MASSACRE 2.0 (2044380 Bytes)

MASSACRE 2.0 (2044380 Bytes)

There are many brain twisting PWADS on the internet where you get crazy finding your way through, or have to figure out how to kill hundreds of monsters with...

Filenames
massacre.wad
Size
1.95 MB
MD5
3c8de8898b6bf4564e114a7ebc769fb0
SHA-1
8a720184c103f322973f11fbb864cc3d08f0e98d
SHA-256
5de8a8d041e547bae9511615ae855a3863969001f0688c2e418a42a7124f307d
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
114
Maps
MAP01, MAP02, MAP03

Read Me

DOOM II PWAD (DOOM1-2.WAD or DM2CONV.WAD needed)
================================================================
Title                   : MASSACRE 2.0 (2044380 Bytes)
                          There is an older version of MASSACRE (Version 1.0,
                          1899324 Bytes).
                          It has some bad HOMs in MAP03 and some serious
                          blockmap-errors. It has been corrected in this
                          release.
                          The old GMEGALX.WAD (7972 Bytes) has also been
                          updated (to 9976 Bytes).
                          See UPDATE.TXT for details.
                          Please replace all old MASSACRE-files with this
                          version of MASSACRE.
Filename                : MASSACRE.WAD
Author                  : Clemens Lehnert
Email Address           : ---
Misc. Author Info       : ---

Description             : There are many brain twisting PWADS on the internet
                          where you get crazy finding your way through, or
                          have to figure out how to kill hundreds of monsters
                          with only six bullets.
                          These three maps are designed to give you a happy
                          slaughter time. There is both enough monsters and
                          ammo, so you can realy beat them up.
                          By the way, my maps are pretty large, so it will
                          take you some time to get through. I tried to make
                          them even larger but the DOOM II engine couldn't
                          handle them anymore.
                          I also replaced most of the SOUNDS by new realistic
                          ones.

                   --->   You will need DOOM1-2.WAD or DM2CONV.WAD to run
                          MASSACRE, because of the DOOM I textures in MAP01
                          and MAP02.

                          The music in MASSACRE.WAD has been optimized for
                          the Roland RAP-10.
                          I you happen to have a Kawai GMega LX synthesizer -
                          like me - you should also use GMEGALX.WAD to patch
                          the music.
                          If you have a SoundBlaster AWE32 or just a regular
                          SoundBlaster you don't need to patch the music.

                          The music:
                             MAP01: from Terminator 1
                             MAP02: from Thunder Force 4 (SEGA-game)
                             MAP03: Theme from Aeon Flux

                          Your commandline could then look like this:
                             doom2 -file doom1-2.wad massacre.wad gmegalx.wad

                          Be sure to load DOOM1-2.WAD before and GMEGALX.WAD
                          after MASSACRE.WAD.

                          I hope you enjoy my PWAD.


Additional Credits to   : BIG Thanx to Greg Lewis for the cool status bar.
================================================================

* Play Information *

Episode and Level #     : MAP01, MAP02, MAP03
Single Player           : Yes
Cooperative 2-4 Player  : Yes <---
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes (realy cool ones)
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : All

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.0, DEU 5.1, DEU 5.2 GCC, DEU 5.21,
                          WinDEU 5.24, BSPComp 1.0, RMB 2.1, DMGraph 1.1,
                          DMMusic 1.0, DMAud 1.1, DEUTEX 2.7, MIDI2MUS 2.04
Build Time              : 3 years (!) (1993 - 1996) ok, ok, just call me slow
Known Bugs              : Some minor HOMs in MAP03
                          (due to too many 2-sided linedefs to look through
                           at one time)
                          A strange invisible platform around the coordinates
                          x = 0xf7586fa6, y = 0xfe52accb (MAP03)


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. You may include it in a Cooperative/Deathmatch or Singleplayer-
episode, though.

You MAY distribute this WAD, provided you include this file (and UPDATE.TXT),
with no modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file (and UPDATE.TXT)
intact. If you redistribute MASSACRE 2.0 in any way you MUST also include
MASSACRE.TXT, UPDATE.TXT and GMEGALX.WAD.



* Where to get this WAD *

FTP sites: ftp://ftp.informatik.tu-muenchen.de

BBS numbers:

Other:

Maps

MAP01

MAP01

Deathmatch Spawns
35
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
19
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
16
Co-op Spawns
4