Umbra of Fate
A man is on vacation and is out enjoying a day of hunting while his wife and infant son are at home. After a long and boring day, he starts walking back to h...
Filenames
uof.pk3
Size
39.45 MB
MD5
a3a80d3e951ba30c08028162e615d14f
SHA-1
8a3854df727772fd53c05b749cca257c765d21d5
SHA-256
74fbe9690e6430ff72b1ffdeabf86c34d54cb164d7856aa8682fb9fdaef72664
WAD Type
PK3
IWAD
Unknown
Engines
GZDoom
Lumps
853
Maps
MAP01, TITLEMAP
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : GZDoom 3.3.x or higher Primary purpose : Single player =========================================================================== Title : Umbra of Fate Filename : uof.pk3 Release date : 1 May 2018 Author : Alexa "YukiRaven" Jones-Gonzales Email Address : [redacted] Other Files By Author : Shadows of The Nightmare Realm, Extreme Terror, One Doomed Marine, Kill Misc. Author Info : Jumping and crouching are not allowed (in fact, they should already be disabled via MAPINFO). No rocket jumping on purpose, either. I do recommend binding "swim up", however. This requires GZDoom's hardware renderer with dynamic lighting and 3D models enabled. Enabling bloom is encouraged, but not necessary. Shadowmaps (gl_light_shadowmap) can be used as well, but there's some visual artifacts in some places with them enabled. **ALWAYS LOAD LIGHTS.PK3 AND BRIGHTMAPS.PK3 ALONG WITH THIS ADDON** These files come with GZDoom. Failure to do so will result in the levels not looking right, or being unplayable due to being too dark. Mouselook is considered a requirement. The dmflags and dmflags2 CVars should both be set to 0 A resolution of 1280x720 or greater is required. Otherwise, some of the story text will be cut off and the levels won't look correct. Description : A man is on vacation and is out enjoying a day of hunting while his wife and infant son are at home. After a long and boring day, he starts walking back to his car, only to discover a ravine that wasn't there before. Feeling an unusually strong urge to find out what lurks beyond the ravine, he jumps down into it and heads out into the dark, foggy forest night. Umbra of Fate is something of a personal experiment where I try to push the type of gameplay I enjoy to the limit. Additional Credits to : The Elementalism team for their feedback, with a special shout out to Bauul for his playtesting. Realm667 for their repositories, my wife for helping me with the story text. Additional credits are listed below since they're pretty long. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes (written by me, available at www.partition36.com) Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Some new brightmaps, a titlemap Other files required : lights.pk3 and brightmaps.pk3, both of which come with GZDoom * Play Information * Game : Doom2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes, switchable in the map itself, designed for Hard (aka, skill 3, aka UV). * Construction * Base : New from scratch Build Time : About 11 months Editor(s) used : GZDoomBuilder, SLADE, GoldWave, Reaper, Renoise, The Gimp, Waddle, Emacs, some custom tools, and probably a few others. Known Bugs : I've seen the PyroSuccubus monster get stuck in world geometry occasionally. Nothing game breaking. There might still be a few unaligned textures, especially on rocky surfaces. May Not Run With : Anything other than GZDoom. Tested With : GZDoom 3.3.2 * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse with proper credit. Permissions have been obtained from original authors for any of their resources modified or included in this file. All music is under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 license and is Copyright 2017 Alexa Jones-Gonzales (the author of these levels). You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip This PWAD contains textures from the Quake Revitaliation Project (http://qrp.quakeone.com). * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://alexa.partition36.com/files/doom/ Gopher sites: gopher://nanako.mooo.com/1/doom * Additional Changes from Vanilla Doom, and Things That Aren't Bugs * - The chaingun has been replaced with an MP40 for aesthetic reasons. - The chaingunners no longer drop a chaingun. This is because of the new MP40. They now drop a few ammo magazines. - Some monsters are more aggressive than their stock Doom varieties - The shotgun's pellet pattern has been changed so that it's "tighter" and no longer in a flat line. * Additional Credits * A lot of resources were taken from Realm667's site. I've tried to keep track of everything I've used, so I sincerely apologize if I miss anyone here. * The creators of gothictx.wad. * François-Xavier Delmotte aka OgrO_FiX for Ogro Texture Pack for Doom 2. * Cage, Fox666, NeuralStunner, Zero X, and Diamond for CageTex2.wad. * Ozymandias81 and Metal Mammoth for the Heavy Metal FAKK II textures * Ozymandias81 for the Undying textures * Ceeb for the Witchaven texture pack * zrrion the insect for the Chasm texture pack * Raccoon and ItsNatureToDie for the Stained Glass Windows texture pack * Esselfortium and RottKing for the Medieval texture pack * Mechadon for the Box 'o Skies texture pack * The tree/weed models are from Cube 2: Sauerbraten * Various authors for the decoration wads: Ghastly_dragon, Yuyu3, JoeyTD, JMAA, MagicWazard, Captain Toenail, Gez, ShadesMaster, Shtbag667, Lucario, Captain Awesome, Xaser, Necrodome, DavidRaven, zrrion the insect, Hexx, ETTiNGRiNDER. * Vader, Ghastly Dragon, Keksdose, and Sandypaper for the Bruiser Demon. * Eriance and Ghastly Dragon for the Avatar. * Eriance, Blue Shadow, Keksdose, and Sandypaper for the Wicked. * Eriance, Dredopp, and SandyPaper for the cultist. * Tormentor667, Eriance, and Ghastly Dragon for the Acolyte. * Eriance and Ghastly Dragon for the Disciple * Vader and Sandypaper for the Fleshspawn * YuraoftheHairFan, DavidRaven, AshuraTheChimera, Espi, Ebola, and Vader for the Pyro Succubus. * Music Information * All music was written by YukiRaven, except for the ending music, which was composed by Erik Satie and recorded by YukiRaven. The song titles are as follows: Title music: Untitled Outdoor area: Untitled The temple area: Back to Darkness Crypt area: Forlasu Cxian Esperon, Cxiuj ke Enirus Cxi Tien Inner sanctum area: The Umbra of Fate Ending music: Gymnopedies I (Lent et douloureux) by Erik Satie Full metadata information is embedded in the Ogg files themselves.