Bloodlust
A large Deathmatch designed with 3 or 4 players in mind, but 2 players will have a blast too. Single play mode has monsters, but not many; this wad was const...
Filenames
bludlust.wad, BLUDLUST.WAD
Size
94.72 KB
MD5
e327aaae86ca0f85b8248955095399d1
SHA-1
892d7dfb64f633846236c9aa8129d5a9242f6c36
SHA-256
a929e7a29500beb4d06695b9b51f0bb25fdc765dbf0a50893b4c5d32ea231ebf
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01
Download
Read Me
Title : Bloodlust Filename : BLUDLUST.WAD Author : Noddy Email Address : [email protected] Description : A large Deathmatch designed with 3 or 4 players in mind, but 2 players will have a blast too. Single play mode has monsters, but not many; this wad was constructed primarily for Deathmatches. Take a GOOD, LONG look around before Deathmatch play because of all the secret doors, lifts, etc. Take nothing for granted, a seemingly safe spot may have a false wall nearby hiding an opponent with a rocket launcher! **FOR DEATHMATCH YOU MUST USE SKILL LEVEL 1 OR 2, AND CO-OPERATIVE MULTIPLAYERS MUST USE SKILL LEVEL 4 OR 5** Single play is supported in all skill levels but 1 & 2 will have no monsters, these skill levels are reserved for Deathmatch: more ammo in the weapons and different weapons placement. The game will NOT run if you try, say, Deathmatch with skill level 3-5, or co-operative multiplayer with skill level 1-3. This was necessary to make the best scenario for each mode of play. Here's how it works: -Skill 1: SINGLE PLAY/DEATHMATCH, no monsters. BEST FOR DEATHMATCH. -Skill 2: SINGLE PLAY/DEATHMATCH, with a little less ammo in each weapon than skill 1 for a tougher Deathmatch. No monsters. -Skill 3: SINGLE PLAY only. A few monsters, but pretty easy. Added a few helpful items. -Skill 4: SINGLE PLAY/CO-OP MULTIPLAYER, more monsters than skill 3, pretty tough. -Skill 5: Same as skill 4 but monsters respawn. Nightmare! For ANY multi-player game you must add the appropriate "-skill x" switch in the command line because DOOM2 automatically defaults to skill 3. The "-nomonsters" switch is not necessary for Deathmatches. There is only ONE spot, between two lifts, that you can get trapped. If you do, the acid floor will give you a slow and painful death. There is a Hall of Lost Souls from which many have not returned, Beware... Additional Credits to : * Todd "the wad" Weeks for testing modem and network play. * The boys at ID for creating DOOM2. Instructions : * Copy the files to your DOOMII directory, * Listen to some Pink Floyd and have a good smoke |-} * Call up your Deathmatch buddy(ies) and let the teeth and eyeballs fly! ================================================================ * Play Information * Episode and Level # : MAP 01 Single Player : Yep. Cooperative 2-4 Player : Yep. 2 player only. Too small and easy for 4. Deathmatch 2-4 Player : OH YES!! You've gotta try this with 4 players!! Difficulty Settings : Yep, see above. New Sounds : Nope. New Graphics : Nope. New Music : Nope. Demos Replaced : Not yet... New Thrills : Absolutely. Deathmatch Heaven. * Construction * Base : Scratch. Build Time : Let me check the sundial outside my cave... Editor(s) used : DEU2 5.21 (I need a good nodes builder) Known Bugs : Very funny... however, this is a large wad with large open spaces. Some slower PCs will have trouble with the main courtyard and long stairway. This wad tested fine on a 486/100 with 16M RAM and a 1M video card. * Copyright / Permissions * - You MAY distribute this .wad, provided you include this file. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. !! Go ahead and do whatever the hell you want with this wad, like you wouldn't if I said not to! But please, out of respect, give me credit in your text file if you modify and distribute it. Many thanks and happy DOOMing... Slainte mhath, Noddy