GOOD-II.WAD
Good Night is a modification of Night2-0, optimised for DOOM II. Most changes are minor, the only important ones being the addition of a double barrelled sho...
This WAD is corrupt, it may not load or play correctly.
Filenames
good-ii.wad, good-ii.zip
Size
266.37 KB
MD5
7be310b05823cf2042db6d7f0c5ffa44
SHA-1
898761ca491ca6af2de64b7ceddcfd83017d6664
SHA-256
21fb2c253c07aed2731f6edc137b9201987c77e53517c74a067b05cc02109c77
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Read Me
================================================================ Title : GOOD-II.WAD Author : Various. Edited and assembled by Andrew Scarvell Email Address : c\- [email protected] Misc. Author Info : refer to attached text files. Description : Conglomeration of three DooM II wads **** Optimised for DEATHMATCH 2.0 **** ******** Designed for DOOM II ******** IMPORTANT *********************************** =========>=====>===> * Play with RESPAWN on, and warp 03 * *********************************** Additional Credits to : everyone mentioned in the attached text files * Play Information * Episode and Level # : MAP03,04,05 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!!! Difficulty Settings : Irrelevant New Sounds : Yes New Music : No New Graphics : Yes Demos Replaced : None * Construction * Base : Stadium, Night2-0, Slorta3. Build Time : Heaps Editor(s) used : see attached text files Known Bugs : none * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. =========================================================================== Copies of original *.txt files follow (only minor modifications) =========================================================================== Title : STADIUM.WAD Author : Marco van der Slot Email Address : Misc. Author Info : Amsterdam, Holland Description : Very simple level, ideal for DEATHMATCH Additional Credits to : The Authors of DEU 5.1 and BSP 1.1 * Play Information * Episode and Level # : MAP03 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!!! Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 3 hours Editor(s) used : DEU 5.1, BSP 1.1 Known Bugs : none * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This is the ultimate DEATHMATCH level. ======================================================================== ======================================================================== Title : Good Night Filename : NITE-II.WAD Author : Andrew Scarvell Email Address : c\- [email protected] Misc. Author Info : Love playing DooM - what more can I say. Winner of Australia's first DooM Tournament. (title of "Grand Frag Master") Only person to have achieved a certified triple frag (with BFG 9000 of course!) Description : Good Night is a modification of Night2-0, optimised for DOOM II. Most changes are minor, the only important ones being the addition of a double barrelled shotgun and a somewhat friendly Cyberdemon. Ha! I was only joking - he isn't friendly at all. But it adds a bit of excitement for experienced DooM players who have been getting complacent. For those who are impatient, the way to open the demon face to the "north" is to kill the cyberdemon, and go into it's cage and get the invulnerability sphere. Behind the demonface is a room with five ONE USE corridors full of goodies. once these five doors close, they will not open again. To prevent greedy people from scurrying back to this area, and grabbing all the goodies without letting anyone else have any (how unfair!), a door is rigged to close for 30 seconds after the room has been entered. The whole idea of this area is to add an extra dimension to the game halfway through. Ideally, even if there are four players, everyone should get a shot at the goodies. This wad is designed for three to four player deathmatch. It has been extensively play tested, and has proven to remain interesting over long periods of play. The Critics Rave : Rohan McElwee (Frag Master, got second place in abovementioned tournament) "Hey guys! This is one very good death wad The first time I played it I clocked the frag counter. Highly recommended...." Lucinda Hine (DooM Widow) "If it wasn't such a brilliant wad our relationship would have ended. In this wad Andrew shows true talent as a DooM editor. But then again, I could just be biased." The New York Times "...A sure hit...Andrew shows true talent... ...with this DooM level...truly brilliant..." "...a five star effort..." Isaac Asimov "I haven't even seen it!! But my medium assures me that it is excellent. Go out and obtain a copy NOW ! The original version of this WAD was one of five used in the Australian DooM Tournament 1994. Additional Credits to : Id Playtesters Josh Fallon - (Nightfal sky texture) Fallonjb95%[email protected] Ralph Evans ([email protected]) & Kevin Roels for the status bar textures and some of the cool sound effects * Play Information * Episode and Level # : MAP04 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES YES YES YES YES !!!!!!! Difficulty Settings : Who cares ??!! New Sounds : Yes New Graphics : Yes (several. Night sky borrowed from Nightfal.wad) New Music : No Demos Replaced : Not Applicable (who want's to see stale deathmatch?) * Construction * Base : New level from scratch Editor(s) used : DEU 5.21 GCC Bill Neisius' DM Graph, Midi2Mus & DM Music BSP12X Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Please credit the author if you do (and if you feel kind let me know via e-mail so I can get a warm fuzzy feeling). You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu BBS numbers: Other: ============================================================================ ============================================================================= Title : Slaughter 'EM for DOOM2! Filename : Originally SLORTA-2.WAD Author : Julian Dellar Email Address : na Misc. Author Info : Doom fanatic (like so many others ...) : Loves the plazzie and the double barrel : shotty! Luvs seeing them dudes get punched : out by a double shotty! Description : The aim of this pwad is to allow the all : out slaughter of the players. Red has : a serious prob (hehehehe). : Plenty of Lurk spots - but they are all : killers, if you get in the right spots. : (I luv fragging people in the back!) : ****** NOTE ******* : Play this wad on RESPAWN - suks without it : This wad was built for DMatch V2.0 rules : THIS WAD HAS BEEN MODIFIED FOR DOOM2!!!!!!! : SO DO NOT PLAY IT WITH DOOM1!!!!!!!!!!!!!!! History : This is third version of this WAD, see slorta3 : for the other details. : This wad has all weapons (incl the double shotty) : and a few identifiable tricks. Some monsters from : doom2 are in it also Additional Credits to : ID - who else?? : The dudes who made DEU5.21 go32 version : The persons who designed BSP v1.2 : Chris, Rohan, Lucy, Scott, Alex(the lady), : Lindsay, Alex(the bloke) and the others who : helped me test this wad maxed out!! : And a special thanx to Andrew Scarvell, who told me how to hack the wad for doom2. Ta! * Play Information * Episode and Level # : MAP05 Single Player : Yes (Not many monsters though!) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes (that's why I built this thing) *** fully network tested for 4 players *** Difficulty Settings : Not implemented New Sounds : No New Graphics : No (only if you haven't played doom2 yet...) New Music : No (How do you put it in???) Demos Replaced : None (yet) * Construction * Base : New level from scratch (who modifies them anyhow?) Editor(s) used : DEU5.21 go32 version (talk about a steep learning : curve) Construction time : 8 hours over 2 days Known Bugs : None. Zilch. Uno. Get it? * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, with credits towards my work, though why any one would - I have no idea. Real doomed's build their own anyhow.... You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, and inform me at the address: Julian Dellar 2 Glenview Place Helena Valley Perth, WA 6056 Australia (Just send a postcard or whatever ...) * Where to get this WAD * FTP sites: BBS numbers: Other: the above address
================================================================ Title : GOOD-II.WAD Author : Various. Edited and assembled by Andrew Scarvell Email Address : c\- [email protected] Misc. Author Info : refer to attached text files. Description : Conglomeration of three DooM II wads **** Optimised for DEATHMATCH 2.0 **** ******** Designed for DOOM II ******** IMPORTANT *********************************** =========>=====>===> * Play with RESPAWN on, and warp 03 * *********************************** Additional Credits to : everyone mentioned in the attached text files * Play Information * Episode and Level # : MAP03,04,05 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!!! Difficulty Settings : Irrelevant New Sounds : Yes New Music : No New Graphics : Yes Demos Replaced : None * Construction * Base : Stadium, Night2-0, Slorta3. Build Time : Heaps Editor(s) used : see attached text files Known Bugs : none * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. =========================================================================== Copies of original *.txt files follow (only minor modifications) =========================================================================== Title : STADIUM.WAD Author : Marco van der Slot Email Address : Misc. Author Info : Amsterdam, Holland Description : Very simple level, ideal for DEATHMATCH Additional Credits to : The Authors of DEU 5.1 and BSP 1.1 * Play Information * Episode and Level # : MAP03 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!!! Difficulty Settings : Not implemented New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 3 hours Editor(s) used : DEU 5.1, BSP 1.1 Known Bugs : none * Copyright / Permissions * You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This is the ultimate DEATHMATCH level. ======================================================================== ======================================================================== Title : Good Night Filename : NITE-II.WAD Author : Andrew Scarvell Email Address : c\- [email protected] Misc. Author Info : Love playing DooM - what more can I say. Winner of Australia's first DooM Tournament. (title of "Grand Frag Master") Only person to have achieved a certified triple frag (with BFG 9000 of course!) Description : Good Night is a modification of Night2-0, optimised for DOOM II. Most changes are minor, the only important ones being the addition of a double barrelled shotgun and a somewhat friendly Cyberdemon. Ha! I was only joking - he isn't friendly at all. But it adds a bit of excitement for experienced DooM players who have been getting complacent. For those who are impatient, the way to open the demon face to the "north" is to kill the cyberdemon, and go into it's cage and get the invulnerability sphere. Behind the demonface is a room with five ONE USE corridors full of goodies. once these five doors close, they will not open again. To prevent greedy people from scurrying back to this area, and grabbing all the goodies without letting anyone else have any (how unfair!), a door is rigged to close for 30 seconds after the room has been entered. The whole idea of this area is to add an extra dimension to the game halfway through. Ideally, even if there are four players, everyone should get a shot at the goodies. This wad is designed for three to four player deathmatch. It has been extensively play tested, and has proven to remain interesting over long periods of play. The Critics Rave : Rohan McElwee (Frag Master, got second place in abovementioned tournament) "Hey guys! This is one very good death wad The first time I played it I clocked the frag counter. Highly recommended...." Lucinda Hine (DooM Widow) "If it wasn't such a brilliant wad our relationship would have ended. In this wad Andrew shows true talent as a DooM editor. But then again, I could just be biased." The New York Times "...A sure hit...Andrew shows true talent... ...with this DooM level...truly brilliant..." "...a five star effort..." Isaac Asimov "I haven't even seen it!! But my medium assures me that it is excellent. Go out and obtain a copy NOW ! The original version of this WAD was one of five used in the Australian DooM Tournament 1994. Additional Credits to : Id Playtesters Josh Fallon - (Nightfal sky texture) Fallonjb95%[email protected] Ralph Evans ([email protected]) & Kevin Roels for the status bar textures and some of the cool sound effects * Play Information * Episode and Level # : MAP04 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : YES YES YES YES YES !!!!!!! Difficulty Settings : Who cares ??!! New Sounds : Yes New Graphics : Yes (several. Night sky borrowed from Nightfal.wad) New Music : No Demos Replaced : Not Applicable (who want's to see stale deathmatch?) * Construction * Base : New level from scratch Editor(s) used : DEU 5.21 GCC Bill Neisius' DM Graph, Midi2Mus & DM Music BSP12X Known Bugs : None * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Please credit the author if you do (and if you feel kind let me know via e-mail so I can get a warm fuzzy feeling). You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu BBS numbers: Other: ============================================================================ ============================================================================= Title : Slaughter 'EM for DOOM2! Filename : Originally SLORTA-2.WAD Author : Julian Dellar Email Address : na Misc. Author Info : Doom fanatic (like so many others ...) : Loves the plazzie and the double barrel : shotty! Luvs seeing them dudes get punched : out by a double shotty! Description : The aim of this pwad is to allow the all : out slaughter of the players. Red has : a serious prob (hehehehe). : Plenty of Lurk spots - but they are all : killers, if you get in the right spots. : (I luv fragging people in the back!) : ****** NOTE ******* : Play this wad on RESPAWN - suks without it : This wad was built for DMatch V2.0 rules : THIS WAD HAS BEEN MODIFIED FOR DOOM2!!!!!!! : SO DO NOT PLAY IT WITH DOOM1!!!!!!!!!!!!!!! History : This is third version of this WAD, see slorta3 : for the other details. : This wad has all weapons (incl the double shotty) : and a few identifiable tricks. Some monsters from : doom2 are in it also Additional Credits to : ID - who else?? : The dudes who made DEU5.21 go32 version : The persons who designed BSP v1.2 : Chris, Rohan, Lucy, Scott, Alex(the lady), : Lindsay, Alex(the bloke) and the others who : helped me test this wad maxed out!! : And a special thanx to Andrew Scarvell, who told me how to hack the wad for doom2. Ta! * Play Information * Episode and Level # : MAP05 Single Player : Yes (Not many monsters though!) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes (that's why I built this thing) *** fully network tested for 4 players *** Difficulty Settings : Not implemented New Sounds : No New Graphics : No (only if you haven't played doom2 yet...) New Music : No (How do you put it in???) Demos Replaced : None (yet) * Construction * Base : New level from scratch (who modifies them anyhow?) Editor(s) used : DEU5.21 go32 version (talk about a steep learning : curve) Construction time : 8 hours over 2 days Known Bugs : None. Zilch. Uno. Get it? * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, with credits towards my work, though why any one would - I have no idea. Real doomed's build their own anyhow.... You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, and inform me at the address: Julian Dellar 2 Glenview Place Helena Valley Perth, WA 6056 Australia (Just send a postcard or whatever ...) * Where to get this WAD * FTP sites: BBS numbers: Other: the above address