ruicont1.wad

ruicont1.wad

ruicont1.wad (Doom II) is a PWAD featuring 1 map (MAP15)

Filenames
ruicont1.wad
Size
49.10 KB
MD5
bb2185b5d820d8eb981a67c4586407d0
SHA-1
8d3aedc4c249727dffe2a902ae39f1e75fc57484
SHA-256
a299e8e659c11b561448eefdbff94b9bbfe9ef30196577a48273314bebf9c3ee
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP15

Read Me

        DOOM ][ - Containment Area


============================================================================
Author : Rui Sergio Costa
E-Mail address : My brother's addresses are [email protected] AND
                 [email protected]
Misc. author info : WAD creator for DOOM, DOOM2.
Additional credits to : id Softuare for creating DOOM, DOOM2 and HERETIC,
the guys who made DEU v5.21, the guy who hacked it to be able to edit in
DOOM 2 ( DEU2 v.1.00 ) and the guys who made WADED v.1.83B ( used for 
texture purpose only )
===========================================================================
MAP # : Map 15
Single play : Yes
Coop. play : Yes
DEATHMATCH : OF COURSE IT HAS !!
Started at : 09/03/95 ( DD/MM/YY )
Ended at : 18/03/95 ( DD/MM/YY )
Time used : I don't know ( including playtesting )
Difficulty levels : Implemented ( play in UV, please )
New graphics : None
New musics : None
New demos : RUICONT1.LMP v1.666
Editors used : DEU2 v. 1.00, Waded v. 1.83B
Known Bugs : none known
Unknown Bugs : How can I tell you if they are unknown ??? Please notify me if
              you find any.
Misc. Level info : There are Imps all over the place ( as you can see and
"eat" )

AUTHORS MAY NOT USE THIS LEVEL AS A BASE TO OTHER LEVELS. YOU MAY INCLUDE
THIS LEVEL IN ANY ELECTRONIC FORMAT ( Such as Coverdisk's, CD's, and any
other format ) AS YOU INCLUDE THIS FILE ( and the others ) INTACT !

        Hints :

1- Go out of the main acess lift ( where you start ) and go south, take the 
 lift and kill the sargeant. Grab his Shotgun and pick off the Imps alerted
 by the gunshots.

2- As soon as you grab the Red Keycard, a horde of MONSTERS is released,
 so watch the demo and see how can you go to a better fire position .
 The same happens with the Blue Keycard and the yellow one, which releases 
 Arachnotrons and other sorts of nasty surprises.

3- In the Shadows, there are lurking monsters, so don't say I didn't warn
 you !

4- The Yellow Key gives acess to the secret level through the Emergency
 Exit, so try to find it ( that's not easy ). I'll give you some clues : I
 made the level in terms of spaces, not in term of lines ; the Blue Key
 isn't far from the Yellow Key .
        
                      I hope you enjoy this level.

                                 Bye !


        DOOM ][ - Containment Area


============================================================================
Author : Rui Sergio Costa
E-Mail address : My brother's addresses are [email protected] AND
                 [email protected]
Misc. author info : WAD creator for DOOM, DOOM2.
Additional credits to : id Softuare for creating DOOM, DOOM2 and HERETIC,
the guys who made DEU v5.21, the guy who hacked it to be able to edit in
DOOM 2 ( DEU2 v.1.00 ) and the guys who made WADED v.1.83B ( used for 
texture purpose only )
===========================================================================
MAP # : Map 15
Single play : Yes
Coop. play : Yes
DEATHMATCH : OF COURSE IT HAS !!
Started at : 09/03/95 ( DD/MM/YY )
Ended at : 18/03/95 ( DD/MM/YY )
Time used : I don't know ( including playtesting )
Difficulty levels : Implemented ( play in UV, please )
New graphics : None
New musics : None
New demos : RUICONT1.LMP v1.666
Editors used : DEU2 v. 1.00, Waded v. 1.83B
Known Bugs : none known
Unknown Bugs : How can I tell you if they are unknown ??? Please notify me if
              you find any.
Misc. Level info : There are Imps all over the place ( as you can see and
"eat" )

AUTHORS MAY NOT USE THIS LEVEL AS A BASE TO OTHER LEVELS. YOU MAY INCLUDE
THIS LEVEL IN ANY ELECTRONIC FORMAT ( Such as Coverdisk's, CD's, and any
other format ) AS YOU INCLUDE THIS FILE ( and the others ) INTACT !

        Hints :

1- Go out of the main acess lift ( where you start ) and go south, take the 
 lift and kill the sargeant. Grab his Shotgun and pick off the Imps alerted
 by the gunshots.

2- As soon as you grab the Red Keycard, a horde of MONSTERS is released,
 so watch the demo and see how can you go to a better fire position .
 The same happens with the Blue Keycard and the yellow one, which releases 
 Arachnotrons and other sorts of nasty surprises.

3- In the Shadows, there are lurking monsters, so don't say I didn't warn
 you !

4- The Yellow Key gives acess to the secret level through the Emergency
 Exit, so try to find it ( that's not easy ). I'll give you some clues : I
 made the level in terms of spaces, not in term of lines ; the Blue Key
 isn't far from the Yellow Key .
        
                      I hope you enjoy this level.

                                 Bye !


Maps

MAP15

MAP15

Deathmatch Spawns
4
Co-op Spawns
4