Call of Dooty II

Call of Dooty II

Let's face it: Shooters today suck. Their levels are too linear, they aren't challenging enough, and they play more like interactive movies than the experien...

Filenames
call of dooty ii.wad
Size
26.46 MB
MD5
e44dfe36544dfb314b8afb281489c665
SHA-1
8c71607307c7b227eda6a078e43cf5e6633dd0fc
SHA-256
5160e81218cfef2c776295ae88863abc47eb64d5068e5563138bbf2c13812690
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
681
Maps
MAP02, MAP04, MAP05, MAP01, MAP03

Read Me

===========================================================================
Archive Maintainer      : N/A
Update to               : N/A
Advanced engine needed  : GZDoom
Primary purpose         : Singleplayer
===========================================================================
Title                   : Call of Dooty II
Filename                : Call of Dooty II.wad
Release date            : 11/13/2012
Author                  : Chubzdoomer
Email Address           : [email protected]
Other Files By Author   : Call of Dooty, Demon Defense, Chubz Missions, Solitude
Misc. Author Info       : http://www.youtube.com/user/Chubzdoomer/

Description             : Let's face it:  Shooters today suck.  Their levels are too
			  linear, they aren't challenging enough, and they play more
			  like interactive movies than the experiences we once loved
			  up until the mid-2000s.  Call of Dooty II is an ode to the
			  terrible shooters that now inhabit the market and have taken
			  over the gaming industry by storm.  This WAD isn't supposed
			  to be fun to play - it's here to make a statement.

Additional Credits to   : John Romero - Original level design
			  kmoosmann - "If Quake was done today" video and inspiration
			  Knee Deep in ZDoom Team - Floating arrow indicators
			  Hans Zimmer - Soundtrack
                          Aubrey Hodges - Soundtrack
===========================================================================
* What is included *

New levels              : 5
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM II
Map #                   : MAP01-MAP05
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified E1M2
Build Time              : Several weeks
Editor(s) used          : GZDoom Builder
Known Bugs              : None
May Not Run With        : Skulltag, Zandronum
Tested With             : GZDoom



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

Maps

Training Facility

Training Facility (MAP02)

Deathmatch Spawns
0
Co-op Spawns
3
Par Time
90
No image available

Wolfenstein 3D Arcade (MAP04)

Deathmatch Spawns
0
Co-op Spawns
2
Par Time
120
No image available

Locht und Lodet (MAP05)

Deathmatch Spawns
0
Co-op Spawns
4
Par Time
90
No image available

Call of Dooty II: Green Ops (MAP01)

Deathmatch Spawns
0
Co-op Spawns
2
Par Time
30
No image available

Nuclear Plant (MAP03)

Deathmatch Spawns
0
Co-op Spawns
1
Par Time
120