Urotsuki: Dead End

Urotsuki: Dead End

Second chapter of trilogy "Urotsuki". 1 pretty short map in style inspired by anime Urotsukidoji and Giger pictures. If you are playing in software mode, the...

Filenames
urotsuk2.wad
Size
6.77 MB
MD5
b4c3b5eeced22a9f3bd7dea598aa17f0
SHA-1
88f605b1cfe7d26ce8885c72eb891f57452ded87
SHA-256
cb7bb65b3edb2d8c90f5ce7db908217abf5711ecee41d03092acfd94a40b9a1e
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, PRBOOM+, Limit Removing, Doom II
Lumps
332
Maps
MAP01

Read Me

===========================================================================
Msg to archive maintainer: Please replace that zip.
Update to                : urotsuk2.zip
===========================================================================
Advanced engine needed  : Limit Removing with support ogg (prBoom+ is
                          minimum)
Primary purpose         : Single play
===========================================================================
Title                   : Urotsuki: Dead End
Filename                : urotsuk2.wad
Release date            : 29.12.2014
Author                  : Lainos
Email Address           : [email protected]
Misc. Author Info       : Russian mapper. Made Doxylamine Moon: Overdose,
                          Object "34": Sonar, 5till L1 Complex, Deneb
                          Colony etc...

Description             : Second chapter of trilogy "Urotsuki". 1 pretty
                          short map in style inspired by anime
                          Urotsukidoji and Giger pictures.
                          
                          If you are playing in software mode, then you
                          should turn on 16-bit mode, otherwise the sky
                          will be a mess.

Additional Credits to   : All authors graphix I used.
                          lafoxxx for titlepic, levelpic and statusbar.
                          General Mumble (AKA ?) for music tracks
                          "Inter-dimentional Butthole" and "Ouroboroalis".
                          [LeD]Jake Crusher, Demonologist, Arsenikum and
                          VladGuardian for testing.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 2 days
Editor(s) used          : Doom Builder 1 and 2, XWE, Paint, XVID4PSP, and
                          something else maybe...
Known Bugs              : If you are playing in software mode, then you
                          should turn on 16-bit mode, otherwise the sky
                          will be a mess.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://lainos.ucoz.net/

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4

Graphics