Invasion II v.1.0b
This is sorta a BETA version of Invasion II, the next version will be called Invasion 98 (for TeamTNT's BOOM engine). And I will make a full attempt to kil...
Filenames
invasio2.wad, INVASIO2.WAD
Size
11.98 MB
MD5
f2b370e16481a10fcb106af854184a50
SHA-1
8be1211ffada806cba227438a9cd7e7a154333d2
SHA-256
7002e457fff3c899ba774457afb0fc77f619ab3897be7b76dfef48d7699d9a34
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
954
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
Download
Read Me
Invasion II v.1.0b Paul Fleschute/Moe [email protected] http://members.aol.com/moe541/index.html Rick Lipsey/[email protected] http://members.aol.com/rick100974/main.html This is sorta a BETA version of Invasion II, the next version will be called Invasion 98 (for TeamTNT's BOOM engine). And I will make a full attempt to kill ALL the bugs. Which should't be that hard, anyway. ------------------------------------------------------------------------------ Authors ------------------------------------------------------------------------------ Author: Paul Fleschute Address: [email protected] Home Page: http://members.aol.com/moe541/index.html Editors Used: Wintex, DoomEd 4.2, DETH 3.92 WinDEU, WAD Author (for some reason, i cant stick with just one), Paint Shop Pro 4.12, Simply 3D. Work: Map 1-11, 13-18 20-24,26-32, the sprites and alot of the textures. Started: Way back in January '97 Previous DOOM Work: PSFDooM, Hell, Trek, Hell2, Episode Hell, The Invasion (1.0, 1.7, 1.9) Previous DOOM 2 work: Megahard, Hell2 Greetings: Simon Z., Paul Maurone, Nick Baker, Roger Ritenour, Paul De Bruyne, Paul Zimmerman, Team Paradox, TeamTNT, Billy Daniel, Ty Halderman, Mark Klem, Rick Lipsey, Jeff Byerley, bla bla bla yada yada yada Additional credits: Authors of DoomEd, DETH, WinDEU, Wad Author, WinTex, BSP, RMB, Paint Shop Pro, simply 3d2. Jens Hykkelbjerg, author of the Special 12. Jeff Byerly, Made some of Map17, basically the left side, I did the right side, and the top area [email protected] homepage-http://members.aol.com/hoosierjb/ Team Paradox, for quite a few textures. Person in TeamTNT who did the Icarus level "War Temple", which gave me an excellent idea... Ty Halderman, made an attempt to figure out what was wrong with level 2. id Software, though has made more realistic games, DOOM forever! After all, this game's cool! Misc. Info: TeamTNT, Team DTD, Team Paradox member. Favorite comedy show is Seinfeld ------------------------------------------------------------------------------ Author: Rick Lipsey Address: [email protected] Home Page: http://members.aol.com/rick100974/main.html Editors Used: DCK 3.61, WinTex, Paint Shop Pro. Work: Map 12, 19, 25 some of the textures, titlepic, and the skies. Started: March Previous DooM2 Work: The Final Geometry, Polygon Base, Talon, Tangent to Reality. Additional Credits: ------------------------------------------------------------------------------ Composer: Mark Klem Address: [email protected] Home Page: http://elguapo.c-gate.net/~mklem Work: All the new songs, except 25,and 29 Started: July Previous Music Work: Momento Mori , Momento Mori 2 , Requiem, STRAIN, All Hell Is Breaking Loose ,+Gothic DM+ Previous Level and Music work: Cringe, MKMines, MKBlue Hell Momento Mori 2 levels 9 and 26. ------------------------------------------------------------------------------- Other Info. ------------------------------------------------------------------------------ Levels: All 32 of 'em, realistic, good quality. Graphics: Two words: 'Total Conversion' There are over 250 new textures, and 90 new flats. Music: Yup Sounds: Nope, wait till next version New Enemies: Nope, wait til next version Known Bugs: Some HOMs due to complexity on the far edges of maps 6, and 7. When you see these levels, you'll see why I was hesitant to get rid of some of those linedefs. Build Time: A very very long time! ------------------------------------------------------------------------------ Copyright ------------------------------------------------------------------------------ I (Paul) don't give a damn, but the other authors might... If you want to use this on one of those CD's, you must send all the authors a free copy:). (hehe) Put our names in the cd's readme file under additional credits :) (hehe) put "Invasion 2 included!" on the CD's cover (hehe). ------------------------------------------------------------------------------ Where to get this wad ------------------------------------------------------------------------------ Uh (I always have to be a smart ass about this:)). ------------------------------------------------------------------------------ Future ------------------------------------------------------------------------------ The next version will add a DeHackEd patch, and use the upcoming BOOM engine. The Version after that will add enemies. Invasion 3, in progress by the follwing (in order in which they joined the project) Paul Fleschute (coordinator) Paul De Bruyne (levels) Roger Ritenour (textures, levels) Paul Maurone (textures, levels) Nick Baker (textures, levels) Simon Z. (levels) Paul Zimmerman (levels) If another Paul joins the team, I'll freak out!:) Perhaps, Ultimate Invasion - Fixing those "mediocre" levels and adding a 5th episode.. ------------------------------------------------------------------------------
Maps
Endoom

The Invasion II By Paul Fleschute, and Rick Lipsey with music by Mark A. Klem What the hell? You quit? You know Earth is in the hands of big bad space aliens, and you quit because your tired of playing. Fine, let the human race die out. What the hell do you care? You think you can take a coffee break here? Let Earth be destroyed so you can have your coffee. What is Earth not good enough to save from destruction now? Oh, it's only Earth, it can wait. We hope you've enjoyed playing Invasion 2. We had a fun making it. Keep up with the latest versions of Invasion at http://members.aol.com/moe541/index.html V 1.0