Invasion II v.1.0b

Invasion II v.1.0b

This is sorta a BETA version of Invasion II, the next version will be called Invasion 98 (for TeamTNT's BOOM engine). And I will make a full attempt to kil...

Filenames
invasio2.wad, INVASIO2.WAD
Size
11.98 MB
MD5
f2b370e16481a10fcb106af854184a50
SHA-1
8be1211ffada806cba227438a9cd7e7a154333d2
SHA-256
7002e457fff3c899ba774457afb0fc77f619ab3897be7b76dfef48d7699d9a34
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
954
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

                              Invasion II v.1.0b 
                        Paul Fleschute/Moe [email protected]
                   http://members.aol.com/moe541/index.html
                        Rick Lipsey/[email protected]
                  http://members.aol.com/rick100974/main.html

This is sorta a BETA version of Invasion II, the next version will be called
Invasion 98 (for TeamTNT's BOOM engine).  And I will make a full attempt to 
kill ALL the bugs. Which should't be that hard, anyway.
------------------------------------------------------------------------------

Authors

------------------------------------------------------------------------------
Author: Paul Fleschute
Address: [email protected]
Home Page: http://members.aol.com/moe541/index.html
Editors Used: Wintex, DoomEd 4.2, DETH 3.92 WinDEU, WAD Author (for some reason,
              i cant stick with just one), Paint Shop Pro 4.12,
              Simply 3D. 
Work: Map 1-11, 13-18 20-24,26-32, the sprites and alot of the
      textures.
Started: Way back in January '97
Previous DOOM  Work: PSFDooM, Hell, Trek, Hell2, Episode Hell, The Invasion (1.0, 1.7, 1.9)
Previous DOOM 2 work: Megahard, Hell2               
Greetings:  Simon Z., Paul Maurone, 
            Nick Baker, Roger Ritenour, Paul De 
            Bruyne, Paul Zimmerman, Team Paradox, TeamTNT, Billy Daniel,
            Ty Halderman, Mark Klem, Rick Lipsey, Jeff Byerley, bla bla bla
            yada yada yada
Additional credits: Authors of DoomEd, DETH, WinDEU, Wad Author,
                    WinTex, BSP, RMB, Paint Shop Pro, simply 3d2.

                    Jens Hykkelbjerg, author of the Special 12.

                    Jeff Byerly, Made some of Map17, basically the left side,
                    I did the right side, and the top area
                    [email protected]
                    homepage-http://members.aol.com/hoosierjb/

                    Team Paradox, for quite a few textures.

                    Person in TeamTNT who did the Icarus level "War Temple",
                    which gave me an excellent idea...

                    Ty Halderman, made an attempt to figure out what was
                    wrong with level 2.

                    id Software, though has made more realistic games,
                    DOOM forever!  After all, this game's cool! 
                    
                    
Misc. Info:         TeamTNT, Team DTD, Team Paradox member.
                    Favorite comedy show is Seinfeld
------------------------------------------------------------------------------
Author: Rick Lipsey
Address: [email protected]
Home Page: http://members.aol.com/rick100974/main.html
Editors Used: DCK 3.61, WinTex, Paint Shop Pro.
Work: Map 12, 19, 25 some of the textures, titlepic, and the skies.
Started: March
Previous DooM2 Work: The Final Geometry, Polygon Base, Talon, Tangent to
                    Reality.

Additional Credits:

------------------------------------------------------------------------------

Composer: Mark Klem
Address: [email protected]
Home Page: http://elguapo.c-gate.net/~mklem
Work: All the new songs, except 25,and 29
Started: July
Previous Music Work: Momento Mori , Momento Mori 2 , Requiem, STRAIN,
All Hell Is Breaking Loose ,+Gothic DM+ 
Previous Level and Music work: Cringe, MKMines, MKBlue Hell
Momento Mori 2 levels 9 and 26.
-------------------------------------------------------------------------------

Other Info.

------------------------------------------------------------------------------
Levels:  All 32 of 'em, realistic, good quality.
Graphics:  Two words: 'Total Conversion'   There are over 250 new textures,
           and 90 new flats.
Music:  Yup
Sounds:  Nope, wait till next version
New Enemies:  Nope, wait til next version
Known Bugs:  Some HOMs due to complexity on the far edges of maps 6, and
             7.  When you see these levels, you'll see why I was hesitant
             to get rid of some of those linedefs.  
Build Time:  A very very long time!  
------------------------------------------------------------------------------

Copyright

------------------------------------------------------------------------------
I (Paul) don't give a damn, but the other authors might...

If you want to use this on one of those CD's, you must send all the authors
a free copy:). (hehe)  Put our names in the cd's readme file under additional
credits :) (hehe) put "Invasion 2 included!" on the CD's cover (hehe).  

------------------------------------------------------------------------------

Where to get this wad

------------------------------------------------------------------------------
Uh (I always have to be a smart ass about this:)).

------------------------------------------------------------------------------

Future

------------------------------------------------------------------------------
The next version will add a DeHackEd patch, and use the upcoming BOOM engine.
The Version after that will add enemies.

Invasion 3, in progress by the follwing (in order in which they joined
the project)

Paul Fleschute (coordinator)
Paul De Bruyne (levels)
Roger Ritenour (textures, levels)
Paul Maurone   (textures, levels)
Nick Baker     (textures, levels)
Simon Z.       (levels)
Paul Zimmerman (levels)

If another Paul joins the team, I'll freak out!:)

Perhaps, Ultimate Invasion - Fixing those "mediocre" levels and adding
a 5th episode..
------------------------------------------------------------------------------

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
1
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
1
MAP12

MAP12

Deathmatch Spawns
10
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
0
Co-op Spawns
1
MAP14

MAP14

Deathmatch Spawns
0
Co-op Spawns
1
MAP15

MAP15

Deathmatch Spawns
0
Co-op Spawns
1
MAP16

MAP16

Deathmatch Spawns
0
Co-op Spawns
1
MAP17

MAP17

Deathmatch Spawns
0
Co-op Spawns
1
MAP18

MAP18

Deathmatch Spawns
0
Co-op Spawns
1
MAP19

MAP19

Deathmatch Spawns
0
Co-op Spawns
1
MAP20

MAP20

Deathmatch Spawns
0
Co-op Spawns
1
MAP21

MAP21

Deathmatch Spawns
0
Co-op Spawns
1
MAP22

MAP22

Deathmatch Spawns
0
Co-op Spawns
1
MAP23

MAP23

Deathmatch Spawns
0
Co-op Spawns
1
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
1
MAP25

MAP25

Deathmatch Spawns
6
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
0
Co-op Spawns
1
MAP27

MAP27

Deathmatch Spawns
0
Co-op Spawns
1
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
1
MAP29

MAP29

Deathmatch Spawns
0
Co-op Spawns
1
MAP30

MAP30

Deathmatch Spawns
0
Co-op Spawns
1
MAP31

MAP31

Deathmatch Spawns
0
Co-op Spawns
1
MAP32

MAP32

Deathmatch Spawns
0
Co-op Spawns
1

Endoom

ENDOOM

ENDOOM

 
                                                                                
                            The Invasion II                                     
                                                                                
                           By Paul Fleschute,                                   
                            and Rick Lipsey                                     
                                                                                
                       with music by Mark A. Klem                               
                                                                                
 What the hell?  You quit?  You know Earth is in the hands of big bad space     
 aliens, and you quit because your tired of playing.  Fine, let the human race  
 die out.  What the hell do you care?  You think you can take a coffee break    
 here?  Let Earth be destroyed so you can have your coffee. What is Earth not   
 good enough to save from destruction now?  Oh, it's only Earth, it can wait.   
                                                                                
                                                                                
We hope you've enjoyed playing Invasion 2.  We had a fun making it.             
                                                                                
                                                                                
                                                                                
                     Keep up with the latest versions                           
                               of Invasion at                                   
                  http://members.aol.com/moe541/index.html                      
 V 1.0