The Forgotten Abbey - Part 5 of the Frag Fest!

The Forgotten Abbey - Part 5 of the Frag Fest!

Welcome back! I made this level not long after completing my Dark Towen level, because people wanted something that was small and easy... Those of you that h...

Filenames
mat-abby.wad
Size
20.00 KB
MD5
734c1dc3c85f3977d37785c578a608eb
SHA-1
8ba9a92eceb458afda8a259d6dd3d94c3e5b6e69
SHA-256
23f0253cc2ac8092fcd5e6116d83f580e643ed96c9b66756d0807802ee52195c
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01

Read Me

               
  FRAG FEST V! After my last level, I fancy something small and frantic...

================================================================
Title                   : The Forgotten Abbey - Part 5 of the Frag Fest!  
Filename                : MAT-ABBY.WAD
Author                  : Matthew Mauger
Email Address           : [email protected]
Misc. Author Info       : A 17 year old living in Guernsey, Channel Islands

Description             : Welcome back! I made this level not long after 
                          completing my Dark Towen level, because people 
                          wanted something that was small and easy...
                          
                          Those of you that have played
                          Dark Towen will recognise the old bullet proof
                          glass trick - This time to make raisable 
                          shields round the perimeter of the level...
                          Very interesting indeed...

                          The setting is within a ancient abbey whose
                          only inhabitants are the denizens of Hell that
                          have inhabited the area. Those of you in
                          co-operative will have a shock, as there is 
                          no actual way out of the abbey, unlucky.

                          One potential problem that I had to face when
                          making the level was the potential for spaced
                          out frags - Too much chasing around. This is
                          why I added the BFG (people who have the BFG
                          system sussed will have a field day), and there
                          is a great potential for suprise tele-ambushes
                          and tele-frags :-)

Additional Credits to   : - ID software, as I didn't get a single dodgy
                            complaint from your game engine this time round.
                            Thanks!
                          
                          - Chris Morris for the playtesting

                          - Steven Streeting for providing feedback on my
                            previous levels after some serious playtesting...

================================================================

* Play Information *

Level #                 : MAP01
Single Player           : Yep, not designed for this...
Cooperative 2-4 Player  : Yep, but there be no exit.
Deathmatch 2-4 Player   : Yes.
Difficulty Settings     : Yes.
New Sounds              : No
new graphics            : No
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Deep + BSP
Known Bugs              : Only the standard problem with those see-thru
                          shields, where there's a quick glitch as the
                          shield rises. That's the game engine, not me,
                          and there is nout you can do about it.
          
* Copyright / Permissions *

 Distribute where you want, etc, but anything taken out, any ideas 
 borrowed etc., means that credit is expected ;-)

* Where to get this WAD *

BBS numbers: Black Ice BBS Guernsey - (01481) 39633/ 35323
             All The Mod Cons BBS   - (01274) 873799

 Have fun!

 I\/Ioige.

 Watch out for number six in the series, I have a truely unique idea -  
 watch out for it.

Maps

MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
4