hard storage format media for 
redistribution for profit - NO MONEY!!
-------------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-------------------------------------
SQ042899



===========================================================================
WHAT FOLOWS IS A PASTE-IN OF THE TXT THAT CAME WITH THE WAD I ALTERED
===========================================================================

=============================================================================
Title                   : DeathMatch Forest   ..for Doom2
File Name               : dmforest.WAD
Author                  : Kevin Worrel                                            
Email Address           : [email protected]

Misc. Author Info       : A 15 year old DeathMatch guru who also has 
                          dmtrial1.wad out and plans to have this and other 
                          levels compiled into dmtrial2.wad.
                          
Description             : Well, can ya guess what this one is about?  Yup,
                          its a forest.  I had never seen it done before
                          so I decided to try it.  I think it turned out
                          good, but please, email me with any comments.
                          I have included a response file with the 
                          params that this wad was meant to be played 
                          with: forespar.txt
                                                                         
Additional Credits to   : Jason Worrel for music composition. Leo Martin Lim,
                          author of uac_dead.wad, for the "staircase" idea of
                          his.  And of course the guys at ID for a great 
                          kick ass game!
                        
=============================================================================

* Play Information *

Maps Replaced           : map01
Single Player           : yes (just to scout out the layout, powerups removed)
Cooperative 2-4 Player  : yes (pointless though, not tested for this reason)
Deathmatch 2-4 Player   : yes <-------MOST DEFINITELY!!!!!!
Difficulty Settings     : yes : 1-2 includes all weapons except BFG9000
                                 3  plasma gun, rocket launcher, and chain
                                    gun removed (only shotguns)
                                4-5 "next event, the chainsaw joust!"
New Sounds              : no
New Graphics            : no
New Music               : yes...sounds sorta like Myst.
Demos Replaced          : none         
                                          
* Construction *

Base                    : scratch......yes, I had an idea.
Build Time              : Still don't know exactly.  Next time I'm going to
                          time it!
Editor(s) used          : *DCK v2.2*   <----Best editor I've used!
                          BSP Node Builder v1.2x
                          WinTex v3.4
                          DeuTex v3.4
                          midi2mus v2.04
                          MusicTime v2.0
                          MidiSoft Recording Session v1.10 
Known Bugs              : There are some visual anomilies but I don't know
                          how to fix them.  Any ideas?  Email me. 
                                      "Its not my fault!"
* Copyright / Permissions *

 Authors MAY use this level as a base for another level provided I get 
 some credit.  However the music may not be distributed sepratly or used
 in any other pwad with out the expressed written consent of the author.
 I would, though, appreciate being sent the product of any modifications to
 the level.

 You may distribute this WAD, provided you include this file, with
 no modifications.  You may distribute this file in any electronic format 
 (BBS, Diskette, CD, etc) as long as you include this file intact.
   
* Where to get this WAD *

 Ftp                    : ftp.cdrom.com
 Other                  : Me!             
 

May 5, 1999 .................... Brooklyn, NYC
----------------------------------
FILE TITLE: 18thTee.WAD
MAP NAME: the 18th Tee
AUTHOR: "Kyle"
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: Really cool formerly DM only DOOM2 map now transformed into the 
last
tee-off from the golf course on the hill across the street from where I grew up.
----------------------------------
GAME: DOOM2/Final DOOM
MAP: 02
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: never!!
NEW TEXTURES: no
NEW SOUNDS: no
NEW DEMO: no
KNOWN BUGS: notta
-----------------------------------
EDITOR USED: WADenizer 2.0, HellMaker 1.2
BASE: Hill.WAD by "Kyle" [modified with consent]
MODIFICATION DURATION: few hours including some very cool playtest action
-----------------------------------
NOTES: There really is a golf course across the street from my parents' house 
back in Syracuse and there really is a tee-off for the last hole on the public 
course set way up on a hill - you have to make your shot out into an abyss of 
space and pray that it lands on the green waaaay down below. This time the hill 
is infested with hellspawn; your goal is to get the key at the top and exit, so 
I guess fighting them is optional cos there sure ain't no puzzel to solve. 
"Whatever" - Enjoy!!

THANX TO: "Kyle" for his original WAD, Opulent for ruling the planet and 
allowing humble creatures like me to survive, the cdrom.com dude [Ty?] for 
posting my work, P1nball for playtesting and other help, and idSoftware for 
Wolf3d --> Quake3A.

AUTHORS may use this as a base for new work so long as you credit "Kyle" - he 
did all of the hard stuff. Please do not redistribute this or ANY of my game 
levels on hard storage format media for profit - NO MONEY!!
-----------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-----------------------------------
SQ052099

this is a paste in of the txt that came with the WAD I altered

=========================================================================
================================================================================
Title                   : Battle Field and Hill Fun
Filename                : BFIELD.WAD and Hill.WAD
Author                  : Kyle
E-Mail Address          : [email protected]
Misc Author Info        : This is my first wad.  I was thinking about paintball
                          when I made this.  Everything about me is boring so
                          I'll save you the time from reading it and just not
                          type any of that crap.

Description             : This is a DEATHMATCH level.  There are *NO* monsters
                          so if your expecting to play this alone you'll get
                          bored.  This is an mostly an open area playing area.
                          It includes 1 fort and 1 bunker.  This is best played
                          with two teams of two.  Just remember who your teams
                          are.  This level has stuff like a snipers alley.
                          This WAD is best played around scenarios i.e.
                          attack the base/defend the base.  If your attacking
                          the bunker you have the opertunity to kill the power,
                          which shuts the lights off.  Get the light amps. and
                          attack at total darkness.  I tried to give each team
                          there own weapon to start with- fort-P.G.; bunker-M.L
                          I also tried to give each team security around their
                          base.  Each side has their advantages and dis-
                          advantages.
                              On Hill Fun it is just one big long stairway and
                          a bunch of hills.  I made this one for fun.
Additional Credits to   : id Software, the maker(s) of WadEd and my dog Barf 
                          and Matthew Ayres (or however you spell it) for 
                          making WADED and the maker of RMB and and the 
                          makers of this text editor and Microsoft for making 
                          DOS and my keybaord and Alexandar Graham Bell 
                          for inventing the telephone and AST for making my 
                          computer and all the little people out there.
                          METALLICA for being so awesome. 

Large amount of hate goes out to : poseurs, my little brother mONKEY bOY,
                                   people who say they are good at 
                                   deathmatch but aren't. People who judge 
                                   you by what you wear. Rich people who 
                                   complain about how hard life is. Slow node 
                                   builders. My stupid science teacher who 
                                   thinks he's so cool.


=============================================================================

* Play Information *

Episode and Level #     : Map #01, Hills is on #02  they're not grouped
                          together, you have to load them as two different
                          wads.
Single Player           : yes- I have already gone over this
Cooperative 2-4 Player  : yeah- but why?
Deathmatch 2-4 Player   : !!YES!!
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : Look above 
New music               : Look above  
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor used             : WadEd
Known bugs              : None that I no of.  
Unknown Bugs            : I don't know of any. No wait! There is one unknown 
                          bug I know of. (Get it? ... nevermind.) 

* Copyright / Permissions *

Authors may use this level as a base to build additional levels
Just please give me credit if you do expand on this wad or use some of my 
ideas.

You MAY distribute this WAD, provided you include this file, with no
modifications.  You may distribute this file in any electronic format
BBS, Diskette, CD, etc. as long as you include this file intact. 

* Disclaimer *

I shall not be held responsible for any : destroying of your computer these 
wads or text file may cause, or any other unwanted damage to your computer 
hardware and software.  You are at your own risk using either of the 3
files included in this zip file. Your use of this software shows you agree to
to all the stuff I said earlier and that you will not press charges if it 
fries your stuff.

December 14, 1998.....................Brooklyn, NYC
----------------------------------------------
FILE TITLE: American's.WAD
MAP NAME: American'sWAD
EMAIL: [email protected]
URL: http://home.earthlink.net/~snyland

DESCRIPTION: The legendary id DOOM2 DeathMatch only level modified for single 
player.
----------------------------------------------
GAME: DOOM2/Final DOOM
MAP: 06
SINGLE PLAYER: ohh yes, yes, yes.....
COOPERATIVE ENGAGEMENT: apparently
DEATHMATCH: certainly

DIFFICULTY SETTINGS: no
NEW TEXTURES: no
NEW MUSIC: no
NEW DEMO: no
NEW ANYTHING: no
----------------------------------------------
BASE: idMAP01!.WAD by American McGhee, edited by Frank Fejes*
EDITOR USED: HELLMAKER 1.2b
WORK DURATION: "an evening plus"
KNOWN BUGS: notta
----------------------------------------------
NOTES: This is another little "Happy B'day DOOM!" WAD from the Squonk and, well, 
I guess I pulled out all the stops on this one and ripped off the Biggest of the 
BigShots in my continuing efforts to "modify" pre-existing maps to suit my needs 
better; I actually first fell in love with this level as a Quake rewrite of the 
map (visit my website for more DOOM WADs converted to Quake!!), and then came 
accross the original DOOM2 WAD I altered while researching maps to post on my 
pages. It is perhaps the best DOOM2 DM level I had ever seen (that didn't come 
with the original game package), but I always wanted to see this map with 
monsters in it since I only play DOOM2 as SP (DeathMatches are for Quake). Well 
I was delighted to see the .txt that went with it more or less invite folks to 
do what they would to the map, so I fired up my HELLMAKER, loaded the 
"idMAP01!.WAD" in and made a couple of changes .... The map is still the same - 
the architecture has not been altered in any way (except I made the "posts" 
around the fountain higher and one of the ithsmus' a bit wider; no big deal), 
but many of the textures have been replaced and the lighting design is a little 
different. I also turned one room into a little "Hitler Bunker" [heh heh] to 
reflect my undying reverance for Wolfenstein and include it in the B'day Killing 
Spree as well. The monsters were arranged in what I feel is a logical order of 
engagement IF you play the map in the sequence I have envisioned: I tried to 
place a keyed door in a clutch hallway to force one to play the level my way and 
it didn't work, but you'll figure out whom to face first after a couple of 
deaths from stupidly running the wrong way. USE YOUR HEAD!! Now novice DOOM 
players will find this map quite difficult as an SP experience, but with the 
employment of TACTICS, strict conservation of your health powerups (remember 
where they are!!) and a willingness to die once or twice you can beat this level 
handily. All of the DM and COOP starts have also been retained, though some of 
them are in different places, and all weapons except the BFG are present in one 
form or another .... there is a functioning exit, and you will need the blue key 
to get at it. Enjoy!!

THANX TO: idSoftware for DOOM and Quake, whomever played the parts in the chain 
that led to me being able to access the original WAD I altered, American McGhee 
for being cool and letting people mess with his map, those responsible for 
HELLMAKER, and Ricardo Sheets for bringing me my supper tonight. YO!
----------------------------------------------
Authors are hereby encouraged to use this map as a way to spark your imagination 
and build new levels off of it - please send me a copy too!! BUT, slimey 
software distributers are FORBIDDEN to place this or ANY of my game levels onto 
hard storage format media of any variety for the intention of distribution for 
profit - NO MONEY!!
----------------------------------------------
Visit the AquaQuake Vault for the Web's premier selection of  wet watery Classic 
Quake levels at
http://home.earthlink.net/~snyland/quake.html
----------------------------------------------
SQ121498


What follows is a paste-in of the original textfile included with the WAD I 
altered.

================================================================

Title                   : id Map01! - Tournament Edition

Filename                : idmap01!.wad

Author                  : American McGee

Editor                  : Frank Fejes

Email Address           : [email protected]

			  [email protected]

Misc. Author Info       : My (American's, of course) other maps 

			  can be found in DOOM ][

Description             : clean deathmatch level

			  *changes from idmap01.wad*

			  item placement changed from idmap01.wad

			  more deathmatch starts

			  removal of the hideous BFG

Additional Credits to   : Gandolf for dying so many times during 

			  the testing of idmap01f.wad and wanting

			  to ban me for taunting him <grin>

			  All those who sent the great comments

			  about idmap01f.wad

================================================================



* Play Information *



Map#                    : Map 01 - DOOM ][

Single Player           : No

Cooperative 2-4 Player  : No

Deathmatch 2-4 Player   : Yes

Difficulty Settings     : Not implemented

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None



* Construction *



Base                    : idMap01.wad

Editor(s) used          : DoomEd Ver .92

Known Bugs              : Of course not... if there are some

			  they'll be fixed in two weeks.





* Copyright / Permissions *



Authors MAY use this level as a base to build additional

levels.



You MAY distribute this WAD, provided you include this file, with

no modifications.  You may distribute this file in any electronic

format (BBS, Diskette, CD, etc) as long as you include this file

intact.







=================================================================
Title                   : The Nuke Processing Plant
Filename                : BPODM003.WAD
Author                  : Bruce Oberleitner
Email Address           : [email protected]
Date                    : 03/24/96
Description             : A totally new level for Deathmatch play.  This
                          level consists of a central indoor nuke pit with
                          the plasma rifle in the center with lurker spots
                          all around.  Many windows for pot shots.  Visual
                          detail was a high concern during creation. All
                          weapons can be found except the BFG.
Additional Credits to   : All the guys at Id for making such an excellent 
                          game.  Steve Dahlin, Marty Martelle, Jim Grosell
                          and Don for playtesting.
If you liked this wad:    Keep on the lookout for more of these files.
                          Currently, I have BPODM001.WAD thru BPODM006.WAD
                          in my hot little hands.  I will be making more
                          levels in the future.
================================================================

* Play Information *

Level #                 : MAP03
Single Player           : Yes, to check out the level.
Cooperative 2-4 Player  : No.
Deathmatch 2-4 Player   : YEAH!
Difficulty Settings     : No.
New Sounds              : Yes.
New Graphics            : No.
New Music               : Yes, level 3 music.
                          Theme from "Escape from New York"
Demos Replaced          : None

* Construction *

Base                    : None (New level)
Editor(s) used          : DoomCad 6.1, Nwt 1.3, Warm1.5, WadAuthor.
                          
Build Time              : Didn't keep notes but it was a long time.
Known Bugs              : None  

* Copyright / Permissions *

Authors may use this level as a base to build additional levels only if
I get a copy.  :)

Where to get a Copy of this File:

Email me at [email protected]

I hope to have a home page setup soon for these levels.


_    _       _       $       $                                                                                                                                             May 5, 1999 .................. Brooklyn, NYC
------------------------------------
FILE TITLE: 'Nam2.WAD
MAP NAME: 'Nam v2
AUTHOR: Kevin Worrel
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: Your gunship has been shot down over the jungle. You (and your 
flight crew - this would rule as coop) must carefully pick your way to the exit 
while eliminating all opposition you might face with extreme prejudice. Be 
careful - your medikits were lost in the crash, and all you were able to pull 
from the wreckage are the crew's shotguns, and handfull of ammo and a lone armor 
jacket. Good luck.
------------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: never!!
NEW TEXTURES: no
NEW SOUNDS: no
NEW ANYTHING: no
KNOWN BUGS: notta from my end/see original build info below
------------------------------------
EDITOR[s] USED: WADenizer 2.0, HellMaker 1.2
BASE: DMFOREST.WAD by Kevin Worrel
MODIFICATION DURATION: a few hours + a crash or two
------------------------------------
NOTES: I've been trying to figure out how to make a good "forest/jungle" SP map 
and then I stumbled upon DMFOREST, but as the title implies was DM only. It 
isn't anymore. The only changes I made to the map were some lighting tweaks to 
make it more "gloomy" and the item/entity placement. Your oponents in this map 
will be shotgun Sgts, and once again, be careful/move slowly/keep your eyes 
open: there are only 2 health packs and 1 berserker box in this map, and no 
additional armor after the start. You might also want to try to find the rocket 
launcher position you were trying to nail when you were shot down - the enemy 
has ammo for it stashed all over the place and it just might come in handy ... 
just make sure you don't blow yourself by hitting a tree. Not really a "search 
and destroy", more a "make it out alive if you can" type of mission; I can make 
it out in about 10 minutes. Enjoy!!

*This is a special version of this WAD made exclusively for addition in a 32 
level megawad called "theWar!" I am working on that uses the venerable "Marine1" 
partial TC as a base, which changes the Sgt. sprites into these creepy goonish 
army dudes ...... Interested parties can find it at my website or send me an 
email and I'll reply with a DL link.*

THANX TO: Kevin Worrell for his excellent work, idSoftware for Wolf3D --> 
Quake3A, Doug Merrill for actually playing some of my WADs, and you for being 
you.

Authors may use this map as a base for new work on the condition that you email 
me your results and give young Kevin credit for the base map .... please do NOT 
place this or ANY of my game levels on hard storage format media for 
redistribution for profit - NO MONEY!!
-------------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-------------------------------------
SQ050599



===========================================================================
WHAT FOLOWS IS A PASTE-IN OF THE TXT THAT CAME WITH THE WAD I ALTERED
===========================================================================

=============================================================================
Title                   : DeathMatch Forest   ..for Doom2
File Name               : dmforest.WAD
Author                  : Kevin Worrel                                            
Email Address           : [email protected]

Misc. Author Info       : A 15 year old DeathMatch guru who also has 
                          dmtrial1.wad out and plans to have this and other 
                          levels compiled into dmtrial2.wad.
                          
Description             : Well, can ya guess what this one is about?  Yup,
                          its a forest.  I had never seen it done before
                          so I decided to try it.  I think it turned out
                          good, but please, email me with any comments.
                          I have included a response file with the 
                          params that this wad was meant to be played 
                          with: forespar.txt
                                                                         
Additional Credits to   : Jason Worrel for music composition. Leo Martin Lim,
                          author of uac_dead.wad, for the "staircase" idea of
                          his.  And of course the guys at ID for a great 
                          kick ass game!
                        
=============================================================================

* Play Information *

Maps Replaced           : map01
Single Player           : yes (just to scout out the layout, powerups removed)
Cooperative 2-4 Player  : yes (pointless though, not tested for this reason)
Deathmatch 2-4 Player   : yes <-------MOST DEFINITELY!!!!!!
Difficulty Settings     : yes : 1-2 includes all weapons except BFG9000
                                 3  plasma gun, rocket launcher, and chain
                                    gun removed (only shotguns)
                                4-5 "next event, the chainsaw joust!"
New Sounds              : no
New Graphics            : no
New Music               : yes...sounds sorta like Myst.
Demos Replaced          : none         
                                          
* Construction *

Base                    : scratch......yes, I had an idea.
Build Time              : Still don't know exactly.  Next time I'm going to
                          time it!
Editor(s) used          : *DCK v2.2*   <----Best editor I've used!
                          BSP Node Builder v1.2x
                          WinTex v3.4
                          DeuTex v3.4
                          midi2mus v2.04
                          MusicTime v2.0
                          MidiSoft Recording Session v1.10 
Known Bugs              : There are some visual anomilies but I don't know
                          how to fix them.  Any ideas?  Email me. 
                                      "Its not my fault!"
* Copyright / Permissions *

 Authors MAY use this level as a base for another level provided I get 
 some credit.  However the music may not be distributed sepratly or used
 in any other pwad with out the expressed written consent of the author.
 I would, though, appreciate being sent the product of any modifications to
 the level.

 You may distribute this WAD, provided you include this file, with
 no modifications.  You may distribute this file in any electronic format 
 (BBS, Diskette, CD, etc) as long as you include this file intact.
   
* Where to get this WAD *

 Ftp                    : ftp.cdrom.com
 Other                  : Me!             
 

Doom WAD Info
=========================================================================
Title                   :	Darkwoody
File Name(s)            : DARKWOODY.WAD
Author                  : Robert Nall
MODIFIED BY												
	: Squonkamatic
Email Address           : [email protected], [email protected]
Description             : Deathmatch level in a forest setting.  A tower
													
												
	and an old desserted hut are your only places
													
													to 
hide.
Additional Credits to   : id Software
Additional Information  :	This WAD may be choppy or slow on slower 
computers.
													
												
	This is because of the many trees the program must
													
												
	process.
=========================================================================
* Play Information *

Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : NOT ANY MORE!! [sq 5/99]
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch.
Build Time              : 10 hours
Editor(s) used          : MacDeu version 5.3 beta 9
Known Bugs              : Choppy on slow computers.


* Copyright / Permissions *
Authors may use this level as a base for additional levels.
===========================================================================
ADDENDUM 5/99: This WAD has been modified by me for use in my "theWar!.WAD" in 
that ALL monsters were removed, then substituted with a platoon of shotgun 
dudes, their Wolfie GruppenFuhrers, and the heavy weapons commando unit 
attatched to them. Players will get the point of this when the run the map. Very 
cool, gloomy, creepy outdoorsish battlezone.
SQ050699

March 22. 1999 .................... Brooklyn, NYC
------------------------------------
FILE TITLE: deltaBASE.WAD
MAP NAME: the DeltaBase
AUTHOR: "the DooM Kid"
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://home.earthlink.net/~snyland

DESCRIPTION: Pretty cool player written addon level always seemed like it should 
have had a respectable monster population rather than the single cyberdemon the 
author had there ..... so I added a garrison of Hell's best troops and their 
patrol boat. Kill them.
-------------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: not really
NEW TEXTURES: no
NEW SOUNDS: no
NEW ANYTHING: no
KNOWN BUGS: having trouble with my teleporter ...... I'll get it right 
eventually, but you may have to walk your ass back with the BFG to waste the 
Cyberdemon. Whatever.
-------------------------------------
EDITOR USED: HellMaker 1.2
BASE: delta.WAD by the DooM Kid
MOD TIME: a few hours
-------------------------------------
NOTES: The exit is now on the boat.

THANX TO: everybody

Authors may take this WAD like a dog takes a bone and run with it. Please do not 
redistribute on hard storage formats for profit.
-------------------------------------

Visit the AquaQuake Vault for more idFPS game levels at
http://home.earthlink.net/~snyland/quake.html

-------------------------------------

SQ032299




WHAT FOLLOWS IS A PASTE IN OF THE TEXTFILE THAT CAME WITH THE ORIGINAL ARCHIVE
---------------------------------------

===============================================================================
DELTA WAD				Best viewed at 800x600 resolution
===============================================================================
Game:                   DOOM II
Single Player:          Yes
Cooperative:            Yes
Deathmatch:             YES!!
New Sounds:             YES!
New GFX:                No.. next time.
New Music:              YES! GREEN DAY -- 2000 Light Years Away!
Demo(s) Replaced:       None; that's your job. PLEASE Email me demos!
Author:                 The DooM Kid
Author info:            Nuthin' much. I have a DooM page at
                        http://www.geocities.com/TimesSquare/Alley
                        /4095/index.html
                        I love this WAD! I stole most of the sounds/music/
                        from other wads. If you created the sound...I give
                        credit to you.
Description:            This level was intended to be a house that is on the                                         
Delta..hint hint, the name. After a while
                        I decided to update some of it's surroundings for
                        Deathmatch play! After many hours, I have finally come
                        up with this version of Delta.wad! It's rather
                        primative in design but it sure as hell is fun!
Bugs:                   None! Report any physical bugs if you see any.
                        Thanx.
Editors used:           DCK 3.61 Shareware, Wintex 4.3 shareware.
Build time:             About 1 year for a good result.
-----------------------------------------------------------------------------
Hints: Now, this section is for those of you who READ the .txt files instead
of skipping into the game.
-----------------------------------------------------------------------------
1. The exit is highly hidden. This is for those players who are poor sports
and wish to bail out when gettin' a whippin'! The exit is located on the
South West pilling for the dock. It's in the center of the pole. To reach it
you must run from the door of the house and onto the pole while hitting the
spacebar (or whatever you have it configed to.)  to exit the level. The timing
must be correct to succesfully exit. This can be done at any time. If you use
the cheat code to view all areas (IDDT or IDBEHOLDA) you will see the exit
line in the center of the pillar/pole. It is facing the levee, that's why ya
have to run!

2.  This level is BEST played with TURBO 150-200%!(suggested 200%) Use a program 
like DM.EXE or other front end to allow ease of use and easy turbo adding 
utility.

3.  There is one (1) BFG in this level! It's at the south/west end of
the levee, which is a TRAP. I meant it to be like that because I'm not a BFG fan 
myself and I HATED it in this level! Too unfair, do if you want it, you may get 
a few Frags off it, but you'll have to DIE or commit Suicide to get out. Suicide 
requires a Rocket Launcher.

4. Watch out for the TRAPS! Behind each levee, (opposite the water) there are
two areas (one on each side)  that trap you. The only way out is either
suicide or let your partner do you in. There are rocket launchers provided in 
one of them
if you decide to chicken out. One of these traps contain a BFG...to tease
your buddy with...hehehe.

5. In DooM, with a rocket launcher, it doesn't matter how high or low you are
(height wise) above you opponent(s), you can still hit them with the blast even 
if the
rocket appears to hit the wall 50ft. above them! For instance, if your buddy is 
in a trap waiting for you to show, then I suggest you get onto a levee and use 
rockets against one of the side walls, and hope your opponent(s) get hit! Now, 
this is good because by the time your opponent(s) figure out where you are, 
they'll be either REALLY low on health, or DEAD! Hint: The traps...now you know 
how to do your opponent in if they try to get you with the BFG. So if you're 
traped... STAY AWAY FROM THE WALLS!

=============================================================================

Visit my DooM site at
http://www.geocites.com/TimesSquare/Alley/4095/index.html
or Email me at:
[email protected]
if you have any questions or comments.
Thanks and have a lot of FUN!!!
-----------------------------------------------------
Upgrades:
-----------------------------------------------------
Coming soon in the newer version: delta1.wad
-----------------------------------------------------
Help credits:
-----------------------------------------------------
Michael & Dan for testeing 6 hrs. straight! And for suggestions!
Michael#2 & Ryan for more testing.
Chase, George, Kareem for even more testing! All you people know
who you are.
ENJOY!!!!!!!

March 24, 1999 ..................... Brooklyn, NYC
-------------------------------------
FILE NAME: QUAKEDM_SP.WAD
MAP NAME: Place of 2 Squonks
AUTHOR: Martin Cox
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: Superior rewrite of Quake's DM1/Place of 2 Deaths for DOOM2 that I 
enabled for single player use, and sort of changed into a "sewer" setting.
-------------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes!!
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: "No Mr. Bond .... I expect you to DIE."
NEW TEXTURES: no
NEW DEMO: no
NEW SOUNDS: no
NEW ANYTHING: no
KNOWN BUGS: notta
------------------------------------
NOTES: I'm still kind of working on this one ......

THANX TO: Giles for making coffee

Authors may do what they will with this WAD/I did!! Please do NOT redistribute 
this or ANY of my game levels on hard storage formats for profit.
------------------------------------

Visit the AquaQuake Vault for more idFPS game crossover levels at
http://aqua.macquakeinfinity.com

------------------------------------
SQ032499




WHAT FOLOWS IS A PASTE-IN OF THE TXT THAT CAME WITH THE WAD I MODIFIED
-----------------------------------------------------------------------

Title                   : Quake DOOM
Filename                : QUAKEDM.WAD
Author                  : Martin Cox
Email Address           : [email protected]
Misc. Author Info       : I'm me
Description             : A replica of Quake Test 1, built completely from 
                          scratch as close as possible with a 2.5D engine.
                          Holes in the floor are replaced by teleporters
                          and I stuck in an Exit, otherwise it's as close
                          as possible.  Have fun!
                          
                          This WAD is for all of you out there who A) don't
                          have the machine to run Quake Test, B) don't have
                          a network to play it on, or C) just can't be
                          bothered to download it.  This lets you see at
                          least the general feel of Quake, if not the
                          impressive engine with light sourcing, full 3D
                          levels, and grenades (drool).
Additional Credits to   : id Software for DOOM and Quake, Nighthawk for
                          giving me the idea, and the rest of my playtesters
                          for dying valiantly in the name of progress, plus
                          the author of DCK.

==============================================================================

* Play Information *

Level #                 : Map 1
Single Player           : No (look around)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes!!!!!
Difficulty Settings     : Nah, not in Quake so not in here
New Sounds              : Yep
New Graphics            : No, sorry about that.
New Music               : Yes
Demos Replaced          : None

* Construction *       

Base                    : New level from scratch, based on Quake Test 1
Build Time              : About two days hard work.
Editor(s) used          : DCK 2.2
Know Bugs               : One or two bad (out-of-the-way) textures I couldn't
                          be arsed to fix, also no impressive lighting like
                          in Quake (would take too long, too many sectors,
                          etc.)

* Copyright / Permissions *

Authors may do whatever they want with this level, it's not mine to copyright.

Go ahead and distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP Sites : ftp.cdrom.com

BBS Numbers : Megasphere BBS, (317) 273-9666


May 20, 1999 .................... Brooklyn, NYC
----------------------------------
FILE TITLE: dm2.WAD
MAP NAME: ClaustroSquonkopolis
AUTHOR: Marin "Kandyman" Gazzari
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: Single player enabled edit of Kandyman's superior "Maptest2.WAD", 
itself based on Classic Quake's DM2/Claustrophobopolis.
----------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: never!!
NEW TEXTURES: no
NEW SOUNDS: no
NEW DEMO: no
KNOWN BUGS: nothing new/see his build txt below
-----------------------------------
EDITOR[s] USED: WADenizer 2.0, HellMaker 1.2
BASE: MapTest2.WAD by Marin Gazzari
BUILD TIME: not that long
-----------------------------------
NOTES: Oddly enough, this is one of the Classic Quake DM levels I know the least 
[I'm a DM3 freak] and hence I wasn't sure just what to DO with it at first, but 
the WAD was so well made that it actually inspired 2 edits by me; this was the 
first one I executed, sometime in February of 1999. And while traditional DM 
layout does not inspire the greatest SP engagements, the elimination of almost 
all health related powerups will make this a challenge for even seasoned DOOM 
veterans. Try it from the start with only a pistol sometime.

THANX TO: The Kandyman, for all of his great work with both DOOM and Quake level 
design and editing, Paul Davidson for HellMaker, the folks behind the incredible 
WADenizer, Opulent and P1nball for help, playtesting and inspiration, and 
idSoftware for Wolf3d --> Quake3A. 

AUTHORS may use this level as a base for new work - please email me a copy of 
your results. Please do NOT redistribute this or ANY of my game levels on hard 
storage format media for profit - NO MONEY!!
-----------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-----------------------------------
SQ052099

THIS IS A PASE-IN OF THE ORIGINAL BUILD TXT

================================================================
Title                   : Map Test 2 - Schlagobers Schuetzenfest  
Filename                : Maptest2.wad
Date of Release         : 16th of March, 1996 
Author                  : Marin Gazzari - Kandyman on IRC
Email Address           : [email protected]
Misc. Author Info       : None

Description             : Quaketest map 2 for Doom2 Old DM skill5. Rocks.
                          I took some artistic freedom, so don't expect a 
                          1:1 remake.

Other .wads by Author   : 6skulsx.wad, Kandy.wad (All Deathmatch)

Thanks to:                The World
                          
Additional Credits to   : The makers of DEU and DETH 

                          Colin Reed
     
                          iD software
                            
                                             
                          
================================================================

* Play Information *
Game                    : DoomII
Episode and Level #     : Map02
Single Player           : As in Quaketest :)
Cooperative 2-4 Player  : Saugt harte Zeit.  
Deathmatch 2-4 Player   : Affirmative.
Difficulty Settings     : Yes, Skill 5
Exit                    : Yes

* Construction *

Base                    : New level from scratch
Editor(s) used          : DETH
                          BSP1.3 
                          RMB
                           
         
Known Bugs              : E1M1 node bug. No way around it. Won't hurt you.


Skill level information :

      Deathmatch 2.0 is not supported.
      Please play _Old Deathmatch_ Skill 5!  


BTW, you might want to check out POBLA4.wad, an excellent Test1 remake for 
Doom2 done by Panza of TiC. As of yet, I don't know of a Test3 .wad, but it'd 
probably suck for 4 players, anyway.

================================================================
Doom Version		: Doom ][
Title                   : DOOM2DM1.WAD
Author                  : Dan Cormack
Email Address           : [email protected]
Misc. Author Info       : WaD_MaN on IRC, Creator of WADODETH
                         

Description             : This is a NEW DEATHMATCH Only Level for Doom ][
                          The first level for D][ was ok for 2 player DM
			  but I found the rest were either too big or had too
			  many powerful items in them.. This level has NO mega
			  or supercharge spheres. ALL weapons are present.

Additional Credits to   : VT102 (on IRC) for 1DEU2 (the modified Doom ][ editor
			  ID for Doom ][ and Doom. Nabob for the great blend
			  of Coffee (Milano Espresso) 8-)
			  Jens Hykkelbjerg for the Beta of RMB13 so I could 
			  build a Reject Map for Doom ][ PWADS.

Additional Notes        : As stated above, it was designed primarily for
                          deathmatch.  It really wouldn't be that fun
                          in single user mode, and could probably be 
                          completed in under 10 secs.. The Exit is behind you!

                          Please send me any comments or suggestions for 
                          improvement.

================================================================

* Play Information *

Episode and Level #     : Map 01
Single Player           : If you want.
Cooperative 2-4 Player  : If you want.
Deathmatch 2-4 Player   : Yes!!!
Difficulty Settings     : Not implemented
New Sounds              : None
New Graphics            : No

* Construction *

Base                    : New from Scratch!!
Build Time              : 30 hrs? 40 hrs? Lots of time! 
Editor(s) used          : 1DEU2.EXE (Modified DEU521), BSP 1.2x, RMB13
Known Bugs              : None

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels. Ask me first through E-Mail.
There will be more levels to come so keep an eye open!

* Where to get this WAD *

FTP sites: Infant2
EMAIL:  If you don't have FTP access, email me a message and I'll send a 
        message reply with the WAD included.  Email address included above.

December 17, 1998 ........................... Brooklyn, NYC
-----------------------------------------------
FILE TITLE: DOOM2swamp.WAD
MAP TITLE: the DOOM2swamp
AUTHOR: Sam Standeart
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://home.earthlink.net/~snyland

DESCRITION: Slightly altered version of a player written DOOM2 level set in a 
swamp teeming with allsorts of pissed off things that want you to die. Kill them 
and exit.
-----------------------------------------------
GAME: DOOM2/Final DOOM
MAP: 05
SINGLE PLAYER: sho' nuff
COOPERATIVE ENGAGEMENT: enabled
DEATHMATCH: certainly

DIFFICULTY SETTINGS: probably not
NEW TEXTURES: no
NEW SOUNDS: no
NEW DEMO: yes/came with original WAD, still works
-----------------------------------------------
BASE: Swamp1.WAD by Sam Standeart
EDITOR USED: HellMaker 1.2b
BUILD TIME: You know me better than that.
KNOWN BUGS: notta
-----------------------------------------------
NOTES: I fell in love with this level the first time I ever played it, but to 
tell the truth it was wayyyy to hard and I didn't see the point in making it so, 
except as perhaps a strictly cooperative affair. I, however, am not a very 
coopertaive guy, so I loaded the WAD into HELLMAKER and eliminated about 1/2 of 
the competition, canges a couple of textures on the "shack" in the middle of the 
muck and added more biosuits so that at least I can play it now with the hopes 
of finally exiting the level for a change and not just dying in ignomimity (?) 
again and again. I also added my own little "room" - I'm sure players familiar 
with my maps will be able to pick out which one. Sorry if I ruined it for ya - 
enjoy!!

THANX TO: Sam Standeart for the original WAD and being cool about letting folks 
mess with it, idSoftware for DOOM and Quake, Paul Davidson for HELLMAKER, all 
the guys at Quakeintosh (I'll miss ya, Dogger!!), Luca Buvoli for giving me some 
extra time to work on this, and Matt Melnick for urging me on.
----------------------------------------------
Authors may use this as a base for new levels: please sure to include this TXT 
so that Sam gets his credits ...... Please do not distribute this or any of my 
game levels on any hard storage format for profit. That would displease me.
----------------------------------------------

Visit the AquaQuake Vault for the Web's premier selection of waterlogged Classic 
Quake maps at
http://home.earthlink.net/~snyland/quake.html
----------------------------------------------
SQ 121798


==================================================================
What follows is a paste-in of the .txt that came with the original WAD.
==================================================================

Doom WAD Info
=========================================================================
Title                   :	The Swamp of Doom
File Name(s)            : SWAMP1.WAD
Authors                 : Sam Standaert
Email Address           : [email protected]
Misc. Author Info							: This is my 3rd WAD. i 
hope you enjoyed Hellraiser, my 2nd WAD, and Death Row, my 1st WAD.

Description             : A really cool Doom II WAD where you are in a small 
building on an island in the middle of a swamp and you must defend your island 
from an army of demons with very limited supplies. There are a few other islands 
in the swamp with items and ammo, but leaving the main island for more then a 
few seconds is not recommended due to the huge numbers of demons outside in the 
swamp. This level has no difficulty settings, but is extremely hard, with a lot 
of Pain Elementals, Mancubuses, Hell Knights, imps, etc. There are only a few 
human enemies in the swamp. If you want to win, make a stand in the building and 
shoot out the windows, let the demons fight it out, then after a good number of 
them are dead, make a break across the swamp to one of other islands to 
replenish your supply. To actually complete the WAD, you have to go deep into 
the swamp and find another house with a telporter in it, then telport to the 
exit. 

Additional Credits to   : id Software
													
													
													
											
=========================================================================
* Play Information *

Episode and Level #     : MAP01
Single Player           : Yes, single player is always fun.
Cooperative 2-4 Player  : Yes, you'll need some extra firepower for this one!
Deathmatch 2-4 Player   : Yes, but untested.
Difficulty Settings     : No 
New Sounds              : No
New Graphics            : No
New Music												
		 : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch.
Build Time              : I didn't keep track.
Editor(s) used          : Hellmaker v1.1, MacBSP
Known Bugs              : None


* Copyright / Permissions *
Authors may use this level as a base for additional levels and may distribute 
it.
Other WADs by Sam Standaert:
Death Row
Hellraiser

APRIL 20, 1999 .............. Brooklyn, NYC
-----------------------------------
FILE TITLE: HELLMART2.WAD
MAP NAME: HELLMART2 - Peter's Is For People!!
AUTHOR: Jim Higgins & Paul Romiti
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: excellent DOOM[1]/Ultimate DOOM PWAD set in a grocery store, 
converted to DOOM2 + a few more baddies.
----------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: probably
NEW TEXTURES: no
NEW SOUNDS: no
NEW ANYTHING: no
KNOWN BUGS: notta
----------------------------------
NOTES: I always loved this map and left it unmolested except the addition of 
supershotgun and three D2 monster cameos and of course the substitution of 
certain DOOM[1] only textures. One of the best - it always takes me back to the 
good old days when I worked at Peter's Groceries on Nottingham Rd. back in 
Syracuse, NY, only now it has been overrun by the legions of Hell and they need 
to be checked out & bagged. Cool.

THANX TO: original WAD authors for their excellent work and idSoftware for DOOM. 
And Quake. And DOOM2. And Quake2. And Wolfie 3D. And Commander Keen. And 
whatever else they come up with next.

Authors should avoid the temptation to do anything else to this level - it rules 
as it, and I'm in enopugh trouble already. Please do not place this or ANY of my 
game levels on hard storage formats for profit - NO MONEY!!
-----------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-----------------------------------
SQ042099


WHAT FOLLOWS IS A PATE IN OF THE TXT THAT CAME WITH THE ORIGINAL WAD
=============================================================================
Here's our first PWAD (actually two PWADS). It is a collaborative effort

between my friend from work and myself. Let me know how you like it or if you

have any suggestions for improvement...



=============================================================================

Title             :HELLMART.WAD

Author            :Jim Higgins & Paul Romiti

Email Address     :[email protected] (Jim Higgins)



Description       :This level replace Episode 1, Map 1. It is a stand-alone

                  level and is not meant to blend in with the standard DOOM 

                  levels. It is modeled after the grocery store that we work

                  in...hence the name hellmart. We tried to duplicate the 

                  store as closely as possible. We even included a cardboard 

                  baler and meat cooler. The wad plays well in a deathmatch. 

                  You never know what aisle your opponent is hiding in.



=============================================================================

* Play Information *



Episode and Level #    :E1M1

Single Player          :Yes

Cooperative 2-4 Player :2 Players only...

Deathmatch 2-4 Player  :2 Player deathmatch

Difficulty Settings    :Yes

New Sounds             :Yes

New Graphics           :No

Demos Replaced         :No



* Construction *  



Base                   :New level from scratch

Build Time             :Ask my wife

Editor(s) used         :WinDEU 5.23 for the level PWAD

                        WinTex 3.4 for the sound PWAD

Known Bugs             :A little slow in the beginning due to large # of

                        enemies. After they are dead it speeds up quite a bit.

                        We had an HOM problem in one area of the game during 

                        deathmatch play but I think we fixed it.



* Copyright/Permissions *



We hereby release our wad into cyberspace for all to play with. You may do with

it what you wish, just include this text file, unedited and unabridged, with 

the two PWADs. 



* Where to get this WAD *



I'm uploading it to FTP.CDROM.COM  and  FTP.IDSOFTWARE.COM. Who knows where it 

will end up. Enjoy.



* Running Instructions *



Just unzip the four parts (hellmart.txt, hellmart.wad, hmartsnd.wad, hm.bat) 
into your doom

directory and type HM and hit enter.

May 19, 1999 .................... Brooklyn, NYC
----------------------------------
FILE TITLE: intro.WAD
MAP NAME: Intro
AUTHOR: ?
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: Primative but ejoyable take on Classic Quake's "Introduction" map 
as a DOOM2 level, modified and "enhanced" for SP use by yours truly.
----------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: never!!
NEW TEXTURES: no
NEW SOUNDS: no
NEW DEMO: no
KNOWN BUGS: notta
-----------------------------------
EDITOR USED: WADenizer 2.0, HellMaker 1.2
BASE: Quake.WAD by ??
BUILD TIME: few hours
-----------------------------------
NOTES: This was one of the first DOOM WADs I ever manipulated, but I think it 
does justice to the "theme" of the intended setting .... I disabled all of the 
"exits" except one. Should be pretty obvious. The start is nasty, by the way, so 
get ready!!

THANX TO: Original WAD author, Paul Davidson for HellMaker, Doug Merrill and 
P1nball for being cool, idSoftware for Wolf3d --> Quake3a, and you for being 
you.

AUTHORS may use this as a base for further work ..... please do not place this 
or ANY of my game levels on hard storage format media for redistribution for 
profit - NO MONEY!!
-----------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-----------------------------------
SQ051999


-----------------------------------------------------------
this is the pathetic TXT info that came with the orginal WAD ...
-----------------------------------------------------------
Quake.wad

Based on the opening level of Quake.

Size:  small/medium

Single player:  No
cooperative:    No
deathmatch:     YES!
New music:      No
New sounds:     No
New graphics:   No

================================================================
Title                   : Jungle Fever
Filename                : junglfvr.WAD
Author                  : John C. Ford
Email Address           : [email protected]
Misc. Author Info       : 

Description             : Looks and feels like a jungle. (At least to me.)

Additional Credits to   : 
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes/No
New Graphics            : Yes
New Music               : Yes/No
Demos Replaced          : None/1/2/3/All

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU5.2 GCC
Known Bugs              : Occasional Dissapearing Objects...(Suggestions 
Welcome)


* Copyright / Permissions *

You may do whatever you want with this file.

* Where to get this WAD *

Email [email protected] interested in trading/critiquing wads.

May 20, 1999 .................... Brooklyn, NYC
----------------------------------
FILE TITLE: pirate.WAD
MAP NAME: The Pirate WAD
AUTHOR: ??
MODIFIED BY: SquonkofDa7C's
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: Enjoyable player written DOOM2 WAD set on and around boats, 
modified by me for bellywater and peices of eight .... er, sanity.
----------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: never!!
NEW TEXTURES: no
NEW SOUNDS: no
NEW DEMO: no
KNOWN BUGS: notta
-----------------------------------
EDITOR[s] USED: WADenizer 2.0, HellMaker 1.2
BASE: boat.WAD (?) by ?? [removed from a WADcomp with no build txt]
MODIFICATION DURATION: couple hours
-----------------------------------
NOTES: Arrr!

THANX TO: Original WAD author [please email me if you can credit], Paul Davidson 
for HellMaker, the people behind the incredible WADenizer, Opulent and P1nball 
for help and playtesting, and idSoftware for Wolf3d --> Quake3A

AUTHORS may use this as a base for new work - please email me a copy!!
Please do not place this or any of my game levels on hard storage format media 
for profit - NO MONEY!!
-----------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-----------------------------------
SQ052099

April 2, 1999 ................. Brooklyn, NYC
----------------------------------
FILE TITLE: Q_e1m1.WAD
MAP NAME: Slipgate Complex ][
AUTHOR: David Sanftenberg
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinty.com

DESCRIPTION: Quake's Slipgate Complex as a DOOM2 map.
---------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: probably
NEW TEXTURES: no
NEW SOUNDS: no
NEW ANYTHING: no
KNOWN BUGS: ReaperBots bug me a lot .....
---------------------------------
EDITOR[s] USED: WADenizer 2.0, HellMaker 1.2
BASE: QUDOOM.WAD by David Sanftenberg
MODIFICATION TIME: couple of days
---------------------------------
NOTES: What I did this time was
a) convert the original WAD to DOOM2
b) change the DOOM1 only textures to the DOOM2 equivelent
c) then change some of the textures to make the map more "Quakelike"
d) re-arrange the weapon and item placement to more emulate the Quake version
e) delete the monsters that didn't seem appropriate and
f) replace them with more desireable subistitutes and add a few extras
d) add an approximation of the slime bath and Quad closet and
e) crates in the exit area
Yeah, well whatever. I think it rocks as a DOOM2 map and that's all that counts.

THANX TO: HyperCompuGlobalMegaNet for being HyperCompuGlobalMegaNet, and 
idSoftware for everything else

Authors may do what they wish with this WAD, just don't place this or ANY of my 
game levels on hard storage format for distribution for profit. NO MONEY!!
-----------------------------------

Visit the AquaQuake Vault for more idFPS crossover game levels at
http://aqua.macquakeinfinity.com

-----------------------------------
SQ040299


WHAT FOLLOWS IS A PASTE-IN OF THE TXT THAT CAME WITH THE ORIGINAL WAD

================================================================
Title                   : Quake dOOm v1.0   
Filename                : QUDOOM.WAD
Author                  : David Sanftenberg
Email Address           : [email protected]
Misc. Author Info       : I'm a student at Hammarskjold High School
                          in Thunder Bay, Ontario. I've been a
                          DOOM addict for almost 3 years now
                          and despite the new 3D games, I always
                          find time for DOOM in my hectic 
                          schedule.

Description             : This is mainly a Deathmatch WAD, but some
                          single-player support has been added, too.
                          COMPLETELY NEW! Not at all like my pervious
                          WADs, which were modifacations on id's
                          levels. This is COMPLETELY NEW! I reccomend
                          that you use this for Deathmatch, but you
                          can test it out on single. This is an
                          attempted port of id's Quake level, E1M1.
                          Just the layout was copied, however. And even
                          not that completely. New lifts, and extra areas
                          abound. Not ported using any external programs.

Additional Credits to   : The makers of DEU 5.1, who, even though the
                          node builder screwed up sometimes, completely
                          destroying up to 2 hours of work at a time
                          (that got me really steamed), managed to
                          create a decent editor.
                          And to the makers of DOOM, for making the game
                          in the first place.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes (sorta)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented (DEATHMATCH!)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch (COMPLETELY NEW!)
Editor(s) used          : DEU 5.1
Known Bugs              : Some of the displays are a little out of
                          whack, jumping sometimes. I need to run it
                          through a decent node builder when I get
                          the time. By the way, the missing wall
                          texture in the small room by the acid is
                          NOT a bug. It was done on purpose.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com
           and my sometimes up, sometimes down ftp. E-Mail me for
           the IP address.

BBS numbers: Mission 2002 BBS (807) 344-3917


Other: I think that this is my best wad yet. Far from the abysmal creation
       (my very first wad) called DARKROOM.WAD. Look for it on MSN, if
       it's still there. This is my third wad, and so far, my best.
       If it's not rejected by the just, but sometimes strict Upload
       Guy at cdrom.com, I'll be overjoyed.

April 2, 1999 ................. Brooklyn, NYC
----------------------------------
FILE TITLE: Q_e1m1.WAD
MAP NAME: Slipgate Complex ][
AUTHOR: David Sanftenberg
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinty.com

DESCRIPTION: Quake's Slipgate Complex as a DOOM2 map.
---------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: probably
NEW TEXTURES: no
NEW SOUNDS: no
NEW ANYTHING: no
KNOWN BUGS: ReaperBots bug me a lot .....
---------------------------------
EDITOR[s] USED: WADenizer 2.0, HellMaker 1.2
BASE: QUDOOM.WAD by David Sanftenberg
MODIFICATION TIME: couple of days
---------------------------------
NOTES: What I did this time was
a) convert the original WAD to DOOM2
b) change the DOOM1 only textures to the DOOM2 equivelent
c) then change some of the textures to make the map more "Quakelike"
d) re-arrange the weapon and item placement to more emulate the Quake version
e) delete the monsters that didn't seem appropriate and
f) replace them with more desireable subistitutes and add a few extras
d) add an approximation of the slime bath and Quad closet and
e) crates in the exit area
Yeah, well whatever. I think it rocks as a DOOM2 map and that's all that counts.

THANX TO: HyperCompuGlobalMegaNet for being HyperCompuGlobalMegaNet, and 
idSoftware for everything else

Authors may do what they wish with this WAD, just don't place this or ANY of my 
game levels on hard storage format for distribution for profit. NO MONEY!!
-----------------------------------

Visit the AquaQuake Vault for more idFPS crossover game levels at
http://aqua.macquakeinfinity.com

-----------------------------------
SQ040299


WHAT FOLLOWS IS A PASTE-IN OF THE TXT THAT CAME WITH THE ORIGINAL WAD

================================================================
Title                   : Quake dOOm v1.0   
Filename                : QUDOOM.WAD
Author                  : David Sanftenberg
Email Address           : [email protected]
Misc. Author Info       : I'm a student at Hammarskjold High School
                          in Thunder Bay, Ontario. I've been a
                          DOOM addict for almost 3 years now
                          and despite the new 3D games, I always
                          find time for DOOM in my hectic 
                          schedule.

Description             : This is mainly a Deathmatch WAD, but some
                          single-player support has been added, too.
                          COMPLETELY NEW! Not at all like my pervious
                          WADs, which were modifacations on id's
                          levels. This is COMPLETELY NEW! I reccomend
                          that you use this for Deathmatch, but you
                          can test it out on single. This is an
                          attempted port of id's Quake level, E1M1.
                          Just the layout was copied, however. And even
                          not that completely. New lifts, and extra areas
                          abound. Not ported using any external programs.

Additional Credits to   : The makers of DEU 5.1, who, even though the
                          node builder screwed up sometimes, completely
                          destroying up to 2 hours of work at a time
                          (that got me really steamed), managed to
                          create a decent editor.
                          And to the makers of DOOM, for making the game
                          in the first place.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes (sorta)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented (DEATHMATCH!)
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch (COMPLETELY NEW!)
Editor(s) used          : DEU 5.1
Known Bugs              : Some of the displays are a little out of
                          whack, jumping sometimes. I need to run it
                          through a decent node builder when I get
                          the time. By the way, the missing wall
                          texture in the small room by the acid is
                          NOT a bug. It was done on purpose.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com
           and my sometimes up, sometimes down ftp. E-Mail me for
           the IP address.

BBS numbers: Mission 2002 BBS (807) 344-3917


Other: I think that this is my best wad yet. Far from the abysmal creation
       (my very first wad) called DARKROOM.WAD. Look for it on MSN, if
       it's still there. This is my third wad, and so far, my best.
       If it's not rejected by the just, but sometimes strict Upload
       Guy at cdrom.com, I'll be overjoyed.

March 22, 1999 .................. Brooklyn, NYC
-----------------------------------
FILE TITLE: refinery.WAD
MAP NAME: the Refinery
AUTHOR: Matthew Stewart-Smith
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://home.earthlink.net/~snyland

DESCRIPTION: An excellent DM only DOOM[1] WAD set in an industrial facility that 
purifies toxic slime into blue GL water that I first encountered as a Quake 
version ....... I converted it to DOOM2, canged the odd texture here and there, 
added monsters, the outer "resevior" and an exit for SP use. Enjoy!!
------------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH certainly

DIFFICULTY SETTINGS: no
NEW TEXTURES: no
NEW SOUNDS: no
NEW ANYTHING: no
KNOWN BUGS: notta
-------------------------------------
EDITOR USED: WADenizer 2.0, HellMaker 1.2
BASE: refin4.WAD by M.Stewart-Smith
MOD TIME: a few hours
-------------------------------------
NOTES: DOOM ][ rules. 'Nuff said.

THANX TO: hmmmm .......... whomever came up with DOOM's slime textures :-]

Authors may do what they like with this map. Please do not redistribute it on 
hard storage formats for profit.
-------------------------------------

Visit the AquaQuake Vault for more slimy idFPS game levels at
http://home.earthlink.net/~snyland/quake.html

-------------------------------------
SQ032299



WHAT FOLLOWS IS A PASTE-IN OF THE TEXTFILE THAT CAME IN THE ORIGINAL WAD's 
ARCHIVE, WHICH INCLUDES THE Quake VERSION ..... DOWNLOAD IT NOW FROM

ftp://ftp.cdrom.com/pub/quake/levels/deathmatch/p-r/refin4.zip

Highly recommended.

--------------------------------------
Name: Refinery 4
Author: Matthew Stewart-Smith ([email protected])
Editor(s) used: Quest 1.092, DOS4GW versions of qbsp, vis + light
Computer used: 486DX4-100, Cirrus Logic 5424 graphics, Sound Blaster AWE32,
really shit monitor, OS/2 Warp 4
Build time: Too long.
QBSP time: Far too long. About 1 minute 45 seconds.
Vis time: About 11 seconds.
Light time: zzzzzz....
Single player: no
Cooperative: no
Deathmatch: yes!

Description
-----------
A small deathmatch arena. This level is loosely based on one of my 
early DOOM levels. I have included the original DOOM level. Just delete it 
if you don't want it. It's not very big. There are 4 deathmatch starts on 
this level, and I don't reccomend playing with more than 4 players. I have 
not played any actual deathmatches on this level but I have tested it with 
Reaper Bot 0.81 and it's quite good. There should be a reasonable amount of
action even with 2 players. That's about all there is to say. Go play it!

Known bugs
----------
* Grey stuff between the slime and the water in the dark room (a result of 
running vis - I still ran vis because of the speed improvement)
* The wind tunnel is a bit unpredictable. It's better than my last attempt 
and it works about 90% of the time, but occasionally you don't get shot up 
far enough to hit the second push-brush, or you get stuck in the tunnel. 
Note that Reaper Bots always get stuck in the tunnel.

Copyright
---------
You can make your own levels based on this one, but please mention that I 
made the original. Other than that, do what you like with it. I don't care.

Enjoy, if that's possible.

Matthew Stewart-Smith (a.k.a NiMBUS)
[email protected]


===========================================================================
Title                   : sewage.wad
Date Finished           : 02/17/96
Author                  : Robert Waltman	
Email Address           : [email protected]
Other Files By Author   :
Misc. Author Info       : 

Description             : DOOM II Deathmatch wad in a sewer setting.  In fact 
                          I was going to call it sewer.wad but it was taken.
                          There is a big open area surrounded by other rooms
                          at various hights.

Additional Credits to   : All the play testers who got their butts kicked,
                          including the Immortal Jim Strottmann.
===========================================================================
* Play Information *

Map #                   : Map 01 
Single Player           : Yes   -starts are there.
Cooperative 2-4 Player  : Yes   -starts are here also.
Deathmatch 2-4 Player   : Yes   -what this wad is all about.
Difficulty Settings     : Yes   -changes the ammount of health & armor
New Sounds              : No
New Music               : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Honest Dear, it only took an hour...
Editor(s) used          : WAUTHOR - very nice.
Known Bugs              : No.
May Not Run With...     :

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  So long as you give me proper credit for my hard work.

You MAY distribute this WAD, provided you include this file, with
no modifications.  

* Where to get this WAD *

FTP sites:ftp.cdrom.com and other doom mirrors.


Other: Will run on a Mac for all you Mac hounds.

April16, 1999 ................. Brooklyn, NYC
-----------------------------------
FILE TITLE: sewerBASE.WAD
MAP NAME: the SewerBASE
AUTHOR: Shawn Walker
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: Player written "sewer" setting DM only DOOM1 map, converted to 
DOOM2 and transformed into an SP free-for-all.
-----------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: never!!
NEW TEXTURES: no
NEW SOUNDS: no
NEW ANYTHING: no
KNOWN BUGS: some funny linedefs from original map * [does not interfere with 
play]
----------------------------------
EDITORS USED: WADenizer 2.0, HellMaker 1.2
BASE: "SEWRCORP.WAD" by Shawn Walker
MODIFICATION TIME: quite a while, actually
----------------------------------
NOTES: I've always wanted to make a "sewer" level, and was impressed by what 
this map suggested, but felt that the author did not go far enough. So I altered 
it [with his apparent consent - see below+] into something that I feel is a bit 
more ..... well, thorough. Sort of a combination of military base and slime 
pit/sewer tunnel: the idea is that you first fight your way into the control 
complex, gain access to the sewers, exterminate all infesting life forms, then 
try to exit. Surprises await. I intentionally made the opposition seem like less 
of a challenge than it really is at first - you seriously may wish to consider 
saving your goodie balls until you really need them; just because something's 
there doesn't necessarily mean you should use it right away [think Quake2]. But 
the bottom line is the same as my other "spawn" levels: last as long as you can, 
then go back down, put Mr. Daikatana-Head out of his misery and you're finished. 
Have .... fun??

THANX TO: the original WAD author for not caring what people did with his work 
[gotta love artists like that]; our horrible Troll-like roommate for promising 
to move the fuck out at the end of the month; Doug "Opulent" Merril for help, 
playtesting and inspiration; Luca Buvoli for making me take this stuff seriously 
as ART; and idSoftware for Commander Keen's presence in this map. And everything 
else.

Authors may use this level as a base for additional work - please email me a 
copy of what you come up with. You are, however, expressly FORBIDDEN to place 
this or ANY of my game levels on hard storage format for profit .... NO MONEY!!
-----------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-----------------------------------
SQ 041699


WHAT FOLLOWS IS A PASTE-IN OF THE TXT THAT CAME WITH THE WAD I ALTERED
===========================================================================

=============================================================================
Title                   : SEWRCORP.WAD  
Creation Date           : Aug. 1995
Author                  : Shawn Walker
Email Address           : ........................
 
Description             : My third deathmatch .wad.  Fairly simple, and
                          not too hard.  Here is a list of what this .wad
                          contains.....
                          1. A Sewer 'o Health.
                          2. 2 Buildings with various cool items.
                          3. Two windows you can jump out of because
                                you're that cool.
                          4. A small dark area for ambushing.
 
Additional Credits to   : Benjamin Anderson & Joshua Rogers for helping
                          me playtest it.

=============================================================================
 
* Play Information *
 
Episode and Level #     : E1M1
Single Player           : NO
Cooperative 2-4 Player  : NO
Deathmatch 2-4 Player   : YES
Difficulty Settings     : No monsters
New Sounds              : No
New Graphics            : No
 
* Construction *
 
Base                    : New level from scratch
Build Time              : A few days.
Editor(s) used          : Edmap V 1.31.  Very cool editor.

Known Bugs              : * There is one bug.  When you are outside
                          the brown walls swallow your projectiles.
                          Other than that, there are no bugs!
                          (And by the way I offset every MF texture
                          in this damn .wad, including the ceiling
                          texture.  So, needless to say it looks fairly
                          pleasing to the eye!)
 
 
* Copyright / Permissions *
 
I don't give a flying fuck! +

* Where to get this WAD *
 
Where you got this .txt file!

===========================================================================
ADDITIONAL NOTE: I was quite amused to "open" this level with my WAD editor and 
find that Mr. Walker had arranged about a hundred health vials down in the slime 
tunnel into a pattern that, while appearing innocuous enough in the game 
standing in front of them, when looking at the map through a map editor read 
quite clearly "GO TO HELL!" [w/o the quotes]. While I found it to be a truly 
ingenious, almost postmodernist use of materials, I eliminated them because they 
really did nothing to contribute to the game: you couldn't  see them from 
overhead and view them as a collective whole except in maybe a map cheat mode [I 
didn't try it]. So I eliminated the whole shebang and added the survival suit 
alcoves instead. In other words, don't go looking for his "sewer of health" - 
come down instead and die in our sewer of death.
SQ 0416

March 24, 1999 ..................... Brooklyn, NYC
-------------------------------------
FILE TITLE: slipgateC.WAD
MAP TITLE: Back to the Complex
AUTHOR: Arkadiy Nikolaev
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: Pretty architecturally accurate rewrite of Quake's E1M1/Slipgate 
Complex -my favorite Classic Quake SP game level- that was lacking a certain, 
special somethin' ........... and had WAY too many weapons & stuff [like 15 
invisispheres] and just the WRONG textures in some places. So I re-edited it, 
and I think it makes a lot more sense now. Me likes.
------------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: not really
NEW TEXTURES: no
NEW SOUNDS: no
NEW DEMO: no
NEW ANYTHING: no
KNOWN BUGS: notta
------------------------------------
EDITOR[s] USED: WADenizer 2.0, HellMaker 1.2
BASE: Quake.WAD by Arkadiy Nikolaev
MOD TIME: "Noooooobody expects the Spanish Inquisition!!!"
------------------------------------
NOTES: Hi mom!!

THANX TO: "all of the little people"

Authors may do what they like with this WAD ...... please don't redistribute 
this or any of my game levels on hard storage formats for profit.
-------------------------------------

Visit the AquaQuake Vault for more idFPS game crossover levels at
http://aqua.macquakeinfinty.com

-------------------------------------
SQ032499


WHAT FOLLOWS IS A PASTE-IN OF THE TXT THAT CAME WITH THE WAD I MODIFIED
------------------------------------------------------------------------------

================================================================
Title                   : Slipgate Complex
Filename                : QUAKE.WAD
Author                  : Arkadiy Nikolaev
Email Address           : [email protected]
Misc. Author Info       : Quaker, Duker, Doomer

Description             : This is a base style deathmatch map for Doom 2.
                          The only thing from Quake is a layout.
                          Based on Quake 1 atmosphere.
                          Best for 4-10 players. BOOM and Old DM friendly.
                          Random thing, DM start and weapon placement.
                          Standard tech graphic.

Additional Credits to   : Programmer: Alex Korezki
                          Users: Valeb, Chah and Jena
================================================================

* Play Information *

Game                    : Doom 2/Legacy
Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-10 Player  : YES
Difficulty Settings     : No
New Sounds              : No
New Graphics            : NO
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Build Time              : Long time
Editor(s) used          : DEU2, Deep and BSP
Known Bugs              : None


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.

You may do whatever you want with this file.


* Where to get this wad *

FTP sites: ftp.cdrom.com

April 27, 1999 ............. Brooklyn, NYC
-----------------------------------
FILE TITLE: SPAWNswamp.WAD
MAP NAME: the Spawn Swamp
AUTHOR: ?
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: Battle HellSpawn in a nice simple slimeswamp.
-----------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: never!!
NEW TEXTURES: no
NEW SOUNDS: no
NEW ANYTHING: no
KNOWN BUGS: notta
------------------------------------
EDITOR[s] USED: WADenizer 2.0, HellMaker 1.2
BASE: SWAMP3.WAD by ?
MODIFICATION DURATION: a few hours
------------------------------------
NOTES: This WAD was included on the "DOOM2 Master Levels" installer CD, but one 
wonders what it was doing there in the state it existed. I have a particular 
taste for "swamp" levels, and was intrigued by what the original WAD I used 
suggested, though it was sadly unfinished: all it had was the start room, 
hallway and the swamp basin and a single player start. No deathmatch starts, no 
COOPs, no weapons, monsters or anything .... except the candles in the "hall". I 
am responsible for everything else, and I think that it makes a nice lil free 
for all against the shooter, and should be very fast as a DM cos there's really 
no place to go. Whatever.

THANX TO: whomever mapped out the WAD I used, idSoftware for DOOM2, and Nina the 
Austrian Fox I met at that party .... God I need her number!!

Authors may do what they like with this WAD - please email me your results. Do 
not place this or ANY of my game levels on hard storage format for 
redistribution for profit - NO MONEY!!
-------------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-------------------------------------
SQ042799

April 2. 1999 ................ Brooklyn, NYC
----------------------------------
FILE TITLE: sqQuad.WAD
MAP NAME: The Spawn SQuad
AUTHOR: Ron Williams
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: DOOM2 slugfest for solo or multiplayer use.
----------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH certainly

DIFFICULTY SETTINGS: never!!
NEW TEXTURES: no
NEW SOUNDS: no
NEW ANYTHING: no
KNOWN BUGS: notta
----------------------------------
EDITOR[s] USED: WADenizer 2.0, HellMaker 1.2
BASE:  "QUAD_DM2.WAD" by Ron Williams
MODIFICATION TIME: maybe 30 minutes
----------------------------------
NOTES: I really liked the layout of this originally DM only WAD, but wanted more 
from it than just plugging in a batch of creepies to mow down and an arbitrary 
exit. So I used a Boss Shooter instead and kept it down to just 2 spawn points 
for the creeps - one "inside", one "outside". I also added the BFG, the Chainsaw 
and Log Splitter, as well as the health + armor (original map had NONE of 
either) and other goodie spheres. There is plenty of ammo to go around - last as 
long as you can, then put Mr. Daikatana-Head out of his misery and you are done. 
Enjoy!!

THANX TO: Everybody at idSoftware and whomever else deserves it

Authors may do what they like with this WAD, just don't place this or any of my 
other game levels on hard storage format for distribution for profit. NO MONEY!!
-----------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-----------------------------------
SQ 040299


WHAT FOLLOWS IS A PASTE-IN OF THE TXT THAT CAME WITH THE ORIGINAL WAD
=========================================================================
All three of these wads are designed the same; one for Doom 1,

one for Doom 2, and one for Heretic.  It is a fast paced level

that usually results in a lot of frags.  The layout of the walls

and destination of the transporters is identical in all three

levels, so if you learn one - you've learned them all.  After many

hours of,... ah,... "testing", we've found that this is one of

the best layouts for deathmatch play.



Enjoy

Ron Williams

[email protected]

December 21, 1998 ............................. Brooklyn, NYC
------------------------------------------------
FILE TITLE: SquonkerBog.WAD
MAP NAME: the SquonkerBog
AUTHOR: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://home.earthlink.net/~snyland

DESCRIPTION: One of my Quake "swamp" maps re-written as a DOOM2 level.
------------------------------------------------
GAME: DOOM2/Final DOOM
MAP: 10
SINGLE PLAYER: indeed
COOPERATIVE ENGAGEMENT: enabled
DEATHMATCH: certainly - several starts provided

DIFFICULTY SETTINGS: no
NEW TEXTURES: no
NEW SOUNDS: no
NEW ANYTHING: no
-----------------------------------------------
BASE: new level from scratch
EDITOR USED: HellMaker 1.2b
BUILD TIME: however long it took
KNOWN BUGS: notta
-----------------------------------------------
NOTES: It turned out a little bit bigger than it should have and I still don't 
think there are enough monsters yet, but it isn't bad .... this is the first 
DOOM2 map I have made that has something it it that I "built" out of polygons, a 
small "boat" hauling nuclear waste. I will probably keep working on this one for 
a while yet, and I would like to have the map grow to include renditions of 2 
other Quake levels I wrote.

THANX TO: everybody
-----------------------------------------------
You may do whatever strikes your fancy with this WAD, just don't distribute it 
or any of my other game levels for profit.
-----------------------------------------------

Visit the AquaQuake Vault for the web's premier selection of waterlogged Classic 
Quake maps at
http://home.earthlink.net/~snyland/quake.html
-----------------------------------------------
SQ122198

December 17, 1998 ............................. Brooklyn, NYC
----------------------------------------------
FILE TITLE: SquonkerDome.WAD
MAP TITLE: the SquonkerDome
AUTHOR: Robert Nall
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected] (see below for Mr. Nall's)
URL: http://home.earthlink.net/~snyland

DESCRIPTION: Modified version of Mr. Nall's ThunderDome.WAD intended to enhance 
single player use.
----------------------------------------------
GAME: DOOM2/Final DOOM
MAP: 08
SINGLE PLAYER: yes, you're in for it now
COOPERATIVE ENGAGEMENT: enabled
DEATHMATCH original intention of the level

DIFFICULTY SETTINGS: no
NEW TEXTURES: no
NEW SOUNDS: no
NEW DEMO: no
NEW ANYTHING: no
----------------------------------------------
BASE: ThunderDome.WAD by Robert Nall
EDITOR USED: HellMaker 1.2b
BUILD TIME: awww ....
KNOWN BUGS: not sure
----------------------------------------------
NOTES: This is another player-written DOOM2 WAD that I liked, but thought that 
it needed a little work, especially to make it a more consistent SP map. I 
changed some of the textures and lighting, added trees and biosuits because I 
like trees and biosuits, provided a horde of things for you to kill and more or 
less removed the difficulty settings. This will still probably make a better 
DeathMatch, however, because the map is really jsut a combat arena with nowhere 
to go. Hope you like.

THANX TO: Bob Nall for ThunderDome.WAD, idSoftware for DOOM and Quake, Luca 
Buvoli for the extra time to work on this, all of the guys at Quakeintosh and 
Matt Melnick for urging me on.
----------------------------------------------
Authors are encouraged to use this level as a base for new maps, but please do 
not redistribute this or any of my other game levels for profit.
----------------------------------------------

Visit the AquaQuake Vault for the Web's premier selection of waterlogged Classic 
Quake maps at
http://home.earthlink.net/~snyland/quake.html
----------------------------------------------
SQ 121798

==============================================================
What follows is a paste-in of the .txt that came with the original WAD.
==============================================================

Doom WAD Info
=========================================================================
Title                   : Tunder Dome
File Name(s)            : THUNDOME.WAD
Authors                 : Robert Nall
Email Address           : [email protected]
Description             : Idea based on the Thunderdome network level of
													
												
	Marathon 2.
Additional Credits to   : id Software for making DooM II
													
												
	Bungie for making Marathon 2
=========================================================================
* Play Information *

Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : 1 - 2: No enemies.
													
													3: 
Nusance enemies for respawning.
													
													4 
- 5: Strong enemies for Co-op.
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : From scratch.
Build Time              : 2-3 hours.
Editor(s) used          : MacDeu v5.3b9v4
Known Bugs              : None


* Copyright / Permissions *

Authors MAY use this to build additional levels.

* Additional Description *

Simple classic style deathmatch arena.

Title                   : STYX4.WAD "Cage Fight"			  
Date Finished           : 31-01-97
Author                  : Richard Jaspars 'Styx'
Email Address           : [email protected]
Other Files By Author   : All the wads in the STYX series, Bigbase.wad, 
Termina2.wad
			  TNT Grievance levels 3,9,11 and 25.
Description             : Small deathmatch level for ultimate combat.
Additional Credits to   : Mich, Wil & The Hunter (AKO Doom Team) for comments, 
			  bug reports and playtesting.
			  TEAM TNT !

===========================================================================

* Play Information *

Map #                   : Map 1 (For DOOM II only)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Made for old-deathmatch mode
New Sounds              : No
New Music               : Yes
New Graphics            : Only 2 (sky and logo)
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 5-6 hours
Editor(s) used          : DEEP, Wadmaster
Known Bugs              : Absolutely no bugs and every texture 100% alligned
			  Like all the STYX-wads this level is quality !

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels as long as they keep me informed and mail me the results.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:				ftp.cdrom.com and mirror sites
AKO Doom Team site:			http://www.cuci.nl/~jaspars

December 15-21, 1998 ............................... Brooklyn, NYC
-----------------------------------------------
FILE TITLE: SwampArena.WAD
MAP TITLE: the SwampArena
AUTHOR: Squonkamatic for the People!!
EMAIL: [email protected]	
URL: http://home.earthlink.net/~snyland

DESCRIPTION: Arena-style DOOM2 Battle Bog, made with DeathMatch in mind but 
built by a single player freak. Go figure that one out.
-----------------------------------------------
GAME: DOOM2/Final DOOM
MAP: 04
SINGLE PLAYER: yes indeed
COOPERATIVE ENGAGEMENT: enabled
DEATHMATCH: that's the idea ....

DIFFICULTY SETTINGS: No, but you are in trouble ....
NEW TEXTURES: no
NEW MUSIC: no
NEW DEMO: no
NEW ANYTHING: no
-----------------------------------------------
BASE: new level from scratch
EDITOR USED: HellMaker 1.2b
BUILD TIME: nope
KNOWN BUGS: huh ....
-----------------------------------------------
NOTES: This map now rules after the addition of "walls" or visible plane 
limitation partitions into the center of the bog so that you are not looking 
accross more than 1/2 of the total expanse of space at any one time - this has 
resulted in an elimination of visiplane crashes, increased frame rates and a 
sort of "labyrinthian" feel to the swamp, even though it wasn't planned like 
that. Very fun now, where before it was just intense. Please email me your 
thoughts.


THANX TO: idSoftware for DOOM2 and Quake, Paul Davidson for HellMaker, DogStar, 
Ricardo Sheets, Opulent, and the folks at Galapagos in Brooklyn.

------------------------------------------------
Feel free to alter this map as you see fit - do not redistribute it for profit.
------------------------------------------------

Visit the AquaQuake Vault for the Web's premier selection of wet watery Classic 
Quake levels at
http://home.earthlink.net/~snyland/quake.html

------------------------------------------------
SQ1215-2198

November 15 and December 15, 1998.......................Brooklyn, NYC
--------------------------------------------------------
FILE TITLE: SwampRooms2.WAD
MAP TITLE: The SwampRooms - Paul Bunyan Edition
AUTHOR: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://home.earthlink.net/~snyland

DESCRIPTION:This is a "cleaned up" version my first ever DOOM level - sort of an 
elaboration of my tutorial map with HELLMAKER, a 2-roomer with lots of trees, 
foliage, slime and water textures set under a "sky"....intended to resemble a 
swamp with a UAC door in the middle of it. There is an exit....

THANKS TO: id for DOOM and Quake, the guys at Quakeintosh, those responsible for 
HELLMAKER*, Opulent and Co. for DM playetesting, and Ricardo Sheets for all of 
the Smut.
--------------------------------------------------------
GAME: DOOM2/Final DOOM (tested on both)
MAP: 03
SINGLE PLAYER: yes
CO-OPERATIVE: yes - 4 starts added
DEATHMATCH: yes - 3 starts in each room for a total of 6
DIFFICULTY SETTINGS: I don't think so (you oughtta be used to dying by now)
NEW TEXTURES: no
NEW DEMO: no
NEW MUSIC: no
-------------------------------------------------------
BASE: new level from scratch
EDITOR USED: HELLMAKER 1.2 (b2) for the Mac*
BUILD TIME: about 6 hours over 2 days
KNOWN BUGS: none*
------------------------------------------------------
NOTES: This is my first DOOM level, made after playing DOOM2 for 3 years and 
Quake for a year - I have also made levels for Quake, and run a website devoted 
to Quake levels with lots of water and slime called The AquaQuake Vault....hence 
the structure of this WAD. There are only Imps, Nazis, Mancubi and Arachnas in 
this map, and the only weapons included were limited to supershotgun, rocket 
launcher and plasma rifle.....actually, there is also 1 chaingun dude, so if you 
kill him you can score that too, but he's guarding the exit and you won't see 
him in DeathMatch so..... Anyway, I always prefer "outdoor", naturalistic combat 
settings for both DOOM and Quake so decided to stick with those traditions for 
my first DOOM level and make a map that at least I'LL enjoy playing: sorry if 
the expansive spaces (and bundles of trees) mess with your frame rates. No 
difficulty settings used but still pretty tough - I've "cleared it" with 100% 
kills in under 6 minutes, yet still die a lot even though I know where 
everything is. My best advice as to tactics are to KEEP YOUR ASS MOVING, take 
out the lesser opponents first and then zero in on the big guys - I only meant 
to add 2 Mancubi and one more turned up via a bug in Hellmaker*, but I kept him 
in just to piss you off. There are NO secrets. This map was DM playtested by 
Opulent and Co. to great satisfaction, and hence comes highly recommended for 
either mode. ENJOY!!!

ADDENDUM 12/15: I have gone back into this map and played a little Paul Bunyan 
and carved out like 30 trees at least, so now it runs a lot smoother ... I also 
re-arranged some of the monsters, made the door require a key and added a couple 
of goodies plus co-op starts .... other than that this is more or less the same. 
This level now serves as Map03 in a string of WADs I am slapping together.
-------------------------------------------------------

LEGAL NOTICES: Authors would be ill-advised to use this as a base for other 
levels, but if you can't come up with anything better on your own feel welcomed 
to do so.....distribute this level freely, but you must include the 
textfile.....please do not put this WAD on a CD for commercial release. That 
would displease me.

-------------------------------------------------------

SQ 121598
The AquaQuake Vault - http://home.earthlink.net/~snyland/quake.html

March 12, 1999 ............................. Brooklyn, NYC
-------------------------------------------
FILE TITLE: theIsthmus.WAD
MAP NAME: The Isthmus
AUTHOR: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://home.earthlink.net/~snyland

DESCRIPTION: Classic Quake SlimeCombat DeathMatch BattleBasin rewritten as a 
multipupose DOOM2 level. 	"Cool."
--------------------------
GAME: DOOM2/Final DOOM
MAP: 11
SINGLE PLAYER: yes - lots of pissed off things that want to kill you
COOPERATIVE ENGAGEMENT: enabled
DEATHMATCH: yes - 9 starts added .... a little bit bigger than anticipated, but 
it should be cool.

DIFFICULTY SETTINGS: not really, but still plenty tough
NEW GRAPHICS: no
NEW SOUNDS: no
KNOWN BUGS: some of the distances are a little vast [as usual]
---------------------------
EDITOR USED: HellMaker 1.2b for the Mac!!
BASE: new level from scratch
BUILD TIME: "all night"

NOTES: I keep having trouble finishing my Quake version of this map due to 
compile problems and I really wanted to play it [and fiddle with lights and 
consider  the placement of monster entities] so I made this ... the initial 
inspiration for the Quake "Isthmus" was Quake2 DM7/The Slimy Place, but it sort 
of took on a life of its own and everyone kept telling me how much like a DOOM 
level it was .... so I made it into one. This level will serve as Map 11 in the 
infamous Squonker.WAD ...... ahhight?

THANX TO: Opulent and Borys the Polish Quake Freak for keeping my interest in 
DOOM burning, Paul Davidson for HellMaker, everybody at MQI for tolerating my 
bullshit, Ricardo Sheets for letting me play Quake2 on his PC, and idSoftware 
for , well, EVERYTHING.

THIS MAP IS DEDICATED TO MY BROTHER ANDREW W.NYLAND ON THE OCCASION OF HIS 34th 
BIRTHDAY, 3/12/99. Even if he DOESN'T seem to approve of DOOM or Quake.

Authors may do what they will with this map as long as I get to see the end 
results and nobody profits from its distribution.
-----------------------------

Visit the AquaQuake Vault for more crossover DOOM/Quake levels for BOTH games at
http://home.earthlink.net/~snyland/quake.html

-----------------------------
SQ031299

May 20, 1999 .................... Brooklyn, NYC
----------------------------------
FILE TITLE: udSEWERS.WAD
MAP NAME: udSEWERS
AUTHOR: ??
MODIFIED BY: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://aqua.macquakeinfinity.com

DESCRIPTION: DOOM1 "sewer" themed SP map converted to DOOM2 by yours truly.
----------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: probably [disapproving grumble]
NEW TEXTURES: no
NEW SOUNDS: no
NEW DEMO: no
KNOWN BUGS: notta
-----------------------------------
EDITOR USED: WADenizer 2.0, HellMaker 1.2
BASE: SEWERS.WAD for DOOM1/Ultimate DOOM by ?? [please email me if you have 
info]
MODIFICATION DURATION: couple hours
-----------------------------------
NOTES: I changed nothing except converting the textures to DOOM2 and the 
addition of the supershotgun. Quite playable.

THANX TO: Original WAD author, Paul Davidson for HellMaker, the folks behind the 
incredible WADenizer, Opulent and P1nball for playtesting and other help, and 
idSoftware for Wolf3d --> Quake3A

AUTHORS should be discreet about using this as a base for new work until I can 
credit its provenance accordingly - I'm probably in enough trouble as it is.
Please do NOT place this or ANY of my game levels on hard storage format media 
for redistribution for profit - NO MONEY!!
-----------------------------------

Visit the AquaQuake Vault for more idFPS game levels of all descriptions at
http://aqua.macquakeinfinity.com

-----------------------------------
SQ052099

March 23, 1999 ................... Brooklyn, NYC
-----------------------------------
FILE TITLE: thePits.WAD
MAP NAME: the SquonkerPits
AUTHOR: Squonkamatic for the People!!
EMAIL: [email protected]
URL: http://home.earthlink.net/~snyland

DESCRIPTION: Very primative take on Quake2 DM5/"The Pits" for DOOM2
-----------------------------------
GAME: DOOM2/Final DOOM
MAP: 01
SINGLE PLAYER: yes!!
COOPERATIVE ENGAGEMENT: "enabled"
DEATHMATCH: certainly

DIFFICULTY SETTINGS: no
NEW TEXTURES: no
NEW SOUNDS: no
NEW ANYTHING: no
KNOWN BUGS: notta
-----------------------------------
EDITOR USED: HellMaker 1.2
BASE: new level from scratch
BUILD TIME: "a weekend"
-----------------------------------
NOTES: This was constructed entirely from memory and I don't even have Quake2 (I 
use a Mac); I just know the map from playing on my roommate's PC, so there are 
countless things that are different. I had no map to work from. But it is by far 
my favorite of the id DM levels and have played it a lot. I believe the original 
map was by Tim Wilitis, and all accolades to him for the original spacial 
designs. Unfortunately, my spaces more than not ended up too big [especially in 
the "pit" rooms and the outer courtyard], but I think that the feel of the 
original map is still there even though I had to link many of the areas with 
teleporters due to the peculiarities of DOOM2's engine. Hardcore players may 
wish to select "respawn" mode so that the battle keeps raging: I put in a secret 
weapons stash room for just such purposes. All weapons present and accounted 
for. Please email me with your comments.

THANX TO: Opulent for encouragement, everyone at MacQuakeInfinity for putting up 
with my continual DOOM obsession, Ricardo Sheets for fronting me herb while I'm 
broke, Bill Morris for feeding me and pumping drinks down my throat, and 
idSoftware for giving us Quake, DOOM, Quake2, DOOM2, Wolfie 3D, etc etc etc

Authors may use this as a base for new levels so long as they give me a tip of 
the hat in their credits and email me a copy of what they come up with ... 
please do not distribute this or any of my other game levels on hard storage 
formats for profit.
------------------------------------

Visit the AquaQuake Vault for more idFPS crossover game levels at
http://aqua.macquakeinfinity.com

------------------------------------
SQ032399




THIS DOCUMENT SQ 052599


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Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
9
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
13
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
4
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
11
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
4
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
8
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
9
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
16
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
6
Co-op Spawns
6
MAP11

MAP11

Deathmatch Spawns
8
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
11
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
14
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
6
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
9
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
4
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
10
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
10
Co-op Spawns
1
MAP19

MAP19

Deathmatch Spawns
6
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
6
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
7
Co-op Spawns
3
MAP22

MAP22

Deathmatch Spawns
5
Co-op Spawns
7
MAP23

MAP23

Deathmatch Spawns
4
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
4
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
5
Co-op Spawns
5
MAP26

MAP26

Deathmatch Spawns
9
Co-op Spawns
1
MAP27

MAP27

Deathmatch Spawns
6
Co-op Spawns
2
MAP28

MAP28

Deathmatch Spawns
9
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
7
Co-op Spawns
3
MAP30

MAP30

Deathmatch Spawns
8
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
6
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
8
Co-op Spawns
1