Octogon of Death

Octogon of Death

The octogon shaped main room has a themed offshoot on each side. The themes allow you to know where you are in the wad at all times. (It's hard to get turned...

Filenames
london1.wad
Size
514.51 KB
MD5
5fff58d73e36b157417b3a62c5a71a4d
SHA-1
8a6b19d833f64d0728a06dbfe485fb94f77e80e4
SHA-256
7f9d94d60e4105427be57bc0be5dadfba53747beb9e92bc3db3ce6b6aafd689e
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
77
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07

Read Me

=================================================================
Title           : LONDON1.WAD, a 7-level DeathMatch wad for DOOM2
Description     : These wads were designed for deathmatch 2
                  (-Altdeath)
Additional Credits to   : iD software for the most AWSOME game!!

All of these wads have the following information:

Single Player           : NO
Cooperative 2-4 Player  : NO
Deathmatch 2-4 Player   : YES! 
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

Other information will be given for specific wads

FTP       : ftp.cdrom.com
            wuarchive.wustl.edu
E-mail    : [email protected]

=================================================================
MAP 01
************************************************************************
Title                 : The Cage   
Author                : Maddog
Email Addres          : [email protected]
Misc. Author Info     : One of many in the pursuit of the perfect wad

Description           : This wad has a main area with a raised platform
                        called 'The Cage.'  It has lots of goodies, but
                        you are very exposed when you're in it.  The
                        only way out is through teleporters that are
                        a little difficult to get to.

Additional Credits to : Sean Leal and Chris Schulze for many
                        lunches of playtesting.

Notes                 : This wad is cool because there are MANY remote
                        starting points with some stuff to get you going
                        This means NO cheap kills. (Yeah, that means
                        you have to EARN them all!)

>>>> Play Information <<<<

Deathmatch              : 3+ Players reccomended!

>>> Construction <<<

Base                    : New wad from scratch
Editor(s) used          : EDMAP 1.3
Known Bugs              : None
Time to construct       : About 10 hours
                                                    
********************************************************************
MAP 02
********************************************************************
Title                 : Arenas of Death   
Author                : London (AKA Dr. Detroit) & Geoff Ansara
Email Addres          : [email protected]
Misc. Author Info     : One of many in the pursuit of the perfect wad

Description           : This wad is seperated into multiple arenas all
                        of which have their own aspects.  Some arenas
                        actually look down/up at each other!

Additional Credits to : Geoff Ansara for many lunches of playtesting.

Notes                 : I think this has some interesting features
                        that you don't ordinarily find in a deathmatch
                        wad.  Be careful of the trench in the main
                        arena!

>>>> Play Information <<<<

Deathmatch              : 2 is sparce, 3 is reccomended, 4 is crowded

>>> Construction <<<

Base                    : New wad from scratch
Editor(s) used          : WADED
Known Bugs              : None
Time to construct       : Approx 30 hours

********************************************************************
MAP 03
********************************************************************
Title                 : Hexagon of Death   
Author                : London (AKA Dr. Detroit)
Email Addres          : [email protected]
Misc. Author Info     : One of many in the pursuit of the perfect wad

Description           : This is an intimate wad with an interior room
                        (strangely shaped like a hexagon) and an
                        exterior ring around it.  Inside the room are
                        1-way walls so you can see into the BFG area,
                        but they can't see out.  I hope you like my use
                        of the default graphics.

Additional Credits to : Michael Sharp and Chris Schulze for many
                        lunches of playtesting.

Notes                 : This wad is cool because there are MANY remote
                        starting points with some stuff to get you going
                        This means NO cheap kills. (Yeah, that means
                        you have to EARN them all!)

>>>> Play Information <<<<

Deathmatch              : 2 is reccomended

>>> Construction <<<

Base                    : New wad from scratch
Editor(s) used          : EDMAP 1.3
Known Bugs              : None
Time to construct       : About 10 hours

********************************************************************
MAP 04
********************************************************************
Title                 : Pinwheel of Death   
Author                : Maddog
Email Addres          : [email protected]
Misc. Author Info     : One of many in the pursuit of the perfect wad

Description           : There is no place to hide in this wad!  All
                        playtests have shown that you've got to run
                        for your life every second of this wad!

Additional Credits to : Chris Schulze and Sean Leal for many
                        lunches of playtesting.

Notes                 : This wad takes advantage of making players
                        expose themselves for bonus items.

>>>> Play Information <<<<

Deathmatch              : 2-3 is recomended

>>> Construction <<<

Base                    : New wad from scratch
Editor(s) used          : EDMAP 1.3
Known Bugs              : None
Time to construct       : About 10 hours

********************************************************************
MAP 05
********************************************************************
Title                 : Twisted Minds   
Author                : London (AKA Dr. Detroit) & Geoff Ansara
Email Addres          : [email protected]
Misc. Author Info     : One of many in the pursuit of the perfect wad

Description           : This wad has been playtested for hundreds of
                        hours!  The balance for a two-player wad is
                        excellent!

Additional Credits to : Geoff Ansara for many lunches of playtesting.

Notes                 : There are 2 options for each escape route to
                        give weaker players a chance.

>>>> Play Information <<<<

Deathmatch              : 2 is recomended

>>> Construction <<<

Base                    : New wad from scratch
Editor(s) used          : WADED
Known Bugs              : None
Time to construct       : 150+ hours

********************************************************************
MAP 06
********************************************************************
Title                 : Offices of Death   
Author                : London (AKA Dr. Detroit)
Email Addres          : [email protected]
Misc. Author Info     : This is the office I used to work in every day.

Description           : This is a floor plan of the office I work in.
                        There are 2 FULL FLOORS of cubicles, offices,
                        libraries, reception areas, etc. AND there is
                        the roof!  The elevators and staircases all
                        work as you would expect them to.

Additional Credits to : Michael Sharp and Chris Schulze for many
                        lunches of playtesting.

Notes                 : I'm sure I'm not the first person to make a
                        wad file of his office, but I thought this
                        particular office had alot of advantages when
                        it comes to a deathmatch.  Each office has 
                        some goodies, so look everywhere.
                        ===> There are NO SECRETS in this level as
                        that (in my opinion) defeats the balance of
                        a deathmatch.  You already have a BIG
                        advantage if you've played this more than
                        someone else.
                        Have fun blowing people through windows!

>>>> Play Information <<<<

Deathmatch              : 4 is HIGHLY reccomended
Difficulty Settings     : Yes

>>> Construction <<<

Base                    : My office  (Duh)
Editor(s) used          : EDMAP 1.3
Known Bugs              : None
Time to construct       : About 50 hours  (All of which were on
                                           company time heheheh)

********************************************************************
MAP 07
********************************************************************
Title                 : Octogon of Death   
Author                : Chris Schulze
Email Addres          : Send email c/o: [email protected]
Misc. Author Info     : One of many in the pursuit of the perfect wad

Description           : The octogon shaped main room has a themed
                        offshoot on each side.  The themes allow you
                        to know where you are in the wad at all times.
                        (It's hard to get turned around.)  This wad
                        is EXCELLENT because it combines long-range
                        battles with close encounters.

Additional Credits to : Michael Sharp and Sean Leal for many
                        lunches of playtesting.

Notes                 : This wad is cool because there are MANY remote
                        starting points with some stuff to get you going
                        This means NO cheap kills. (Yeah, that means
                        you have to EARN them all!)

>>>> Play Information <<<<

Deathmatch              : 3+ is reccomended

>>> Construction <<<

Base                    : New wad from scratch
Editor(s) used          : EDMAP 1.3
Known Bugs              : None
Time to construct       : About 20 hours
***************************************************************


Maps

MAP01

MAP01

Deathmatch Spawns
11
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
6
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
8
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
4
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
5
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
6
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
8
Co-op Spawns
1