MIA Search and Rescue

MIA Search and Rescue

You have been teleported into the

Filenames
MIA_SAR.WAD
Size
168.27 KB
MD5
bbdf4e46881f3789b3a4a5f8c505694e
SHA-1
897010b4b1d675890ba3758923e10efca6015325
SHA-256
f1f9ef87bce062b7e76620ad73203423ae5eb9c317c6ce15cde395022547d3f0
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Read Me

================================================================
Title                   : MIA Search and Rescue
Filename                : MIA_SAR.ZIP
Author                  : Rob Jones (M.D., CAPT, MC, USAF)
Email Address           : [email protected]

Description             : You have been teleported into the
heart of enemy territory to rescue three comrades still known 
to be held alive (in suspended animation) in the belly of the beast.
Your mission is search and rescue-- get in, locate them, and
get out.  When your hypercomm link shows Earth Defense Command
that you have succeeded in your mission (and not before), a 
variant of the experimental interdim tech that started this 
hellish war will be engaged to retrieve you and your fellow marines.
Good luck, godspeed, and Semper Fi!
P.S.-- Funding and interdim constraints force us to send you
in with only a MK1 pistol, but intel assures us that the
weapons and supplies of the previous dozen "volunteers" should
most probably be available for your use...somewhere.  
================================================================

* Play Information *
Level #                 : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : ?, untested
Deathmatch 2-4 Player   : Yes, untested
Difficulty Settings     : Yes, all --> if you play UV, you WILL 
                          need to use the cheat codes.  Make my day.
New Sounds              : no
New Graphics            : NO
New Music               : No
Demos Replaced          : No

* Construction *
Base                    : Original; thanks to the creator of 
                          the (excellent) Doom I UAC_DEAD.WAD (Leo Martin
                          Lim) for the way to make the special bridge.
Editor(s) used          : DETH (very buggy, but intuitively
                          like DEU)
Known Bugs              : Ascaris Lumbricoides, Taenia Solium,
                          et al.
                          Seriously, a few small "texture 
			  bleeds" here & there (due to odd Linedef
			  lengths), but nothing fatal. 
                          (Only the enemies are fatal;-)



* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels. 
If you make an *interesting* new wad out of mine, please let me
know-- I may want a copy for my collection!

You MAY distribute this WAD, provided you include this file, with
no modifications. If you intend to upload this pwad elsewhere, please
let me know. 

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
7